Blazzen67
Moderator
i understand what you are saying, but using The elder scrolls online is a poor game to compare to this game...that game is a old school MMO with the first "M" being the important part..."massive"..this game doesnt have "massive" amounts of players all on one server..only 24..plus the game world in ESO is 20 times bigger (if not more) than the division. ESO is built to be a LONG progression game to max anything out. ...this game isnt built that way at all. This is a RPG/shooter hybrid, and people who play shooters have a completely different mentality than people who play games like ESO. They want the best weapons and best gear asap. they expect that in a shooter, while people who play WOW or ESO expect to take a 6 months to a year to max out everything on their characters.I'm a bit worried about the future of this game.
They made it too easy to progress and get basically everything. The crafting system is too simple. The best loot is too easy to come by. Because of that, it is going to be hard to keep the interest of players for a year, 2 years, etc.
Using a similar game as a comparison, look at Elder Scrolls Online. First of all, just to get through the campaign with no glitching, power-leveling, etc, is an experience that is at least 5-6 times longer than this one. The endgame progression is also much slower. If you want to be a master crafter in woodsmanship or any of the other crafting lines, you are looking at a few months minimum for your character to research all the available attributes. Want to max out your horse riding abilities? Great. That is going to take 3-4 months (actually probably longer, but I don't remember the max's off the top of my head).
That kind of stuff gives the potential for a greater longevity in my opinion. The way this game is, they are going to constantly (as in almost monthly) be pushing out new stuff to keep players interested. As an example, it took all of 4-5 days for a lot of players to collect all the new gear sets.
I'm still not sure if they did this on purpose or they just completely underestimated how fast players would get through the game and get the best gear.
I do see your point and i agree, i thought it was a mistake to have a 100% drop every time you kill a named boss, i thought everyone would have all the best gear with in a week after the patch....that was until i played the game after the patch...i have deconstructed 95% or more of the HE drops that i have gotten from a named boss. plus with them making you use a ton of mats just to make one blueprint. I dont think a "normal" player will get all the top notch gear so quickly, i certainly haven't..i have only gotten 3 pieces of the new Sentry's call gear set. and i had to buy the blueprints to two of them. That took awhile just getting the phoenix credits to do so. I will say that you are right in one aspect..the people that do nothing but grind this game endlessly for hours upon hours a day, will probably have all the top notch gear in the game very fast, get bored when they run out of things to do... but the other side of the spectrum the "normal" players, who dont play the game like that, will not have everything so quickly.
The best thing for Massive/ubisoft to do to try to make the grinders and the normal people happy, is to pump out content as fast as they can, I certainly think they are trying to do just that, but you know as well as i do, no matter what they do, not everyone is going to be happy. Its a very fine line in a game of this nature, and i dont envy them at all
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