Here are some of my suggestions reguarding PVP
1. The Pestilence Damage Over Of Time Tick Damage Should NOT! Heal A User While Using True Patriot. ONLY! Bullet Damage Should Heal A User.
2. REMOVE! The Specialisation Bonus Of The Perk Efficent. This is currently the most abused thing in the darkzone right now.
3. Imperial Dynasty Reduce The Range to Either 10-15 Meters Or Make It Only Work If You're Rogue (Normal In Conflict)
4. Stinger Hive And Seeker Mines Damage Scaling Needs To Be Looked At Even ON Skill Tier 1 They Still Can Naturally 1 Shot An Opponent.
5. Unbreakable Down To 50% If Armour Is Broken By An Agent Still 95% If Cracked By A NPC.
6. Negotiators Dilemma - Players Should Not Take Damage If A Player Shoots A NPC (I'm Guilty Of This) I've Tagged A Manhunt Player With A CRIT! And Ran Away To Shoot A NPC So The Manhunt Player Takes Free DPS And Is Helpless In The Situation and i got an easy kill
Anyone Know how you can forward this to a dev.
Also Anymore Suggestions you can think of? Post Below
1. The Pestilence Damage Over Of Time Tick Damage Should NOT! Heal A User While Using True Patriot. ONLY! Bullet Damage Should Heal A User.
2. REMOVE! The Specialisation Bonus Of The Perk Efficent. This is currently the most abused thing in the darkzone right now.
3. Imperial Dynasty Reduce The Range to Either 10-15 Meters Or Make It Only Work If You're Rogue (Normal In Conflict)
4. Stinger Hive And Seeker Mines Damage Scaling Needs To Be Looked At Even ON Skill Tier 1 They Still Can Naturally 1 Shot An Opponent.
5. Unbreakable Down To 50% If Armour Is Broken By An Agent Still 95% If Cracked By A NPC.
6. Negotiators Dilemma - Players Should Not Take Damage If A Player Shoots A NPC (I'm Guilty Of This) I've Tagged A Manhunt Player With A CRIT! And Ran Away To Shoot A NPC So The Manhunt Player Takes Free DPS And Is Helpless In The Situation and i got an easy kill
Anyone Know how you can forward this to a dev.
Also Anymore Suggestions you can think of? Post Below