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Some Fair Suggestion For PvP Balancing

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Ash21113

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Here are some of my suggestions reguarding PVP

1. The Pestilence Damage Over Of Time Tick Damage Should NOT! Heal A User While Using True Patriot. ONLY! Bullet Damage Should Heal A User.

2. REMOVE! The Specialisation Bonus Of The Perk Efficent. This is currently the most abused thing in the darkzone right now.

3. Imperial Dynasty Reduce The Range to Either 10-15 Meters Or Make It Only Work If You're Rogue (Normal In Conflict) 

4. Stinger Hive And Seeker Mines Damage Scaling Needs To Be Looked At Even ON Skill Tier 1 They Still Can Naturally 1 Shot An Opponent.

5. Unbreakable Down To 50% If Armour Is Broken By An Agent Still 95% If Cracked By A NPC.

6. Negotiators Dilemma - Players Should Not Take Damage If A Player Shoots A NPC (I'm Guilty Of This) I've Tagged A Manhunt Player With A CRIT! And Ran Away To Shoot A NPC So The Manhunt Player Takes Free DPS And Is Helpless In The Situation and i got an easy kill

Anyone Know how you can forward this to a dev.

Also Anymore Suggestions you can think of? Post Below
 

 
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