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General Tips & Tricks

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Sniper Tips:

1) Choose a weapon and stick with it: Regardless if its a DMR such as the G28/SR25/Draganov or a dedicated sniper rifle like the HTi, choose one and always use that rifle for sniping. 

 - each weapon is different and swapping between them really throws your aim off! 

2) Learn your weapon: Different calibres, different muzzle velocities make a huge difference. 

- Weapons such as the HTi, SRS, SR-1 are very large calibre weapons. Whilst they are great at "anti-material" work such as killing targets hiding behind corrugated metal and even stopping vehicles, they have a LOW muzzle velocity so bullet drop is significant over range. Rifles such as L115A3, M1891 are medium calibre but have very high muzzle velocity so whilst they're unlikely to get through that corrugated metal sheet at longer range (250+) bullet drop isn't as significant so landing the first shot is often far easier. DMR's such as the G28, M14, SR25 etc have low calibre rounds but high velocity. They're excellent choices for ranges within 250m and often have a large magazine capacity to enable multiple targets to be taken down fast. Ideal if you're covering a retreat from an alerted base for example!

A note on the SDV (Draganov). Whilst it holds a medium calibre round (7.62) the muzzle velocity isn't as high as similar chambered rifles like the L115 or M1891 so I've had difficulty gaining first shot kills at 300+ ranges, due to this the game is clearly put the rifle into the DMR category with the G28 etc.  DMR's in general are a little bit redundant in the game to be honest. For ranges upto 200m most normal AR's such as M4, AK12/AK47 etc are fine with a x4 scope, on single shot for a first shot kill. DMR's tend to be best past 200m BUT once you get past those ranges you have to ask yourself why you're not using a bolt action sniper variant. 

All details above are based on in-game findings and gameplay. Whilst the game has some semi-realism its clear that bullet drop for example isn't modelled realistically due to limitations of draw distances in the game engine. For example the L85A2 with x4 ACOG scope (in real life) has a "preferred" engagement range of 350m and is zero'd accordingly during operations. However, adding such realism in the game would mean actual spotting distances for true sniper rifles would have to consistently be a more realistic 500-800m. An impossibility for the game engine that stops fully rendering at <600m.

 
Sniper Tips:

1) Choose a weapon and stick with it: Regardless if its a DMR such as the G28/SR25/Draganov or a dedicated sniper rifle like the HTi, choose one and always use that rifle for sniping. 

 - each weapon is different and swapping between them really throws your aim off! 

2) Learn your weapon: Different calibres, different muzzle velocities make a huge difference. 

- Weapons such as the HTi, SRS, SR-1 are very large calibre weapons. Whilst they are great at "anti-material" work such as killing targets hiding behind corrugated metal and even stopping vehicles, they have a LOW muzzle velocity so bullet drop is significant over range. Rifles such as L115A3, M1891 are medium calibre but have very high muzzle velocity so whilst they're unlikely to get through that corrugated metal sheet at longer range (250+) bullet drop isn't as significant so landing the first shot is often far easier. DMR's such as the G28, M14, SR25 etc have low calibre rounds but high velocity. They're excellent choices for ranges within 250m and often have a large magazine capacity to enable multiple targets to be taken down fast. Ideal if you're covering a retreat from an alerted base for example!

A note on the SDV (Draganov). Whilst it holds a medium calibre round (7.62) the muzzle velocity isn't as high as similar chambered rifles like the L115 or M1891 so I've had difficulty gaining first shot kills at 300+ ranges, due to this the game is clearly put the rifle into the DMR category with the G28 etc.  DMR's in general are a little bit redundant in the game to be honest. For ranges upto 200m most normal AR's such as M4, AK12/AK47 etc are fine with a x4 scope, on single shot for a first shot kill. DMR's tend to be best past 200m BUT once you get past those ranges you have to ask yourself why you're not using a bolt action sniper variant. 

All details above are based on in-game findings and gameplay. Whilst the game has some semi-realism its clear that bullet drop for example isn't modelled realistically due to limitations of draw distances in the game engine. For example the L85A2 with x4 ACOG scope (in real life) has a "preferred" engagement range of 350m and is zero'd accordingly during operations. However, adding such realism in the game would mean actual spotting distances for true sniper rifles would have to consistently be a more realistic 500-800m. An impossibility for the game engine that stops fully rendering at <600m.
This is a pretty good write up. A bunch of details I know little about. @quinch1199 certainly does.  :5_smiley:

 
Creatively achieve 7 kills with 1 mine/C4.

- Prepare two 4-seater cars. Preferably with accessible trunk.

- Find a spot with small count of enemy, like a checkpoint, a buchon house, etc.

- Grab 7 enemies, stow them inside the cars.

- Plant the C4 and set it off

- Or plant the mine, lure an enemy or grab one of them to step in the mine, but you'll receive the explosion damage as well.

 
Week 3 Solo Challenge #01 and TF Challenge at Villa Verde most effective and efficient method.

- Head to FOB Tucan at Villa Verde.

- There are several parked ground vehicles and 3 helicopters.

- For the Solo Challenge, which is to blow Unidad ground vehicles with grenade, it would be faster if you cause chaos because they will call reinforcements and the corridor path is perfect.

- If you wanna go quite, that's fine as well. Clean the soldiers and blow the cars and helicopters as required.

- Call in a heli, stroll around by the river for a few seconds and check back if the vehicles have respawned. They have really quick respawn time.

- Destroy them and repeat until requirements fulfilled.

 
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Week 3 Solo Challenge #01 and TF Challenge at Villa Verde most effective and efficient method.

- Head to FOB Tucan at Villa Verde.

- There are several parked ground vehicles and 3 helicopters.

- For the Solo Challenge, which is to blow Unidad ground vehicles with grenade, it would be faster if you cause chaos because they will call reinforcements and the corridor path is perfect.

- If you wanna go quite, that's fine as well. Clean the soldiers and blow the cars and helicopters as required.

- Call in a heli, stroll around by the river for a few seconds and check back if the vehicles have respawned. They have really quick respawn time.

- Destroy them and repeat until requirements fulfilled.
This outpost is only small and yet has three helicopters. Made for it lol.

 
Btw, our Vehicle Drop are Unidad helicopter and Unidad SUV. Do that count as well? Haven't tried.
The wording leaves the possibility open since one specifies "ground vehicles", though it just could an omission.

Of fat a tangent; As for the explosive drone, I found  detonating near two vehicles only counts one. Maybe the second is just the secondary blast. :/

 
Week 3 Solo Challenge #01 and TF Challenge at Villa Verde most effective and efficient method.

- Head to FOB Tucan at Villa Verde.

- There are several parked ground vehicles and 3 helicopters.

- For the Solo Challenge, which is to blow Unidad ground vehicles with grenade, it would be faster if you cause chaos because they will call reinforcements and the corridor path is perfect.

- If you wanna go quite, that's fine as well. Clean the soldiers and blow the cars and helicopters as required.

- Call in a heli, stroll around by the river for a few seconds and check back if the vehicles have respawned. They have really quick respawn time.

- Destroy them and repeat until requirements fulfilled.
I just sneaked into a UNIDAD base to complete a normal mission, then deliberately set off an alarm once I'd cleared most of the base. Set my AI to attack, called in Rebel re-enforcements and sat behind a bunker near the entrance throwing grenades over the wall.

EVENTUALLY even UNIDAD runs out of troops it seems! (after at least 20+ armoured cars, 4 normal helicopters, around 5 main attack helicopters)

 
I just sneaked into a UNIDAD base to complete a normal mission, then deliberately set off an alarm once I'd cleared most of the base. Set my AI to attack, called in Rebel re-enforcements and sat behind a bunker near the entrance throwing grenades over the wall.

EVENTUALLY even UNIDAD runs out of troops it seems! (after at least 20+ armoured cars, 4 normal helicopters, around 5 main attack helicopters)
Yes, sometimes they can totally disappear all of sudden. I'm still learning how exactly we can make them 'run out of troops'. There has to be something related to how fast you kill the soldiers who saw you last.

One thing I found out is that when they said "Target has left the area. Commencing search mode" and you happen to kill everyone searching before they see you and report back to the dispatcher, usually their connection will be cut and the status will be instantly cleaned.

 
Yes, sometimes they can totally disappear all of sudden. I'm still learning how exactly we can make them 'run out of troops'. There has to be something related to how fast you kill the soldiers who saw you last.

One thing I found out is that when they said "Target has left the area. Commencing search mode" and you happen to kill everyone searching before they see you and report back to the dispatcher, usually their connection will be cut and the status will be instantly cleaned.
I don't think so... I literally think, in these cases, there is an upper limit on troops & vehicles that can be sent into a combat. I've had them run out twice so far in the game. 

Once I was with a full group from my Task Force, one of us set off the alarms unfortunately and we just hunkered down in the UNIDAD FOB we were assaulting. We broke out our LMG's...hid in their own bunkers and just killed them as the waves of them came on to us. One point of vehicle access for them only meant we could pop out and mine, C4 or use explosive drones or even rebel mortar support at the bottle neck point. This meant pretty much one of us could hold off all land based assaults leaving the rest of us to shoot down any helicopters using grenade launchers. 

Last night I was playing solo, just set my Ai to attack and kept refreshing it as each wave of enemy came in (reordering is important as each break in combat, however brief, seems to reset the Ai to "passive" again). Twice I lost all my Ai and had to res one of them to get things going again. I got through three lots of rebel hired gun support (as an indication of time we were in combat). I went down once myself to helicopter rocket fire. Basically I tried to stay in hard cover as much as possible, just running out to throw grenades, pop grenade launchers and blat down helicopters with my LMG.

...eventually they just...ran out of troops! They still had radio chatter going but no one came. I walked out of the camp and alert level dropped off completely.

I am using my maxed out character BTW

Key is - these instances have only occurred when I'm in a small base or FOB. They've both had ONE road access and all other points of entry are unaccessable due to being surrounded by unclimbable cliffs. So really the only danger was helicopters. 

 
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