Fuzzy Belvedere
New member
Hey everyone,
XB1 GamerTag Fuzzy Belvedere here with a few Named Weapon suggestions. To make them feel special, I would like to see all 3 talents unlocked without Fireams/Stamina/Electronics requirements. They should be available at levels 5, 10, 15, 20, 25 & 30 (with Gear Score on par with Gear Sets; 191/214/240/268).
These weapons listed below are based on level 30(GS 268) damage rages. The Talent buffs are for PvE combat only (PvP balance may need to reworked) .
The only other restrictions should be either:
Only 2 Named Weapons can be selected at a time (1 Primary and 1 Sidearm; Secondary can not be a Named Weapon)
or
Gear Set (4pc.) Bonus would be deactivated when Named Weapon is in use
Assault Rifles
MnM (40 Mike-Mike) - M16/M203
High-end
Assault Rifle
+25% Enemy Armor Damage (PvE ONLY!)
DMG: 12.3K RPM: 800 MAG: 30 (not compatible with explosive or incendiary ammo) - every 5th round is a grenade
Accuracy: Mid-High
Reload Speed: High
Range: Mid-High
Stability: Mid-High
Talents: (PvE ONLY!)
Balanced: Weapon acquires maximum accuracy faster when shouldered.
Destructive: Armor destruction value is increased by 25% when using this weapon.
Swift: Reloading is 50% faster.
Mods (flash hider, belt/magazine, holographic sight, vertical grip)
No Skins; Shader
Marksman Rifles
Deadshot () - M44
High-end
Marksman Rifle
+200% Headshot Damage (PvE ONLY!)
DMG: 56.4K RPM: 100 MAG: 5 (not compatible with explosive or incendiary ammo) - every 5th consecutive headshot reloads magazine
Accuracy: High
Reload Low
Range: High
Stability: Mid
Talents: (PvE ONLY!)
Balanced: Weapon acquires maximum accuracy faster when shouldered.
Coolheaded: Performing a headshot reduces all skill cooldowns by 5%.
Brutal: Headshot damage is increased by X% when using this weapon.
Mods (suppressor, scope)
No Skins; Shader
Submachine Guns
Grilled Cheese (Face Melt) - Vector 45 ACP
High-end
Submachine gun
+25% Critical Hit Damage/+25% Critical Hit Chance (PvE ONLY!)
DMG: 9.9K RPM: 900 MAG: 20 (not compatible with explosive or incendiary ammo)
Accuracy: High
Reload Speed: High
Range: Low-Mid
Stability: Mid-High
Talents: (PvE ONLY!)
Brutal: Headshot damage is increased by 25% when using this weapon.
Deadly: Critical hit damage is increased by 25%.
Vicious: Critical hit chance is increased by 12.5% while at full health.
Mods (muzzle, magazine, optic, grip)
Skins; Shader (black & brown by default)
Light Machine Guns
The Ripper (Pork Chop/Bacon Seed) - M60E6
High-end
Light Machine gun
+50% DMG to target out of cover (PvE ONLY!)
DMG: 10.6K RPM: 500 MAG: 100 (not compatible with explosive or incendiary ammo)
Accuracy: Mid-High
Reload Speed: Mid
Range: Mid-High
Stability: Mid-High
Talents: (PvE ONLY!)
Balanced: Weapon acquires maximum accuracy faster when shouldered.
Destructive: Armor destruction value is increased by 25% when using this weapon.
Swift: Reloading is 50% faster.
Mods (flash hider, belt/magazine, holographic sight, vertical grip)
No Skins; Shader
Shotguns
Blue Falcon - Kel-Tec KSG 12ga
High-end
Shotgun
+250% Stagger (PvE ONLY!)
DMG: 64.5K RPM: 180 MAG: 12 (not compatible with explosive or incendiary ammo)
Accuracy: Mid
Reload Speed: High
Range: Low
Stability: Mid
Talents: (PvE ONLY!)
Destructive: Armor destruction value is increased by 25% when using this weapon.
Responsive: Damage is increased by 25% when closer than 10 meters to the target.
Swift: Reloading is 50% faster.
Mods (/magazine, sight, vertical grip)
Skins; black by default
Sidearms
CanDeMan (Hand Cannon) - .500 S&W Magnum
High-end
Pistol
DMG: 15.5K RPM: 350 MAG: 5 (not compatible with explosive or incendiary ammo)
Accuracy: Mid
Reload Speed: High
Range: Mid
Stability: Low (high recoil)
Talents: (PvE ONLY!)
Harmful: Each hit has a 5% chance to apply the ‘bleed’ status effect.
Swift: Reloading is 50% faster.
*Knockback: Each center mass shot knocks NPC without armor down (finish with headshot) | 2 shot red bar NPCs of equal lvl
No Mods
No Skins; brushed aluminum, black grip
Judged (Te2) - Winchester Model 1887 Shotgun
High-end
Shotgun
+300% Stagger (PvE ONLY!)
DMG: 88.7K RPM: 250 MAG: 5 (not compatible with explosive or incendiary ammo)
Accuracy: Low
Reload Speed: High
Range: Low (very short)
Stability: Low
Talents: (PvE ONLY!)
Destructive: Armor destruction value is increased by 25% when using this weapon.
Responsive: Damage is increased by 25% when closer than 10 meters to the target.
Swift: Reloading is 50% faster.
No Mods
No Skins; all black or black & wood
Open to all feedback
XB1 GamerTag Fuzzy Belvedere here with a few Named Weapon suggestions. To make them feel special, I would like to see all 3 talents unlocked without Fireams/Stamina/Electronics requirements. They should be available at levels 5, 10, 15, 20, 25 & 30 (with Gear Score on par with Gear Sets; 191/214/240/268).
These weapons listed below are based on level 30(GS 268) damage rages. The Talent buffs are for PvE combat only (PvP balance may need to reworked) .
The only other restrictions should be either:
Only 2 Named Weapons can be selected at a time (1 Primary and 1 Sidearm; Secondary can not be a Named Weapon)
or
Gear Set (4pc.) Bonus would be deactivated when Named Weapon is in use
Assault Rifles
MnM (40 Mike-Mike) - M16/M203
High-end
Assault Rifle
+25% Enemy Armor Damage (PvE ONLY!)
DMG: 12.3K RPM: 800 MAG: 30 (not compatible with explosive or incendiary ammo) - every 5th round is a grenade
Accuracy: Mid-High
Reload Speed: High
Range: Mid-High
Stability: Mid-High
Talents: (PvE ONLY!)
Balanced: Weapon acquires maximum accuracy faster when shouldered.
Destructive: Armor destruction value is increased by 25% when using this weapon.
Swift: Reloading is 50% faster.
Mods (flash hider, belt/magazine, holographic sight, vertical grip)
No Skins; Shader
Marksman Rifles
Deadshot () - M44
High-end
Marksman Rifle
+200% Headshot Damage (PvE ONLY!)
DMG: 56.4K RPM: 100 MAG: 5 (not compatible with explosive or incendiary ammo) - every 5th consecutive headshot reloads magazine
Accuracy: High
Reload Low
Range: High
Stability: Mid
Talents: (PvE ONLY!)
Balanced: Weapon acquires maximum accuracy faster when shouldered.
Coolheaded: Performing a headshot reduces all skill cooldowns by 5%.
Brutal: Headshot damage is increased by X% when using this weapon.
Mods (suppressor, scope)
No Skins; Shader
Submachine Guns
Grilled Cheese (Face Melt) - Vector 45 ACP
High-end
Submachine gun
+25% Critical Hit Damage/+25% Critical Hit Chance (PvE ONLY!)
DMG: 9.9K RPM: 900 MAG: 20 (not compatible with explosive or incendiary ammo)
Accuracy: High
Reload Speed: High
Range: Low-Mid
Stability: Mid-High
Talents: (PvE ONLY!)
Brutal: Headshot damage is increased by 25% when using this weapon.
Deadly: Critical hit damage is increased by 25%.
Vicious: Critical hit chance is increased by 12.5% while at full health.
Mods (muzzle, magazine, optic, grip)
Skins; Shader (black & brown by default)
Light Machine Guns
The Ripper (Pork Chop/Bacon Seed) - M60E6
High-end
Light Machine gun
+50% DMG to target out of cover (PvE ONLY!)
DMG: 10.6K RPM: 500 MAG: 100 (not compatible with explosive or incendiary ammo)
Accuracy: Mid-High
Reload Speed: Mid
Range: Mid-High
Stability: Mid-High
Talents: (PvE ONLY!)
Balanced: Weapon acquires maximum accuracy faster when shouldered.
Destructive: Armor destruction value is increased by 25% when using this weapon.
Swift: Reloading is 50% faster.
Mods (flash hider, belt/magazine, holographic sight, vertical grip)
No Skins; Shader
Shotguns
Blue Falcon - Kel-Tec KSG 12ga
High-end
Shotgun
+250% Stagger (PvE ONLY!)
DMG: 64.5K RPM: 180 MAG: 12 (not compatible with explosive or incendiary ammo)
Accuracy: Mid
Reload Speed: High
Range: Low
Stability: Mid
Talents: (PvE ONLY!)
Destructive: Armor destruction value is increased by 25% when using this weapon.
Responsive: Damage is increased by 25% when closer than 10 meters to the target.
Swift: Reloading is 50% faster.
Mods (/magazine, sight, vertical grip)
Skins; black by default
Sidearms
CanDeMan (Hand Cannon) - .500 S&W Magnum
High-end
Pistol
DMG: 15.5K RPM: 350 MAG: 5 (not compatible with explosive or incendiary ammo)
Accuracy: Mid
Reload Speed: High
Range: Mid
Stability: Low (high recoil)
Talents: (PvE ONLY!)
Harmful: Each hit has a 5% chance to apply the ‘bleed’ status effect.
Swift: Reloading is 50% faster.
*Knockback: Each center mass shot knocks NPC without armor down (finish with headshot) | 2 shot red bar NPCs of equal lvl
No Mods
No Skins; brushed aluminum, black grip
Judged (Te2) - Winchester Model 1887 Shotgun
High-end
Shotgun
+300% Stagger (PvE ONLY!)
DMG: 88.7K RPM: 250 MAG: 5 (not compatible with explosive or incendiary ammo)
Accuracy: Low
Reload Speed: High
Range: Low (very short)
Stability: Low
Talents: (PvE ONLY!)
Destructive: Armor destruction value is increased by 25% when using this weapon.
Responsive: Damage is increased by 25% when closer than 10 meters to the target.
Swift: Reloading is 50% faster.
No Mods
No Skins; all black or black & wood
Open to all feedback