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Just some ideas for division 2 for more build diversity

Nano-13

New member
Brand set Signature Shot
15% signature weapon damage
25% signature weapon damage
50% signature weapon damage

Exotic Odd Risk Opportunity
All Skill damage can now do critical damage
increase 60% to 80% critical chance threshold
1% of your weapon damage repair yours and allies active skills

Exotic(similar to heartbreaker) Heart Mender
For every critical hit gain 5% bonus armors, max at stack 20
For every 5% bonus armors gain 2% weapons damages
For every 4% weapons damage gain ,repair 1% Armors.

Exotic(similar to abridge) Bravobridge
Primary, secondary and (maybe sidearm too) weapons talents applies to your signature weapon
For every 2 kills from Signature weapon gain 1 Signature ammo

Exotic Critical Caretaker
Double your and allies armor regen while in cover ( not shooting )

Exotic Repair Frame
Increase Skill duration ,Skill health and health by a 75%
Gain 25% Skill efficiency for 30 seconds on kill
170 000 armor regen scale to your tiers and armors cores



Gear set The Complementary Companies
2 - 15% Critical damage

3 - 20% skill damage
20% Total Armor

4 - Agreeable contract
For every 10% of critical chance gain 5% Skill damage
For Every Tier gain 5% critical chance
Amplified Weapon Damage by 2.5% For every Skill kill
Max Stack 6

Stack are lost at the end of combat

-Chest piece
Increase the stack from 6 to 13

-Backpack
Increase skill damage gain from 5% to 7%
For every Active Cooldown ( Skills and others )
Gain 10% weapon damage.



Signature Shot Named piece (Gloves) Shoulder Strap
This gear can slot a backpack talent

Signature Shot Named piece (knee pads) Fissure
no attribute , 4 mods
No protection from elite mods.



Gear set Quantum Opening
2- 13% protection against elites
10% total armors

3- 20% hazard protection
40% explosive resistance
1 armor regen

4- Dead or alive
Gain 0.5% damage resistance and 1% Hazard protection, from enemies hits damaging you.
Stacks up to 50 times, 2 Stacks decay per 2 seconds
Stacks decay 2 per hazard Status effect and Explosive damages per 1 seconds.

Schrödinger's cat
Have a 0.2 based and 0.5% chances to not go down or die, per stack not filled.
Get Shocked when others players revive you.
When Revived
All Total Hazard protection is lost for 5 seconds
And Looses half of your current Stacks

-Chest piece
Increase the stack from 50 to 75
Enemies damage is cut in half upon reviving
for 5 seconds

-Backpack
Increase Damage resistance gain from 0.5% to 0.7%
Decrease Stack Decay by 1



Gears set Skilled Paladin

2- 20% Skill Duration

3- 10% total armor
13% protection from elite

4- Hand in Hand Combat

.1 Tier
Destroying completely an Enemy Armors give you 10% Armor Repair
over 10 Seconds
.1 armor core
Gain 10% Weapon Damage for every Tier


.2 Tier
500% melee damage
.2 Armor core
Melee kill give 1 Skill tier up to 1
Durations 15 seconds

.3 tier
Melee kill give 1 armor core up to 1
Duration 15 seconds
.3 armor core
Melee Attack Speed is increase by 50%

.4 tier
Melee kills are considered also a weapon damage
Total % Weapon damage is added to Melee Damage
.4 Armor core
Every Pulsed Enemies grant you 50% melee damages Each

.5 tier
Gain 10% Weapon Damage for every Armor Core
.5 Armor core
Pulse and disrupt enemies on melee kill
Grant you and your allies 15% Damage out of cover to pulse enemies

.6 tier
Gain 5% Bonus Armors per 2 seconds, Scale up to 150% of your total Armors
During Combat, loose all this Bonus Armors when out of combat
.6 Armor core
Grant you 1 Skill tier

.Tier Overcharge
Grants you 1500% Amplified melee Damage
Duration 15 seconds

- BackPack
melee kill gain Skill tier up to 2 instead of 1
15 Seconds Duration Each
melee kill gain Armor Core up to 2 instead of 1
15 Seconds Duration Each

- Chest piece
1500% Amplified melee damage to 2000% on Tier Overcharge.
Having Over 6 Armors Cores Grant you This Overcharge
Every 60 Seconds after the durations.


Gear set Queen's Reign

-2 30% Hazard Protection

-3 30% Status Effect Duration

-4 Queen's Huntsman
During Combat
Spawn either a disorient or a disrupt Seeker mine targeting an enemy automatically on the field
Cooldown 10 Seconds

Spawn either a Blinder Firefly or a Demolisher Firefly targeting an enemy automatically on the field
Cooldown 15 Seconds

Queen's Blessing
Give the Equivalent of 20% of all your allies total % weapons damages into status effects for your allies
upon killing an enemy affected by the Queen's Huntsman status effect.
Durations 30 seconds
Does not Stack

At the end of combat every status effect on the field is neutralize

- Chest piece
Have a 50% Chances to spawn 2 instead of 1
decrease cooldown by 2 seconds
Increase threat by 50% and Queen's Huntsman status effect radius by 5m

- Backpack
Increase the Equivalent of 20% to 35%
You and your allies gain 5% hazard protection on kill
Stacks up to 10 time.
All stack decay at the end of combat



Exotic Remedy
For every % exceeding 100% hazard protection
gain 2% weapon damage and 3% crit damage
For every % exceeding 80% protection from elite
gain 1% hazard protection


Exotic Solidified Mercury
When your magazine in your active weapon drop in half
Destroy an enemy weak point close to 10m from you.

Destroying a weak point give you 30% reload speeds, 20% movement speed
20% stability and a 50% accuracy.
Duration 20 seconds
cooldown 15 seconds

Increase rate of fire by 140% During the cooldown


Exotic Rifle (Mk17) Trident
Armor piercing Rounds

The first 25% ammos capacity
Do extra 25% damage to armor
50% of your weapon damages, directly hit
enemy health

Between 25% to 75% ammos capacity
Do 25% more damage to weak point
15% damage to armor and 15% damage to health
50% more critical damage

The last 25% ammos capacity
75% of your weapon damage, directly hit enemy health
and by pass armor plating
Do extra 25% damage to armor and extra 50% critical damage
and your last magazine deals 125% amplified damages.


Exotic Morphine
One last man standing

When you have 0% armor, 0% bonus armor
and have 2% health or less
have 50% chance to deal 1000% amplified damage
or 100% immunity against enemy bullets with a 100% damage resistance
Duration 5 seconds


Exotic WarCry

When all players are down or dead
Gain 50% weapon handling and 75% bonus armors

Gain 15% on all your stats when using an armor kit
for 20 seconds

Beyond the grave
Upon killing an enemy have 20% chance to revive 1 player
Close to 10m of you.


Gear set Spy SHD network

2- 15% magazine size
15% rate of fire

3- 40% pistol damage
12% Damage out of cover

4- Swift and Silent protocol

1 enemy that are out of cover in 10m of you
have a 25% chance to get confuse
when moving cover to cover

during combat
Reduce threat by 75% when moving cover to cover
After a successful cover to cover without getting hit by an enemy
gain 2 blinding ammos on your side arm max up to 20 ammos

Blinding an enemy give you an extra 25% reduce threat for the duration of the status effect.
does not stacks
if you or your allies kill an blinded enemy
you gain 30% reload speed and 25% movement speed
For 15 seconds

gain 1% movement speed for each blinded enemies
Stack up to 20 time. Confuse and disrupt enemies in combat
when your stacks is max out.
Stack decay by 1 per confuse and disrupt enemies in combat.


-Chest piece
Killing an enemy with a pistol give you
100% reduce threat for 5 seconds
Reduce the stack from 20 to 15
Extend the duration from 15 seconds to 20 seconds

-backpack
Increase the blinding ammo gain from 2 to 3
Increase the max blinding ammo capacity from 20 to 30


Exotic (pistol) Mycelium
Aggrersive Hallucinogens

Turn enemies against each other
Applied up to 2 enemies by each weapon hit
Duration 20 seconds for each enemies
Increase threat by a 100% When the enemy die
from this effect

Melee Attacking enemies with this pistol
Applies disorient
Cooldown 3 seconds


Exotic Deer Antlers
Phantom in the forest

Spawn up to 2 decoys per marksman rifle shot.
Each decoy last 15 seconds
When 1 decoy is destroy create a smokes
That is concealing you or your allies within.


Gear set Pirate Scavenger

2- 20% total armor

3- 15% rate of fire
30% rifle damage

4- Dead man's chest
Plundering

For every loot you take
Gain 2% amplified damages
Stack up to 50 times
Loose 1 stack upon deconstructing an item from your inventory

For every loot you deconstruct
Gain 2% weapon damage
Stack up to 50 times

Loose all stack upon going down
When both stack are max out
Gain 5% exotics drop chances and 1% prototype drop chances


- chest piece
Gain amplified damage from 2% to 3%
Weapon damage stacks are increased from 50 to 75

-backpack
Raise exotics drop from 5% to 10%


Gear set Hacker

2- 20% skill haste

3- 1 skill tier
8% skill efficiency
10% skill haste

4- Wired harness disruption
Electronic bullets

Upon hitting an enemy drones, turrets, hives and medical crates with your primary weapon
Turn it on your side for 30 seconds

Applying a status effect or scanning pulse, will turn enemy seeker mine, Lawnmower Rc, Explosive Rc Cars
and fireflies on your side


- chest piece
Increase duration from 30 seconds to 50 seconds

- Backpack
Hitting an enemies Warhounds and Mini-Tanks with your primary weapon
will turn it on your side for 20 seconds and causes disruptions at the end
of the durations.


Exotics Lapin
Binky

Vaulting from cover increase
Movement speed by 15%
Dodge roll speed by 50%
Rate of fire by 25%
Reload speed by 40%
Instant reload your first 2 magazines
For 60 seconds

Exotic Parley
Bargain chip

Picking up an Shared item
Give you 10 special ammo on your secondary weapon
and grant your allies 13% protection from elites
Stacks 3 times

Protection from elites last 300 seconds
 

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