Amateur_Aficionados
New member
Oh, the tragedy! The heartache! The absolute terror! How will we possibly go on!?
Answer: Easily.
My friend and I put about 20 or so hours into this most recent of betas and came back with mixed feelings about what we had just played. We enjoyed some of the elements of the game. We didn't mind the shooting, despite the obvious bullet sponges that exist. We enjoyed the open atmosphere. The game is beautiful at almost all settings. Although we wished a chaotic city was a bit more chaotic to be honest. We were enticed by the future possibilities, but felt that the limitations set on this beta were far too many. You want to showcase your game, showcase it! What's the point of holding back all the talents or crafting? Your game is a month away from release! Dazzle us! Please!
We are really hoping the final release of the game will offer more and that Ubisoft takes all the suggestions on the Division forums to heart! Please be good! Damn it!
End Thoughts:
PVE: Is it me or does this feel like a "New York Apocalypse Skin" over some of Ubisoft's more veteran titles? (Far Cry, Assassin's Creed). A bunch of side quests and missions set apart from the main story (although no climbing towers here), that had you kill this, get that, deliver this, fix that, and then move on. As a fan some of Ubisoft's other titles, can this really be ignored? Frankly, the drastic similarity between other games felt lazy. They could have done better than this. Really.
PVP: Namely Dark Zone gameplay. It actually was fun in the beginning. The anxiety of wandering the streets, fighting tougher elite NPCs, hunting rogue agents: it brought a good sense of entertainment to it. However, we could comment on this and wonder how much longer it would remain entertaining. True, when we grouped up with people it became exponentially more fun, however, what else is there to do here? Answer: not that much. We really wanted to see a possible crossover of PVE quests with PVP mechanics switched into the DZ. Maybe, have quests and counter quests: good agents have to do something, rogue agents have to stop them. We wanted more. I'm guessing so did many others, judging by the responses here.
If you read all that, bless your heart!
If not, you can watch our series on the Division. Watch us wander aimlessly through the streets of ruined New York. If you like, support us with a like and a subscribe! Thank you!
https://www.youtube.com/watch?v=yH69qCzdpfk
Answer: Easily.
My friend and I put about 20 or so hours into this most recent of betas and came back with mixed feelings about what we had just played. We enjoyed some of the elements of the game. We didn't mind the shooting, despite the obvious bullet sponges that exist. We enjoyed the open atmosphere. The game is beautiful at almost all settings. Although we wished a chaotic city was a bit more chaotic to be honest. We were enticed by the future possibilities, but felt that the limitations set on this beta were far too many. You want to showcase your game, showcase it! What's the point of holding back all the talents or crafting? Your game is a month away from release! Dazzle us! Please!
We are really hoping the final release of the game will offer more and that Ubisoft takes all the suggestions on the Division forums to heart! Please be good! Damn it!
End Thoughts:
PVE: Is it me or does this feel like a "New York Apocalypse Skin" over some of Ubisoft's more veteran titles? (Far Cry, Assassin's Creed). A bunch of side quests and missions set apart from the main story (although no climbing towers here), that had you kill this, get that, deliver this, fix that, and then move on. As a fan some of Ubisoft's other titles, can this really be ignored? Frankly, the drastic similarity between other games felt lazy. They could have done better than this. Really.
PVP: Namely Dark Zone gameplay. It actually was fun in the beginning. The anxiety of wandering the streets, fighting tougher elite NPCs, hunting rogue agents: it brought a good sense of entertainment to it. However, we could comment on this and wonder how much longer it would remain entertaining. True, when we grouped up with people it became exponentially more fun, however, what else is there to do here? Answer: not that much. We really wanted to see a possible crossover of PVE quests with PVP mechanics switched into the DZ. Maybe, have quests and counter quests: good agents have to do something, rogue agents have to stop them. We wanted more. I'm guessing so did many others, judging by the responses here.
If you read all that, bless your heart!
If not, you can watch our series on the Division. Watch us wander aimlessly through the streets of ruined New York. If you like, support us with a like and a subscribe! Thank you!
https://www.youtube.com/watch?v=yH69qCzdpfk
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