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Suggestion to make going Rogue interesting....

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We can agree to disagree on that. I prefer a heads up fight, not one where they are dead before they can fire a shot.

not saying i havent shot someone in the back, but i dont do it at extractions. Its just how i play. There is not right or wrong here. Everyone has their own idea of whats fun and what isnt.

 
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We can agree to disagree on that. I prefer a heads up fight, not one where they are dead before they can fire a shot.
I respect that, but the fear/paranoia of the agent running up behind you is what makes the DZ. If we start whittling away the ways you can die, it's not long before the DZ becomes a CoD spinoff.

 
I respect that, but the fear/paranoia of the agent running up behind you is what makes the DZ. If we start whittling away the ways you can die, it's not long before the DZ becomes a CoD spinoff.
Thats true. I do run to extractions without loot and aim/shoot my pistol at people, but i usually let them extract before going rogue on them.

 
The real challenge is to make someone always second guess themselves if they're thinking of taking that shot. Is what he has worth going Rogue for? 

Currently its to easy to just shiv someone as they're about to extract, then extract yourself....jobs done. Whilst I agree with and will support the first part, I think the 2nd part needs looking at seriously. 

 
Personally I think the penalties should be more around the chances of being killed as a Rogue and losing what you have in your pack than any huge XP penalty as done in the past. I think that balance is about right BUT its to easy to go Rogue and get away with it at the moment. 

If you have to run a gauntlet to get away with it....you'll think harder about taking the plunge I think. 

The DZ has to be tense...lets build more. 

 
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