• Greetings, Agents! Welcome to the The Division Forums. It looks like you're looking forward to Tom Clancy's The Division 3, but haven't created an account yet. Why not take a minute to register for your own free account now? As a member you get free access to all of our forums and posts plus the ability to post your own messages, communicate directly with other members and much more.

Dare I say it...I'm getting a bit bored

Status
Not open for further replies.

OlBoy88

Community Member
Don't get me wrong, this game has been a blast but I've found several PVP encounters to become very tedious recently. You meet some rogues, you get them down to a small bar of health and they use a heal, you get them down to a small bar of health and they use a heal, you get them down to a small bar of health and they use a heal, you get them down to a small bar of health and they use a heal... DO YOU GET WHAT I'M SAYING? Of course in between the shooting and the healing they run and jump around which makes the whole encounter rather comical yet ridiculous. 

This isn't sour grapes. I know when I come across a good player and fair play if they whoop me but it seems everyone has to move towards the Tanktician in PVP - it's getting old quick. 

Does anyone know how to counter this or is it a case of 'if you can't beat em, join em'? 

 
Eventually if you play any game enough it becomes boring. I've had it hit me many times on many games and, as you say, its not the games fault really at all.... you just become "meh" and burnt out a bit. 

Its just time to step over to play something else, a different genre is always a good idea.

In particular I really think that with this game the PvP "seemed like a good idea at the time" but hasn't become what was envisaged. No plan survives contact with the enemy and players just being players means that the PvP doesn't really work to be honest. 

I'm increasingly not sure if its salvageable even as players will always work towards the best gear, best skills and min-max to hell and back. In your example its clear that the Rogue's electronics skill level was so high that he could just hit heal repeatedly as the cooldown was so low, plus there's a back up of injectors. 

Just allowing the player base to "find its own level" is like saying economies will always even out and be fair to everyone without governmental interventions of some kind! Life doesn't work that way and players in MMO's don't work that way, each will strive for an advantage so they can succeed ... which is how it should be ... but it often means you get the farce you've described where both players are so evenly matched that its a stalemate. 

PvP can really only be saved by artificial intervention in my opinion, some form of automatic levelling of gear when you enter the DZ ... kind of like a "Competition Mode". Its unlikely, very unlikely, Ubisoft will bother with this.

On the plus side the co-operative PvE side of the game is incredibly satisfying, but even then you will get to a point where you'll start getting bored as you've played every combination. 

This is just natural though. 

I'm pacing myself so I don't hit that point until Wildlands. LOL!

 
One of the benefits of only being able to play about 8-10 hrs./week is that just as I start to get bored or think things get old, a new update or DLC drops to shake things up.  That being said, I'm typically way behind in the gear dept. (so I stick to PvE mostly) and I don't get to experiment as much.  I listen to a lot of podcasts on the game and read a lot on builds here and elsewhere and then make changes on the weekends when I can play.  Often it takes a couple weeks to get just the right gear for the build, so that slow the game down for me, but a lot of the guys I run with do the same so it works for us.  Also, I started an alt and my plan is to get her closer to 75-80 DZ before hitting lvl 30.  That will get my DZ fix in and allow me to access the better DZ items without the frustration of grinding DZ levels with the lvl 30 character. 

 
I don't want to be negative, it's just something I've noticed that seems to be happening more often now. I appreciate what you're saying. I never understood why there was so much negativity towards this game at the beginning, the bugs didn't seem to bother me but last night coming up against a guy who was using some sort of Smart Cover glitch go to me a little haha. 

 
I think part of my frustration lies in that I'm not overly impressed with the Underground DLC. The Incursion is a good laugh, but find the Underground missions very repetitive (despite being visually impressive). I was hoping the DLC would keep me satisfied. I am hoping the Survival DLC does that, the possible concepts floating around sound really cool.  

 
I think part of my frustration lies in that I'm not overly impressed with the Underground DLC. The Incursion is a good laugh, but find the Underground missions very repetitive (despite being visually impressive). I was hoping the DLC would keep me satisfied. I am hoping the Survival DLC does that, the possible concepts floating around sound really cool.  
I've no real idea how many combinations of mission type/rooms/enemies/directives there are in the game for Underground but so far each time I've run through they've had something different. I mean you often see the same room at some point but its always at a different area of the dungeon and different enemies spawning from a different point but there's got to be a point where you'll be repeating I guess.

Are you running the missions yourself and changing directives? I think its varying the directives that makes things more enjoyable for myself...and there's always Challenge mode versions as well lol! 

 
I hear ya. I don't dislike the game but 1.3 has been extremely meh. I know the entire purpose of the game is to grind for better gear, but Underground is just so obvious that all you are doing is grinding for that gear. The entire purpose is to get that cache because nothing I have got other than in the cache has been worth a damn.

1.0: Love the game

1.1: Awful mistake and face egg for Massive. Growing pains

1.2: Great recovery and they are back on track!! Love it!

1.3: Meh. Not bad, just meh. 

I was playing with my fiend last night and we got him to UG 9 but all his cache boxes thus far have been 204 weapons. No 229's yet. He was getting a little disenchanted because even the grind for cache boxes wasn't paying off. The exciting part of the game is still Darkzone.

 
Don't get me wrong, this game has been a blast but I've found several PVP encounters to become very tedious recently. You meet some rogues, you get them down to a small bar of health and they use a heal, you get them down to a small bar of health and they use a heal, you get them down to a small bar of health and they use a heal, you get them down to a small bar of health and they use a heal... DO YOU GET WHAT I'M SAYING? Of course in between the shooting and the healing they run and jump around which makes the whole encounter rather comical yet ridiculous. 

This isn't sour grapes. I know when I come across a good player and fair play if they whoop me but it seems everyone has to move towards the Tanktician in PVP - it's getting old quick. 

Does anyone know how to counter this or is it a case of 'if you can't beat em, join em'? 
If you're fighting in the DZ with a group, which you should be, then simply focus firing and good communication will still cut through most of the TankTicians out there in the DZ. 

If you're tired of dealing with the heals and dropping agents to the last bar only to have them shoot back up to full health try this build. 3PC Firecrest, reckless chest pieces, savage gloves, and one other strong gear piece. Or switch out the savage gloves for 2 pc final measure. With your reload speed being so high as long as you are hitting most of your shots the other agents won't have enough time to heal before you cut them down. 

Build PVP.png

 
Yeah, it's boring.  And in the end, absolutely pointless.  Oh look, now my gear score is 201.  Oh look, now it's 228.  

In a way, The Division represents life.  Nothing you do has any real meaning or purpose to it, but you make sure to screw over everyone else so you can get a little bit ahead. :)

 
I know in the end, it is a mobile game addiction of getting the next carrot in front of you. I get that and I don't mind it. But 1.3, to me, really empathizes that rather than disguise it. Now you aren't even doing the UG missions for what you might get that run, but to level to get that next cache box. Am I wrong that 1.3 seems to be entirely about the cache boxes?

 
I think that a lot of people are getting "bored" because the new update has completely screwed them, and they are now mad because they cannot "melt" or "shred" players like they used to. You have to change to adapt to the game, its not a perfect game don't get me wrong. Just figure out what works for you with the new update and you will enjoy it. If you are constantly frustrated at any game because you "cannot kill someone constantly healing" you will find it boring in every sense of the word. Try to relax and have a good time.  

 
I know in the end, it is a mobile game addiction of getting the next carrot in front of you. I get that and I don't mind it. But 1.3, to me, really empathizes that rather than disguise it. Now you aren't even doing the UG missions for what you might get that run, but to level to get that next cache box. Am I wrong that 1.3 seems to be entirely about the cache boxes?
Diablo 3.  I'm tellin ya, try playing Diablo 3.

You'll get to max level 70.  Then you'll start your paragon levels.  You might even get to paragon 100.

But those non-botting psychos that get to level 2,000+? Ask them how they feel about repetition :-P

 
I hear ya and I have Diablo 3. I guess I just feel that all pretense this isn't about grinding was thrown out the door for this one. 1.3 update is about embracing the grind.

 
I was playing with my fiend last night and we got him to UG 9 but all his cache boxes thus far have been 204 weapons. No 229's yet. He was getting a little disenchanted because even the grind for cache boxes wasn't paying off. The exciting part of the game is still Darkzone.
I'm on PS4, so I don't have Underground, but my understanding is that before opening an Underground cache you want to equip all of your highest GS level weapons and gear.  Then, when you open your caches, they should give you gear a step or so up from our current inflated GS to help you out.  You can then equip your usual gear and go about your business.  This seems to work the same way as equipping your highest light level gear in Destiny before decoding engrams. 

 
I'm on PS4, so I don't have Underground, but my understanding is that before opening an Underground cache you want to equip all of your highest GS level weapons and gear.  Then, when you open your caches, they should give you gear a step or so up from our current inflated GS to help you out.  You can then equip your usual gear and go about your business.  This seems to work the same way as equipping your highest light level gear in Destiny before decoding engrams. 
@KidGreengene

That's what "we've" found as well ... BUT ... this isn't official and so far is correlation and potentially not causation. 

 
Last edited by a moderator:
Try to use your strength to do good deed like helping people in DZ or any hard mission.

Just join them, help them extract, defend them from potential Rogues, et cetera.

Maybe it's just me, but I like the feeling of backing people up, especially when they are grateful and appreciate it. It's fun for me. And I bet it's fun for everyone, except sociopaths.

Yea, call me Care Bear. I would freaking name my agent as Mr. Carey Bear if there's an option for it.

 
If you're fighting in the DZ with a group, which you should be, then simply focus firing and good communication will still cut through most of the TankTicians out there in the DZ. 
Also, if someone is running the flashbang then disrupt the tanktician so he cant use his skill to heal. only a med pack. try to time the shot for after a medpack is used. 

Focusing fire is a very important detail.  there should atleast be one shock turret in your group if you are going pvp.

 
On the topic of being bored, I figured I'd throw my thoughts in here.  So currently we've been running as my wife, my father-in-law, my brother-in-law, and myself.  We probably all have a 240 piece of everything technically pre-1.3, so in theory we could probably hit the 228 Gear Score if we ran all of our 240 pieces.  Obviously, though; not all of our 240's are the best things to run so we have sporadic gear to accomplish certain Gear Sets and etc.  Also due to this, we're definitely not min/maxed even for pre-1.3 as far as DPS/Toughness/Skill Power goes.  All that said, the wall we're currently running into is the fact that we're on PS4, so there's no Underground... Since there's no Underground for us, our options become Incursions, HVT, Main Missions, or Dark Zone.  That all seems like a lot of options until you try to do all of them.  To start.. Dark Zone, some of us are 231+ and some of us are below 231.. so in order to play together we have to all phase into the 231+ Bracket.  That also unfortunately means that, while we can handle the NPC's in the lower brackets... the Tanktician Rogues are able to demolish us even as a 4 on 1, all focus firing.  I literally ran around a truck last night to avoid the single Rogue that had demolished us, throwing my shock turret to slow him down and keep the truck between him and I until eventually I just had to give up instead of keep running around that truck.  I'm very understanding of the fact that the Dark Zone is meant to have Rogues, and it's meant to be difficult because of that.  I enjoy the concept of the Dark Zone.  Can I do the Dark Zone by myself?  Definitely not.  Can I do the Dark Zone with my group?  Unfortunately, 95% of the time it probably won't be a place where we can actually get loot extracted.  So... for all intents and purposes, the Dark Zone isn't really an option for us.

Incursions.  Well, we're able to complete both Falcon Lost and Clear Sky on Hard Mode for sure.  However.. Falcon Lost is definitely not something we always have the time for, as even if it's not overly difficult anymore on Hard Mode, it still takes a certain portion of time.  Clear Sky; we don't have the ability to do the whole 10-minute run, but it's also not an impossible feat for our group.  Still.. that's just one area where a possible 240, so we're still not entering 268 territory.  And yes... that's just Hard Mode.  Challenge Mode has demolished us on both Incursions, so quite obviously we still have a lot of maneuvering to do with our Gear.  Still.. the theory would stand that the more 240 pieces of your type of gear you have, the easier the Challenge Modes will become for your team (sort of), but getting 240 gear regularly is a difficult task.

This brings us to HVT's... As everyone knows, it's mostly Lone Star.  I can acknowledge that I've definitely received other drops from HVT's, and some of my better drops have come from there.. but it's still mostly Lone Star.  Dailies have consistently not dropped anything over 214.. and more often than not are strictly 182's or 191's.  The Weekly's have dropped 240's pretty consistently, so I'm happy with that.  But that's only 4 per week.

And finally, main missions.  I was telling my group that we were going to need to try Heroic Main Missions so that we could get some 268 gear.. but then I've read pretty consistently that it's dropping nowhere near that even though I was under the impression from Hamish and them that Heroic Main Missions would be dropping 268 gear.  Basically that Heroic anything = 268 drops.  We're able to do Challenge Modes even as just my wife and I, so that's nice... so as a group, we do quite well on Challenge Mode main missions.. So again; I was hoping that Heroic mode would be a nice challenge for our group, but something that we'd ultimately be able to do and also be well-rewarded for it.  If what everyone's saying is correct and it only drops 214's.. well that sucks.

So, in conclusion: we all get on last night, and I'm trying to decide what we can do that will actually for sure reward us with good stuff... and, well; it's the Dark Zone which we just don't feel geared enough for.  All four of us love the game, but I can definitely acknowledge where boredom could become a thing if there's not enough places to get the gear that can progress you to the next level of difficulty.

 
@ShootFirstPodcast- Great write-up! You pretty much sum up where I am with the game right now. The DZ has become more dangerous; the incursions are virtually unplayable on the more difficult settings; the HVTs and missions remain fun but the drops are poor. 

The irony is that you need to access the better gear in order to stand a better chance of completing the harder challenges, but you only get the good stuff by completing them. It doesn't seem right to me. 

 
Status
Not open for further replies.

Advertisements

Back
Top