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Upcoming may 1.2 update details

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So maybe they just add another safehouse with missons/encounters/etc and gate it with deadly enemies. Whats the point of it? There's a handful of gamers that want more of the open world, but for the most part, you can't even make players use what we have now. Everyone runs through most of it once, but that's it. When was the last time you joined a random 4 man group and didn't see your map populated by encounters/missions they had yet to do?
We run in different circles...I have to admit that when I join players in groups most of their maps are cleared...I look at mine and woe that I have two encounters I keep forgetting to clear and a good handful of collection items to get still. 

I don't want to make this sound like its PC vs. Console outlook toward gaming and gaming rewards but maybe that's a difference, though it sounds like a horrid generalisation I'm not happy with. 

Perhaps the game I want isn't the game the people you encounter want? I'm not sure the two are reconcilable which is perhaps the biggest issue. What, for example, are players achieving by just rushing up to the highest point? Its like being given the option of a fast enclosed elevator with no windows to the top of a mountain over a sedate cable car, open to views... both take similar effort yet who's achieving the best experience once they reach the top? 

The person who's not watched the the world pass by and enjoyed it or the one who JUST see's the view from the top? The guy in the cable car will still see the top yet the person who took the fastest route will never experience 90% of the wonder of the journey. 

Its a point of view ... am I too old to understand why someone would take that fast elevator?

 
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Just like Falcon Lost...there's a door at the bottom of the ladder that only opens when the mission is activated, and higher level enemies guard the path to the main run. That's why they didn't add it in "open world", to control access.
I don't see that as a reason to not have it part of open world. So its deadly to approach if you're not GS high enough...so die trying and get used to it. Isn't that what playing a game is about? I don't wander into a high level WoW dungeon (or area) and complain I die at the first encounter if I willingly go there when I'm too low of a level. 

Who needs their hand holding like that??

You can add it to an open world area but make the area level 35 or similar and players will have to know what GS that equals by noting the requirements of the Incursion embedded within it. Level then becomes an indication of the level of Ai in the area and a general indication of difficulty. 

I'd be ok with that. 

Falcon Lost is actually in part of Mid Town anyway (Mid Town is mostly DZ) so why that's not in open world is understandable...but I would have preferred if it had its entrance in the DZ only....as that, again, funnels the right player levels/GS's into it. 

All that said, with your statement above you've just, in my opinion, have stated exactly why it SHOULD be in Open World...to add to the general challenge.

 
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All that said, with your statement above you've just, in my opinion, have stated exactly why it SHOULD be in Open World...to add to the general challenge.
I absolutely agree. Challenge is something this game lacks in all but it's highest runs, and then it's just a matter of finding the patterns.

However, for most runs, the enemies don't roam around in the PvE open world. If they do, they're just regular reds.

We run in different circles...I have to admit that when I join players in groups most of their maps are cleared...I look at mine and woe that I have two encounters I keep forgetting to clear and a good handful of collection items to get still. 

I don't want to make this sound like its PC vs. Console outlook toward gaming and gaming rewards but maybe that's a difference, though it sounds like a horrid generalisation I'm not happy with. 

Perhaps the game I want isn't the game the people you encounter want? I'm not sure the two are reconcilable which is perhaps the biggest issue. What, for example, are players achieving by just rushing up to the highest point? Its like being given the option of a fast enclosed elevator with no windows to the top of a mountain over a sedate cable car, open to views... both take similar effort yet who's achieving the best experience once they reach the top? 

The person who's not watched the the world pass by and enjoyed it or the one who JUST see's the view from the top? The guy in the cable car will still see the top yet the person who took the fastest route will never experience 90% of the wonder of the journey. 

Its a point of view ... am I too old to understand why someone would take that fast elevator?
Looking at achievement/trophy counts and player stats on PC/console, most players don't have their maps at full clear. Most are missing at least 1-2 encounters, with many missing more. Intel collection goes the same way, but at a higher rate. Again, the content is there, but unplayed.

My map is empty...all encounters completed, all intel gained, all missions defeated. When I join others for a daily mission or a challenge run for pxc, I have YET to see my map remain that way. I'm talking about many hundreds of runs, and not one instance of a party with FULL clears. Perhaps 3 of the players have completed them all, and only one hasn't...I can't tell that, but the stats agree that it's a majority that hasn't cleared it all yet.

Even you, who wants more story, more area to explore, admittedly hasn't taken the time to digest whats there already, and perhaps that speaks more about this than I ever could.

(The stats don't swing at all from console to PC either. Virtually identical.)

I agree with your point of view, but I recognize that it's an older one...one that seems to have fallen out of favor with the vast majority of gamers.

 
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The time sink for me has meant I've left some intel to collect later but I appreciate its there and nags at me constantly! LOL! Only time stands between me and completing it however as I generally only get a few hours online. 

I agree with your point of view, but I recognize that it's an older one...one that seems to have fallen out of favor with the vast majority of gamers.
Perhaps it is...I'm also shielded to a degree as I'm in a clan that hosts the more mature gamers like myself to I rarely see this style of "rush to the top" gaming need. The fact the details are all there are the things that drag me back into the Open World though...whilst I have a main character at level 30 I'm in no hurry to even try to attempt Falcon Lost yet and it holds no draw for me as I'd rather either try to collect a couple of Intel items I've missed or venture into the DZ alone for the fun of it. Its this long lasting draw to Open World, and ultimately a single player PvE experience I hope they don't lose and I hope they add to.

For players like you who've collected all of it surely more open world areas that include higher level, more challenging enemies AND high gear score runs would be perfect additions. 

 
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