Ronin188
New member
1) I agree on tweaking the rogue agent mechanics. Perhaps add a way for the rogue players to reduce their timer, either by eliminating other rogue agents or helping to revive fallen agents not in their group. Because when you defend yourself, you inevitably end up with 5 minutes that you have to run around and not shoot or be shot to turn it off, in addition to being fully visible on the map. I say this because sometimes squad mates get a little over zealous. Plus, the reward for surviving with all the negatives makes it rather fruitless to defend yourself if you want more DZ cash.
That is half the fun though, that you get dragged into it with your team mate.
2) The timer for rogues. Maybe if you do less then 1/2 damage the timer will only be on for like 10 seconds too. I have seen players get massacred simply for trying to help out with NPCs, and some clueless fellow walks right in front of him so he then turns rogue and all restraint is lifted due to the giant SHOOT ME skull above there head.
That is half the fun though, that you get dragged into it with your team mate.
2) The timer for rogues. Maybe if you do less then 1/2 damage the timer will only be on for like 10 seconds too. I have seen players get massacred simply for trying to help out with NPCs, and some clueless fellow walks right in front of him so he then turns rogue and all restraint is lifted due to the giant SHOOT ME skull above there head.