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Suggestion to make going Rogue interesting....

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GodsPerfctIdiot

New member
So it seems that the tough guy/girls in this game who talk the most shit, will only go rogue once they can shoot you in the back and when they outnumber you 4-1/4-2.  The Devs should make it really interesting for these backstabbing tough guys, and penalize them for going rogue when they outnumber the party they're attacking.  For example why not immediately drop the rogues DPS AND Health, say 20K, for every person their group has over the other group.  So if its a 4-1 advantage, each rogue member would lose 60K DPS AND health.  Make it interesting for the poor bastard whose getting shot in the back by a bunch of cowards. Give that person a fighting chance to keep their gear, and crush the punks who are to scared to fight a full group.  Just a thought.

 


Xeromaus

The Rogue Mod
So it seems that the tough guy/girls in this game who talk the most shit, will only go rogue once they can shoot you in the back and when they outnumber you 4-1/4-2.  The Devs should make it really interesting for these backstabbing tough guys, and penalize them for going rogue when they outnumber the party they're attacking.  For example why not immediately drop the rogues DPS AND Health, say 20K, for every person their group has over the other group.  So if its a 4-1 advantage, each rogue member would lose 60K DPS AND health.  Make it interesting for the poor bastard whose getting shot in the back by a bunch of cowards. Give that person a fighting chance to keep their gear, and crush the punks who are to scared to fight a full group.  Just a thought.
maybe with a decrease in rank xp earned, keys/currency dropped, or something like that, but the way you describe the change would lead to even less grouping in the DZ...something the devs don't want at all.

 
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Mike87

Community Agent
Have the DZ extraction heli refuse to collect from Rogue agents.  Would also make sense to the story line.
That is the best suggestion I've heard on the forums.   It makes sense.  you should send the devs a message or post in the UBI forum.   They should also give better rewards (more xp) for hunting down rogue agents or an extra bonus if you're able to take out a whole group of rougues.   

 
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HHHope

Community Veteran
Noooooo, it's your fault for being alone in the DZ. IMO they made it exactly right. Aside from some of the bugs and glitches, the idea is amazing. If you don't want to get jumped, don't go in alone.  These people seem to forget that the DZ is supposed to be unfair. You get jumped, it's your fault. there's no need to penalize a group for doing what they're absolutely allowed to do!! Just some days I say fuck it I'm shooting anything, and I do.

 

ESGN

Community Veteran
I agree with HHHope. You enter the dz at your own risk, solo or not. Anyone can join a group with matchmaking. Sometimes they are good, sometimes not, but it is what it is.

 

ThePassionateGamer

Community Agent
It should be a risk to enter the dark zone. I am totally ok with that...

But the way The Division does PVP is kinda like mixing the worst scenarios from any competitive shooter out there. Camping/Ganking/Huge differences in damage output and survivability all that what each shooter would try to avoid is kinda advertised for The dark zone...all under the "High risk high reward" motto.

I can see why some people are attracted to this but it has absolutely nothing to do with fairplay or balanced gameplay. You can meet players in the Dark Zone that can insta kill you without any cheats going with ZERO chance of survival. That is the part of the PVP I really dislike. I do not mind loosing to a player that is plain better then me. What I do mind is the huge gap that you can have and the need to visit the dark zone for the really good blueprints. If it was optional I wouldn't mind it I just would not go in there or only when I really like to do PVP. But since you can't get the high end blueprints without grinding the DZ like hell...it kinda sucks that you can get ganked on every corner.

 

ESGN

Community Veteran
I don't really mind it. Someone that has put in a few hours of dz grind, shouldn't be on the level of someone that has put in 20+ hours of dz. I know not everyone has the time to put in. That was just a general example and I know Glitching has ruined that.  Ive put in a ton of hours into this game already and I rarely have had issues in the dz, solo or grouped. Maybe that's just luck.

 

quinch1199

Dwarven Lord Under The Mountain
1)      I believe the DZ should be fundamentally deadly and unfair

However…the quality of Rogues and the reasons for going Rogue aren’t great at the moment.

I like the basic idea that Rogues can’t get airlift extractions…BUT…they should have an alternative way of getting contaminated goods out, something more fitting perhaps and this ties into a thought.

Instead of a timer for how long you’re Rogue for…how about you’re marked as Rogue until the goods you have stolen are extracted (DZ pouch emptied)? Not only that…Rogues are not marked for ALL to see but rather marked within a certain radius (block or two?). This encourages actual man hunts rather than “follow the marker”, means Rogues can hide better and use stealth to avoid capture.

Extraction wise I was thinking a two mobile APC’s that slowly do  circuits through the DZ with various intersections where it will stop and wait for a set timer…Rogues don’t call it…they have to get to it at the right time, right point to offload the gear.

Its moving so players can’t stalk it easily (sure…they still can but which APC and how long for? Want to waste your time? Doing that?)…Rogue status is only shown over a shorter distance so players are more likely to loose Rogues and allow them to find one of the APC’s.

APC’s are “unmanned” & indestructible.

This also forces Rogues to potentially go much further to extract and run more risk, rewards should be greater than now for taking down a Rogue plus a multikill group bonus.

I can see flaws in the idea but it’s a seed planted….

 

g1nt3r

Death Otter
I absolutely hate this suggestion. The game is not supposed to be fair. 

I don't like the idea of rogues not being able to extract either. Anything that discourages players from going rogue makes The Dark Zone less interesting.
I agree with TDZ here, I honestly never go rogue, and do run into them from time to time. I rather enjoy the satisfaction of killing them and if people were punished to severely for going rogue, there wouldn't be any to kill anymore. The other day, I was jumped by 4 rogues, I new I was gonna die so I decided to try to at least get one of them, popped my survivor link and gunned one down then melee'd him dead right in front of his squad. After getting killed immediately I was sure to let them know that their comrade "died like a bitch". I felt good about myself, even though I was killed and lost some HE items. Yeah it sucks sometimes but the best thing you can do is go in with a squad. Also I receive at least one invite from randoms in the DZ when I'm solo in there.

 

quinch1199

Dwarven Lord Under The Mountain
Now...if there was a clan with limited "rules of engagement" (i.e. Don't be utter dicks for no reason) who were dedicated to being Rogues all the time...then we've got a game!

 

ESGN

Community Veteran
Now...if there was a clan with limited "rules of engagement" (i.e. Don't be utter dicks for no reason) who were dedicated to being Rogues all the time...then we've got a game!
My sole purpose for going rogue, whether solo or in a group, is for xp or dz keys if I'm short. I don't really pick up their items unless I happen to see a green, which hasn't happened yet.  Now if you were a group going rogue and being assholes, then I will pick up your items and extract them, or deconstruct them if I happen to be full.

 

GodsPerfctIdiot

New member
After reading the replies and thinking some more about my original post, I think what they should do is group the servers appropriately.  Your gear rating doesn't really mean very much in my opinion.  Level 182 stuff is insanely easy to get.  So that basically puts everyone in the 161+ areas.  I think they should put players in servers based on their DZ rank.  Think about how much of an advantage someone whose rank is say 93 has over someone who is rank 35.  The higher player can buy the best weapons and gear, and will crush the lower player.  And since all the rogues seem to do is gang up and hang out in DZ 1-2 by the spawning points and extraction points, they're melting lower level players soon as they enter.  Personally it doesn't effect me that much.  I'm level 71 and can hold my own.  I just have a lot of friends who are ready to quit playing because of this and I think its hurting the game in ways.  Just my opinion though.  

 

RimBlock

Underground, overground, wombling free
I absolutely hate this suggestion. The game is not supposed to be fair. 

I don't like the idea of rogues not being able to extract either. Anything that discourages players from going rogue makes The Dark Zone less interesting.
Would disagree on this.  

It would discourage people going rogue at an extraction zone for a snatch, grab and easy extract.  It would not discourage them in going rogue anywhere else as when their timer expires they would not be a rogue and so would be able to extract as normal.  Going rogue at an extraction site and then getting shot is no real hardship.  You have already snatched the loot.  Having to hold on to that loot whilst being hunted until the rogue timer expires is much more of a fun challenge. 

Having a division heli pick up items from disavowed agents and give them back makes no sense at all.  In theory it should actually fire on them  :10_wink: .  How about giving rogues a chance to shoot down the heli and take the sweet, sweet loot whilst the non-rogue agents extract and then have to defend it rather than just running off.

Having an alternative drop off for Rogue agents to get stuff out of the dark zone is an interesting idea but may be a lot more tricky to implement and so could be unlikely to be put in.

Just to touch on the GS issues, as someone above also mentioned them.  They are currently very misleading.  anyone can lower theirs easily by taking a crap pistol (which I generally never use anyway).  

Maybe an Arms & Armour average score would be better.  For Arms (weapons) it takes the highest.  For Armour it takes the average.  Then just average the two scores for the final gear score.

Whilst the DZ is not meant to be fair, it is meant to be fun.  Players running with 2 crap and one awesome weapon to keep them in a lower GS tier and then doing one shot kills on other unsuspecting players is not much fun.  Having a chance to fire back and have a battle is.

 

ThePassionateGamer

Community Agent
Whilst the DZ is not meant to be fair, it is meant to be fun.  Players running with 2 crap and one awesome weapon to keep them in a lower GS tier and then doing one shot kills on other unsuspecting players is not much fun.  Having a chance to fire back and have a battle is.
You name it. If you have a chance to fight back it is ok. If you get melted like a snowball in hell it just plain feels wrong.

I do not mind getting shot at in the DZ it is supposed to be there for PVP. What I do mind is the ganking that is going on for a while now. Yes I know...maybe just maybe it is my bad luck. But more often then not my DZ visits end gunned down from a group of rogues or sometimes even a single rogue with insane good gear who just one shots me. I even had situations where I was gunned down in less then 5 seconds even with my survivor link active. That is how extreme the gear differences can be in the DZ. That is where my point is.

DZ has to be fun too, after all this is a GAME. Getting ganked is absolutely no fun for the victim and the current 160+ DZ just does not work. They really should find a way to put super geared players in their own DT so that they just can't gank lower gear players without the chance of getting killed themselfs. I mean where is the fun when you practically run around with a god mode combined with a one-shot-dead cheat? And if you are honest it is pretty much exactly that. There are rouges out there that you have ZERO chance to fight back against.

I would like to see a system implemented that shows when someone was rogue. A kind of status system that slowly goes back to neutral if you have not gone rogue for some time. A kind of karma system like in other RPG's. That way you could at least see if that "Non-Hostile-Agent" will likely stay non-hostile or not.

 

quinch1199

Dwarven Lord Under The Mountain
I would like to see a system implemented that shows when someone was rogue. A kind of status system that slowly goes back to neutral if you have not gone rogue for some time. A kind of karma system like in other RPG's. That way you could at least see if that "Non-Hostile-Agent" will likely stay non-hostile or not.
Like that idea, such as the player tag being a different colour if they went Rogue in the last 48hrs for example (thinking similar to team-kill mark in other MMO's)? I don't think that's unfair as it just means other players will be more wary or avoid them entirely. It would work to discourage players going Rogue for no real reason and won't encourage others to chance going Rogue against players who've gone rogue in the recent past. 

 
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Blazzen67

Moderator
Have the DZ extraction heli refuse to collect from Rogue agents.  Would also make sense to the story line.
i made that same suggestion weeks ago and got ridiculed for it lol. after all, you cant enter safe-houses as a rogue, why should the helicopter pick up there ill gotten gains? make them survive the timer before they are able to use any resources reserved for honorable agents. as you said (and i also said weeks ago) it fits the story line

 
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