Y2K Surv1vor
Community Member
Okay, I've been watching youtube videos and I have noticed other players with more than 5 medkits on their agent! One guy had 7! What am I missing? How is this possible?
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Wha??! I'm gonna definitely look into that! Thank you for the response!I believe that with one of the special appearance packages that were available that one of the backpacks gave you the ability to carry 7 med kits vs the usual 5.
police was 75% ammo cap.One of the Special Edition pre-order offers in the US I believe - Paramedic gear set. Likewise there was a Fire Fighter (fire resistance), National Guard (greater ammunition capacity) and Police (can't remember what that had but it was something related....might be Electronics).
Haha I don't see how they could patch this, I suppose they could just remove the extra ammo and medkits once you switch back to your normal gear, however no ones complaining about this so I doubt they care.We've been keeping this quiet purposefully, so SSSSHHH!
You're probably right. Removing consumables on a build change would likely lead to a whole host of other issues.Haha I don't see how they could patch this, I suppose they could just remove the extra ammo and medkits once you switch back to your normal gear, however no ones complaining about this so I doubt they care.
Well the buff is removed as soon as the item is removed so I don't see a way to make the firefighter backpack viable at our higher levels.You're probably right. Removing consumables on a build change would likely lead to a whole host of other issues.
The paramedic one is the only one with any absolute value anyway, though I've been trying to make that 50% burn resist on the firefighter valid somehow.
Trying to build a set that's valid while wearing it, but it's becoming painfully obvious that I'd need no less than four 240 sentry pieces, and a 204 reckless chest. With the backpack and the right rolls, I'd be fireproof.Well the buff is removed as soon as the item is removed so I don't see a way to make the firefighter backpack viable at our higher levels.
To be able to basically sacrifice your backpack slot, you'd need some perfect gear in all your other slots.Trying to build a set that's valid while wearing it, but it's becoming painfully obvious that I'd need no less than four 240 sentry pieces, and a 204 reckless chest. With the backpack and the right rolls, I'd be fireproof.
true, but to be able to farm certain areas of the DZ without a fear of flames...priceless.To be able to basically sacrifice your backpack slot, you'd need some perfect gear in all your other slots.
Isn't it "just" the burn status effect that you get a resistance for? Those Cleaner Flamers could still hurt you alot or not? They would just not be able to set you "on fire" anymore.true, but to be able to farm certain areas of the DZ without a fear of flames...priceless.