supercat
Fashion Recon
Hey, guys. I know it's pointless to write this feedback and idea here. But posting this in the official forum would be as pointless as doing it here. So I'd rather use this unofficial forum to share my thoughts about how The Division can learn from Bloodborn, which I just got yesterday and played for hours. The game's hard and challenging, but it's worth it and well, it IS actually 'challenging'. It's a long thread, but bear with me, if you got the time.
To put it in comparison, although Bloodborne is a single-player focused game with Multiplayer ability, these two games have similarity at some points, such as:
- Level/Stats system
- Gears and its grade
- PvE and PvP
However, there are difference in quality of combat. In Bloodborne, being reckless in combat punishes you hard. BUT, reckless enemies will be punished hard as well, even fatally, provided you execute your attack properly. This means, the fight is not completely reliant on your gear and level. But also your experience as a player. You need to study enemy's behavior and characteristic from their speed, attack move, range, etc. You don't just press button to smash. You need to pay attention, study, parry/dodge, use environmental objects to keep yourself a safe distance, use heal and support items wisely. Also, failure in Bloodborne is not a punishment. Instead, failure is a lesson and a part of a progress. This aspect is what The Division is missing.
In The Division, all you care about is stats, stats, stats. And once you are in the fight, all you do is hide, hide, hide, and run, run, run, like little kids playing catch in the park. Enemies don't have prominent characteristics. Everyone is a tank and the only difference are weaker tank and stronger tank who almost never reload. Needless to say, your experience in the game don't mean jack shit if your gear level is below enemy's standard. Although Gear Set is a cool feature to give players significant role and characteristic in a team, yet at the end of the day, that idea absolutely went mush and I don't think I need to explain why.
In regards of PvE and PvP aspects, yet once again The Division, as a multiplayer game, can learn from Bloodborne and improvise it with their technology. Bloodborne's concept of multiplayer is rather simple and generic, except with a few tweaks. In Bloodborne, when a player opens his game for (public) Multiplayer, they will have a chance to get visited by people who are looking to be helper (PvE) and also people who are looking to be a pest, or the game would call them as "Invaders". This rings a bell to Dark Zone, where people can group up as a team and will meet people who are looking for trouble. But what's the difference in the PvP here? In Bloodborne, there is no concept of Ganking, Griefing, and Barricading the Weaks. Once the fight is done, the winner will get a reward and will immediately be separated from the opponent as soon as he/she dies. Now, The Division has a real time Phase Shift technology, why wouldn't this idea be implemented? This idea brings nothing other than a thoughtful, well-polished idea.
This is my thought so far. I can't speak much about Bloodborne too, because I'm only several hours in and still have a plenty of things to uncover.
Anyway, what do you think? Is there any other games you play that The Division can learn from?
To put it in comparison, although Bloodborne is a single-player focused game with Multiplayer ability, these two games have similarity at some points, such as:
- Level/Stats system
- Gears and its grade
- PvE and PvP
However, there are difference in quality of combat. In Bloodborne, being reckless in combat punishes you hard. BUT, reckless enemies will be punished hard as well, even fatally, provided you execute your attack properly. This means, the fight is not completely reliant on your gear and level. But also your experience as a player. You need to study enemy's behavior and characteristic from their speed, attack move, range, etc. You don't just press button to smash. You need to pay attention, study, parry/dodge, use environmental objects to keep yourself a safe distance, use heal and support items wisely. Also, failure in Bloodborne is not a punishment. Instead, failure is a lesson and a part of a progress. This aspect is what The Division is missing.
In The Division, all you care about is stats, stats, stats. And once you are in the fight, all you do is hide, hide, hide, and run, run, run, like little kids playing catch in the park. Enemies don't have prominent characteristics. Everyone is a tank and the only difference are weaker tank and stronger tank who almost never reload. Needless to say, your experience in the game don't mean jack shit if your gear level is below enemy's standard. Although Gear Set is a cool feature to give players significant role and characteristic in a team, yet at the end of the day, that idea absolutely went mush and I don't think I need to explain why.
In regards of PvE and PvP aspects, yet once again The Division, as a multiplayer game, can learn from Bloodborne and improvise it with their technology. Bloodborne's concept of multiplayer is rather simple and generic, except with a few tweaks. In Bloodborne, when a player opens his game for (public) Multiplayer, they will have a chance to get visited by people who are looking to be helper (PvE) and also people who are looking to be a pest, or the game would call them as "Invaders". This rings a bell to Dark Zone, where people can group up as a team and will meet people who are looking for trouble. But what's the difference in the PvP here? In Bloodborne, there is no concept of Ganking, Griefing, and Barricading the Weaks. Once the fight is done, the winner will get a reward and will immediately be separated from the opponent as soon as he/she dies. Now, The Division has a real time Phase Shift technology, why wouldn't this idea be implemented? This idea brings nothing other than a thoughtful, well-polished idea.
This is my thought so far. I can't speak much about Bloodborne too, because I'm only several hours in and still have a plenty of things to uncover.
Anyway, what do you think? Is there any other games you play that The Division can learn from?
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