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Share your build!!

Just keep on grinding, your stamina is at a good level, higher than mine.
 UPDATE : FINALLY... After an exciting and somewhat scary 2-person 3 hour DZ Grind, last night into early morning... (DZ05& up mostly) picked up some new a new chest piece and strikers gloves, re-rolled the gloves for a 33%!!! Crit damage Stat and finally... Hit just over 200k :D  I know there's people with a whole lot more but, I'm psyched!! image.jpegOn to the next Challenge can't wait to see how much higher I can get this ! 

 
 UPDATE : FINALLY... After an exciting and somewhat scary 2-person 3 hour DZ Grind, last night into early morning... (DZ05& up mostly) picked up some new a new chest piece and strikers gloves, re-rolled the gloves for a 33%!!! Crit damage Stat and finally... Hit just over 200k :D  I know there's people with a whole lot more but, I'm psyched!! View attachment 526On to the next Challenge can't wait to see how much higher I can get this ! 
Looks like a SOLID build to me man. Don't sweat the 3 numbers at the top...if it's working for you, stick with it.

 
Looks like a SOLID build to me man. Don't sweat the 3 numbers at the top...if it's working for you, stick with it.
Thanks man! I was getting some weird figures throughout my gameplay last night.  Literally my GPS would drop 20k in the middle of gameplay. Usually don't check while on a mission but I noticed is happening when I was in the B.O.O equipping new gear so I checked just to make sure. Sure enough.. 20 K drops which is why I triple checked the stats after breaking 200k lol

 
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Thanks man! I was getting some weird figures throughout my gameplay last night.  Literally my GPS would drop 20k in the middle of gameplay. Usually don't check while on a mission but I noticed is happening when I was in the B.O.O equipping new gear so I checked just to make sure. Sure enough.. 20 K drops which is why I triple checked the stats after breaking 200k lol
The only thing I'd say for your build is fine tune the stats to light up ALL the talents on your weapons (or at least on that AUG). It's a bigger difference in damage than it may seem.

 
The only thing I'd say for your build is fine tune the stats to light up ALL the talents on your weapons (or at least on that AUG). It's a bigger difference in damage than it may seem.
Oh for sure! Now that I've really got a little more knowledgeable on the stats and understanding re-calibration... It makes things A LOT easier. I definitely recommend it to anyone either struggling to reach a certain level or get a handle on the dynamics in general.

 
I'm switching over to 4 striker and 2 tack. I love it for PVP and pve. 
I run reckless / savage still but I've been playing with 2pc tac in those slots to go with my 4pc sentry. I have really good rolls on both Tac items too. Armor is still maxed, added 10% dmg to elites and obviously gained 10kish SP.. but losing that one piece from Firearms to Electronics makes it tough to justify. The dmg resist and dmg overrall on reckless and the 13% chc from savage is really tough to swap for. Going tac I lose the extra overral dmg, and going firearms to electronic on one piece reduces wep dmg/dps. Curious how are you justifying it? Once reckless gets fixed I will for certain be using 4pc sentry 2pc tac. The extra SP from Tac outshines the 20% armor dmg from 2 pc striker IMO at least how I have my stats placed.

Only time i do go 2pc tac is when I have to smart cover challenge mode falcon at the beginning, but I end up switching back after round 1. I'm looking for a reason to ditch reckless/savage confidently. I could up my gear score as the items are 182->214 but GS in general number is worthless to me so I wont do it just to epeen. How are you justifying it @HHHope?

 
The dmg resist and dmg overrall on reckless and the 13% chc from savage is really tough to swap for.
When that bug gets patched, you'll have no issues swapping that reckless out. Currently, it's DECREASING damage taken by the amount shown instead of increasing it. In 1.2, that's going away.

As for savage, if you're running with a pulse user, you're getting nothing from savage (assuming their pulse plus what you already have in crit chance adds up to 60%, which it should).

Besides that, you're costing yourself stats sticking with 182 pieces. A 214 can go just as high in firearms/stamina/electronics by itself as a 182 can coupled with a mod. On a well rolled 214, the mod is pure increase.

 
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Appreciate your thoughts. Yeah I'm aware that reckless is giving me extra dmg mitigation. That is the primary reason I use it. I'm super tanky. And my build is specifically built to use that extra 13% CHC from savage as I run solo in the DZ all the time. I have it all calculated out based on my weapon mods and gear talents to reach max with lower skill power pulse.  I do however see your points. Tnx.

 
Appreciate your thoughts. Yeah I'm aware that reckless is giving me extra dmg mitigation. That is the primary reason I use it. I'm super tanky. And my build is specifically built to use that extra 13% CHC from savage as I run solo in the DZ all the time. I have it all calculated out based on my weapon mods and gear talents to reach max with lower skill power pulse.  I do however see your points. Tnx.
Ok, DZ solo that's more than solid, but why would you put it back on after incursion round one? All I can think is no one in your squad is running at 45k electronics (or 4 piece tacticians gear), which is just painful to imagine.

 
Ok, DZ solo that's more than solid, but why would you put it back on after incursion round one? All I can think is no one in your squad is running at 45k electronics (or 4 piece tacticians gear), which is just painful to imagine.
We spend the very first round up top and I'm in charge of smart cover. If I run 2pc tac then I switch to 22k SP and smart cover is up 100% for me and we are getting the recharger bonuses. We can blast through the first set of mobs then before the first bomb hits the top. Our team still does the pit strategy so we then spend round 2-15 there. Once we get to the pit I then switch back to full DPS and CC. I run sticky-flash and overheal. We always run with a max tactician skill power build as well. Never leave home w/o em. He pulses and ammo caches, which are both being ran on round 1 on top of my smart cover. Just playing it smart and switching things out situationally. We have what works really well for us. I also use lower crit hit chance weapons in the incursions so his max pulse isnt wasting my crit... since its up 100%.

 
We spend the very first round up top and I'm in charge of smart cover. If I run 2pc tac then I switch to 22k SP and smart cover is up 100% for me and we are getting the recharger bonuses. We can blast through the first set of mobs then before the first bomb hits the top. Our team still does the pit strategy so we then spend round 2-15 there. Once we get to the pit I then switch back to full DPS and CC. I run sticky-flash and overheal. We always run with a max tactician skill power build as well. Never leave home w/o em. He pulses and ammo caches, which are both being ran on round 1 on top of my smart cover. Just playing it smart and switching things out situationally. We have what works really well for us. I also use lower crit hit chance weapons in the incursions so his max pulse isnt wasting my crit... since its up 100%.
Crit damage goes up 100% on his pulse (no per player cap at all), but crit chance caps at 60% per player (max available on pulse as well, for the previous reason). As previously stated, his pulse is making savage do nothing for you.

 
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Sorry you must have missed my statement earlier in another comment. I've already re-rolled my tactician gloves to go with my 4pc tactician set (when I am the SP person) and the stat is now electronics. Another attribute from the tac gloves was recalibrated and that slot is now null. My savage gloves are firearms. I am DPS on the incursion. The loss of 500+ firearms for 500+ electronics that  I don't need on gloves during the incursion is not wise. Big DPS loss. If I had another firearms pair from any set I'd use it but I don't. So savage it is.

 
Sorry you must have missed my statement earlier in another comment. I've already re-rolled my tactician gloves to go with my 4pc tactician set (when I am the SP person) and the stat is now electronics. Another attribute from the tac gloves was recalibrated and that slot is now null. My savage gloves are firearms. I am DPS on the incursion. The loss of 500+ firearms for 500+ electronics that  I don't need on gloves during the incursion is not wise. Big DPS loss. If I had another firearms pair from any set I'd use it but I don't. So savage it is.
My apologies, I assumed you were using them by choice, not necessity.

 
I have been running with 4 sentry but after these 240 tacticians gloves dropped last night I figured I would try a different build out. Got to max armor and going to abuse the reckless chestpiece till its patched. Love that I still have some skill power to go with my matching firearms/stamina stats. It calmed the OCD in me to get those even and still unlock brutal/unforgiving on my super 90. 

image.jpeg

 
How are you liking that setup compared to the 4 piece sentry? Ive recently decided to focus on a 4 piece sentry build. I was running 3 striker and 2 sentry.

 
I love it myself. I just need sentry gloves to finish my build . I love it so far man my stats are 255k DPS 84k Stam and 20k skills. I don't care for the enemy armour damage from strikers. 

 

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