quinch1199
Dwarven Lord Under The Mountain
We run in different circles...I have to admit that when I join players in groups most of their maps are cleared...I look at mine and woe that I have two encounters I keep forgetting to clear and a good handful of collection items to get still.So maybe they just add another safehouse with missons/encounters/etc and gate it with deadly enemies. Whats the point of it? There's a handful of gamers that want more of the open world, but for the most part, you can't even make players use what we have now. Everyone runs through most of it once, but that's it. When was the last time you joined a random 4 man group and didn't see your map populated by encounters/missions they had yet to do?
I don't want to make this sound like its PC vs. Console outlook toward gaming and gaming rewards but maybe that's a difference, though it sounds like a horrid generalisation I'm not happy with.
Perhaps the game I want isn't the game the people you encounter want? I'm not sure the two are reconcilable which is perhaps the biggest issue. What, for example, are players achieving by just rushing up to the highest point? Its like being given the option of a fast enclosed elevator with no windows to the top of a mountain over a sedate cable car, open to views... both take similar effort yet who's achieving the best experience once they reach the top?
The person who's not watched the the world pass by and enjoyed it or the one who JUST see's the view from the top? The guy in the cable car will still see the top yet the person who took the fastest route will never experience 90% of the wonder of the journey.
Its a point of view ... am I too old to understand why someone would take that fast elevator?
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