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The Division 3 Suggestions

MythGS

New member
Pain Points:

* Stop making Hold F to interact or loot a thing. Make looting more fluid, especially in a firefight. Same with menu selections. Just press F, I don't want to hold it everytime I want to select or do something.

* Streamline the menu system. New players are getting lost on how to do anything in them. My friends get put off when I try to get them to play.

* Make the settings screen accessible on the first screen. Do not force people to make characters first to get to it.

* Cut back on the tutorials forcing choices. It puts off any players when they get options, but then are forced to pick a specific one they don't want.

* Cut back on tutorials that popup during non-related events. Only pop up the tutorials when players are actually involved in the related event. If you want to direct them to such, then provide missions to nudge them there.

* Streamline equipment and stash management. More clicks and less key presses.

* Instead of finding ammo types in the world, make them craftable and limited with use. When I come up against certain mobs, having the option to activate my Armor Piercing rounds would be wonderful and help make the game less bullet-spongey. Same with Incendiary or Caustic rounds.

* While I prefer the current model of weapons mods being unlocked, it takes too long to get to the right mods and you wind up unlocking a lot you won't even use. Need an alternative. Maybe a recipe purchase for mods so players are more direct choices on what they unlock.

* Don't force specific build types in Raids. If a mechanic requires specific effects to conquer an encounter, make something available in the environment to get around not having something like EMP grenades. This puts new players off of Raids when they realize they have to change their build; especially if they are going alone and don't know if any of the other random players will have what is needed.

* Bring Survival Mode back.
 

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