ShroudOfSelizar
Community Member
Hey all! So.. I ran General Assembly for the first time last night (as I finally managed to hit 30, woot!) and got to the encounter at the end of the fight. Initially, I was like.. "How the heck am I going to take THAT thing on?!" and then it dawned on me..
WARNING: Spoiler below. DO NOT CLICK VIEW IF YOU HAVEN'T RUN THROUGH THE BASE STORY MISSIONS AT LEAST ONE TIME! If you don't care about spoilers, then go ahead! Lol.
Most people may already know this tactic, but some people may not. I only just figured it out last night. So, hopefully this helps others who tend to find themselves running solo here and there for missions.
WARNING: Spoiler below. DO NOT CLICK VIEW IF YOU HAVEN'T RUN THROUGH THE BASE STORY MISSIONS AT LEAST ONE TIME! If you don't care about spoilers, then go ahead! Lol.
During the encounter with Bliss and his helicopter, the game will tell you that activating the turrets will assist and deal heavy damage to Bliss' helicopter. While this may be true (the turrets take out approximately 2 armor tags from the helicopter), it's also dangerous. The volley of bullets from the helicopter are painful. Add the next phase of the fight when Bliss starts bringing in LMB Adds, and you've now got to deal with fighting them, as well as avoiding bullet hail and eventually missile shots from the helicopter. It makes for a very painful fight.
Numbers of spawns and difficulty of the boss enemies is increased according to group size, so this simple strategy works best when running the mission solo--though it may work in grouped scenarios.
In the middle of the map, there is a platform that provides considerable cover from all angles that the helicopter could potentially volley or missile lock you from. It also serves as a bottleneck for adds, so you'll always see them coming. As fate would have it, there's also a restock crate there as well, so ammunition is of no concern. You literally hang out under this platform, and keep taking shots at the helicopter as it circles around the area, taking cover by retreating when you need to. NEVER leave this area, and you'll find the last encounter of the game's story missions to be quite easy and manageable when running solo.
This tactic was employed as a fresh 30, with no High End Gear, wearing mostly purples and a couple pieces of blue, using an Assault Rifle with 46k DPS, and a Vectory with 47k DPS, and sitting on 32k health. This was also employed on Normal Story Mode. Will be giving it a run and testing it out tonight on Hard Mode to see if the tactic still holds weight and is feasible.
Numbers of spawns and difficulty of the boss enemies is increased according to group size, so this simple strategy works best when running the mission solo--though it may work in grouped scenarios.
In the middle of the map, there is a platform that provides considerable cover from all angles that the helicopter could potentially volley or missile lock you from. It also serves as a bottleneck for adds, so you'll always see them coming. As fate would have it, there's also a restock crate there as well, so ammunition is of no concern. You literally hang out under this platform, and keep taking shots at the helicopter as it circles around the area, taking cover by retreating when you need to. NEVER leave this area, and you'll find the last encounter of the game's story missions to be quite easy and manageable when running solo.
This tactic was employed as a fresh 30, with no High End Gear, wearing mostly purples and a couple pieces of blue, using an Assault Rifle with 46k DPS, and a Vectory with 47k DPS, and sitting on 32k health. This was also employed on Normal Story Mode. Will be giving it a run and testing it out tonight on Hard Mode to see if the tactic still holds weight and is feasible.