I actually wanted to know what perk everyone thinks is worthless....or just a bad idea. Lol
First off, I like reckless, but only on a chest piece (it can also appear on gloves). Given the remainder of the chest talents available deal with +armor, and many players having capped armor (no, bonuses don't exceed the armor cap, the cap is the cap whether you get there with just armor, or a combination of armor, bonuses, etc), unless you're a healer, reckless is all that's worth it. Here's the possible talents for a chest piece if you're wondering:
- Reckless: You deal x% more damage and receive y% more damage.
- Robust: You have x% more armor while in cover.
- Rapid: The cooldown of your healing skills is decreased by x%.
- Vigorous: All your healing skills have Over Heal enabled.
- Forceful: Your armor is increased by x% while your Signature Skill is active
If they gave DPS another choice that actually helped out, I'd abandon reckless on my chest in a heartbeat.
That being said, here's my top 8 useless talents.
Kneepads: Accomplished: Rewards from Accolades are tripled.
...because xp matters so much at Lvl 30... though I haven't tried them in the DZ yet.
Kneepads: Prosperous: Headshot kills grant you credits.
...small amount per kill, and what am I going to do with credits anyway? They already turned down my Scrooge Mcduck vault and subsequent diving compettion ideas...
Weapon: Capable: Using a skill improves the handling of your weapon for x seconds.
...waste of a slot.
Weapon: Determined: Killing a target reduces skill cooldowns by x%.
...coolheaded just flat out kills this.
Weapon: Harmful: Each hit has a x% chance to apply the 'bleed' status effect.
...waste of a slot. Minor tick that could be major damage with a better talent in it's place.
Weapon: Intense: The first bullet of a magazine has a x% chance to apply the 'on fire' status effect.
...low proc chance even at max % available, for one bullet only. Perhaps useful with a FAST reload speed.
Weapon: Provident: The last bullet in your magazine deals x% bonus damage.
...waste of a slot.
Weapon: Proficient: The first bullet shot when out of combat has a x% chance to result in a critical hit.
...another one bullet deal, but this one only works at the very start of the battle, and only x% of the time.
Weapon heavy I know, but most armor talents can be pretty useful in some build or another. There's also an argument to be made that the stat requirements for some talents make them flat-out useless as well, as pushing your build in that direction would negate the advantages of having the talent, but that's a deeper discussion for another day.
...and as long as we're on perks, how about the most underrated:
Weapon: Toxic: Headshots with this weapon have a x% chance to apply the 'blind' status effect.
high rof weps become crowd control monsters.