I get what you mean Quinch. My problem was I went away for nearly 2 months when I wasn't playing at all. Before I left I had a great Aug m1a combo & could quite happily wonder around DZ & do FL. Came back 1.3 patch is out & it feels like starting all over again. On all of my weapons 2 of the talents are locked, all seem to have really low base damage (then again maybe its just me). I too have a g36 which has ferocious (locked & unequiped) Stable (locked & equiped) & Deadly (unlocked & equiped). + a gr8 mp5 with brutal & deadly..
I just cant seem to find the right balance. The various guides/tips (skillsiup) Ive seen including the ones kindly shared here seem to say forget dps concentre on toughness & skills?
In the screen below thats the best I can do in terms of balance. I can actually get 100k dps 500k toughness & 22k Skills (really bad combo completly mis-matched gearsets). but even with the below it doesn't feel quite right cant "feel" toughness but can feel not being able to take down npc's promptly enough.
Don't suppose anyone has any thoughts on this tankier build with higher SP compared to the last?
Rimblock thanks for the tip on SP for masks & backpacks, but If i roll for SP wont I loose even more DPS/firearms +toughness? Ie when I roll what should I sacrifice?
The gloves are savage gloves
Ever since I discovered recalibration it's been a bit of a nightmare trying to work out what to do. But if I follow these I will always trade off dps for armour. In the vid, it states that armour is the most important. So in the first screen shot Lone star I have 75% armour mitigation & reasonable toughness in the second screen is 63% but much higher dps, so which would you/anyone suggest? perhaps even the 100k dps 550k toughnes (but no weapons talents active)
Oh dear so many questions, so little understanding (my part)