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What do you want added in the Division?

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1) I agree on tweaking the rogue agent mechanics. Perhaps add a way for the rogue players to reduce their timer, either by eliminating other rogue agents or helping to revive fallen agents not in their group. Because when you defend yourself, you inevitably end up with 5 minutes that you have to run around and not shoot or be shot to turn it off, in addition to being fully visible on the map. I say this because sometimes squad mates get a little over zealous. Plus, the reward for surviving with all the negatives makes it rather fruitless to defend yourself if you want more DZ cash.

That is half the fun though, that you get dragged into it with your team mate.

2) The timer for rogues. Maybe if you do less then 1/2 damage the timer will only be on for like 10 seconds too. I have seen players get massacred simply for trying to help out with NPCs, and some clueless fellow walks right in front of him so he then turns rogue and all restraint is lifted due to the giant SHOOT ME skull above there head.

 
1) I agree on tweaking the rogue agent mechanics. Perhaps add a way for the rogue players to reduce their timer, either by eliminating other rogue agents or helping to revive fallen agents not in their group. Because when you defend yourself, you inevitably end up with 5 minutes that you have to run around and not shoot or be shot to turn it off, in addition to being fully visible on the map. I say this because sometimes squad mates get a little over zealous. Plus, the reward for surviving with all the negatives makes it rather fruitless to defend yourself if you want more DZ cash.

That is half the fun though, that you get dragged into it with your team mate.

2) The timer for rogues. Maybe if you do less then 1/2 damage the timer will only be on for like 10 seconds too. I have seen players get massacred simply for trying to help out with NPCs, and some clueless fellow walks right in front of him so he then turns rogue and all restraint is lifted due to the giant SHOOT ME skull above there head.
I 100% agree. I can't even tell you how many times I've seen people accidentally go rogue. Not me cause I watch my fire.

 
For vanity items only. If we're able to trade end game gear with our friends there will be less incentive to play that content. IMO
i agree. never liked trading in games.  people should have to earn what they get. not have the really good items be handed to them on a silver platter . vanity items i have no issue with

 
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I agree with the issues around accidentally going rogue. It was a issue for myself in the beta, but only at the start.

The big thing I want added is something to fix the issue of me and my mate not being able to play together in the dark zone because of the ranks. I was half a rank lower and we had no way of playing dark zone together with out him creating a new character or us running the story mission a few more times for me to get to 8. 

 
I agree with the issues around accidentally going rogue. It was a issue for myself in the beta, but only at the start.

The big thing I want added is something to fix the issue of me and my mate not being able to play together in the dark zone because of the ranks. I was half a rank lower and we had no way of playing dark zone together with out him creating a new character or us running the story mission a few more times for me to get to 8. 
Well there needs to be a line somewhere. It was just be a slaughterfest if they let level 1 pve players in with level 8+ players. 

 
Well there needs to be a line somewhere. It was just be a slaughterfest if they let level 1 pve players in with level 8+ players. 
I know, I just think that atleast the person has the option of going in with his mate still at lvl 1, he knows the consequences!

But completely understand there needs to be a cut off and I also know once we hit end game it will make no difference anyway.

 
I know, I just think that atleast the person has the option of going in with his mate still at lvl 1, he knows the consequences!

But completely understand there needs to be a cut off and I also know once we hit end game it will make no difference anyway.
I suppose, if they're going in with a squad member who's above the cut off level and they know the risks,

 
I agree with the issues around accidentally going rogue. It was a issue for myself in the beta, but only at the start.

The big thing I want added is something to fix the issue of me and my mate not being able to play together in the dark zone because of the ranks. I was half a rank lower and we had no way of playing dark zone together with out him creating a new character or us running the story mission a few more times for me to get to 8. 
The level 8 DZ in this current beta is the equivalent of the lvl 30 DZ in the official release. Things change drastically once you hit max level. In the beta it caused for all the npc's to be level 8/9 while they were level 6 to 7 in the other DZ. 

However, you should be able to join the DZ from the highest level player. Meaning, if you're level 29.5 and your friend is level 30 you should be able to join his DZ through the grouping menu. I'm sure I read it somewhere that it works this way

 
Yeah i just stumble upon someone explaining how to do it in another thread. Glad it is in there! Also glad i know about it now.

 
Yeah i just stumble upon someone explaining how to do it in another thread. Glad it is in there! Also glad i know about it now.
That's what these forums are for! Glad you got your answers.

 
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A perk to call in artillery. Or a UAV. 

A high medic skill that allows you to firemans carry a killed teammate to cover and perform a mini game that would bring your bud  back to life with a third health. 

A random generated back story that is created through questions that you answer at the beginning of the game. The game would show you cut scenes every time you log in that are flash backs of your characters life. Basically your character thinking about his/ her past right before putting you into the current crap situation. 

Thermal sites. Night vision. Colored smoke grenades. The ability to call in Medevacs. 

Proximity chat to be always on, even when you are in a party. 

 
ooh nice, thermal and night vision sounds cool to have in there. Didn't think of those yet. They'd have to put a visibility limit on it though, I can see that being quite OP compared to regular sights. Also, no night vision during day etc, other thermal signatures which can be spotted in the thermal scope instead of players. (steam, exhaust fumes, ... )

 
What do I want added the most? It's a tough one, Crouch key, some sort of limited trading system COULD be nice. I would like the weapons to sound a bit more realistic. They all sounded nearly exactly the same to me during Beta.

 
I think a marketplace for crafted items would be neat.  So it's not really trading but gives the ability to buy rare items.  Also, give's incentive to craft but we will have to see what the economy of the division is.

 
Something I think would be cool is as you wanderer the streets of NY you encounter an apartment pick the lock and find people in it hibernating trying to survive. You can either take their gear from them and leave with a chance of a fight or you can choose to take them to the nearest base of operations and receive exp., funds and loot. The amount of stuff received would be based on if all members make it to the base of operations safely. This type of encounter would not be on the map it would only be accessible to the agents that find them. What do y'all think?
 
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