• Greetings, Agents! Welcome to the The Division Forums. It looks like you're looking forward to Tom Clancy's The Division 3, but haven't created an account yet. Why not take a minute to register for your own free account now? As a member you get free access to all of our forums and posts plus the ability to post your own messages, communicate directly with other members and much more.

Update 1.2 info (12th may)

Status
Not open for further replies.
Sentry was always the weaker set, it was just easier/faster to build damage with. Unfortunately, the second half of that statement made a lot of people blind to the first half of that statement.
Sentry is OP as is because your damage scales up so fast and also gives that bonus dmg to your teammates. Having it off last night for the Hard incursion run I did I noticed enemies weren't melting as they used to, but were draining health at a steady rate. I finally got a Strikers pack to replace my Tacticians so I can try the 3/3 now.

 
Sentry is OP as is because your damage scales up so fast and also gives that bonus dmg to your teammates.
You're right, but a team all running strikers well is far more dangerous/damaging. The changes they're bringing in 1.2 knock sentry off OP and down to what it should have been from the start.

 
The new Juggernaut set gives 20% armor+ just running a 2 piece. That will free people up to put another 10% of their armor buffing mods in to something else.. crit hit chance, skill power, etc. Good stuff. Hello Striker, Jugger combo.

 
The new Juggernaut set gives 20% armor+ just running a 2 piece. That will free people up to put another 10% of their armor buffing mods in to something else.. crit hit chance, skill power, etc. Good stuff. Hello Striker, Jugger combo.
For PvP, absolutely. For PvE, with no real changes incoming level wise, it won't be necessary to add the additional 10% to armor when you're used to incoming damage now.

Most of us are using +armor mods from a stamina blueprint. You could add skill power or more health in place of it I guess, but it may not even be worth it to decrease damage output with the loss of a DPS 2 piece bonus.

 
It was my understanding that the mobs in the 201+ dz would be buffed as well, so you might notice an increase in incoming damage at 65%. that extra 10% dm is going to help quite a bit imo.

 
It was my understanding that the mobs in the 201+ dz would be buffed as well, so you might notice an increase in incoming damage at 65%. that extra 10% dm is going to help quite a bit imo.
the 201+ bracket will have lvl32-34 enemies making DZ05-06 feel like challenging incursion.

 
Hopefully it will make a little room for the under 200 GS players to get a sniff in at the DZ 5/6 without the 200+ players cycling round, snapping their fingers and the bosses all fall down and the loot is gone. 

A lot of the fixes seemed to be concentrated at firefighting issues and trying to slow down the most dedicated players.  Unfortunately they have also had a big affect on those still trying to claw their way up.

I hope this patch will give them a little breathing room so they can step back and look at the game as a whole for the entire user base and balance accordingly.

 
Its meant to be difficult. Its meant to take you several attempts. Its meant to be done with help. I appreciate people haven't done it but with bringing another Incursion of the same level is a backward step I feel as not only will players with good gear rush through it and complain...again...that there's nothing in the game for them...but those who've not done FL will see this and think "Oh lord....another one i'm expected to do even though I've not done this yet?".

Its mostly very positive things in the patch and another Incursion for free is great in itself. I'm just concerned with the direction going. We all bump into players with 201-220 GS on a regular basis already, offering a higher GS bracket with nowhere for it to be used effectively seems a bit banana's to me. 

All it does is give players the ability to GS up to make the top level Incursions ... EZMode? 

UNLESS of course...such gear is only obtainable in the incursion itself, but we know it won't be. 

I'm not complaining, as such, I just think its a very odd and counter productive "business plan".
The Problem is that 220GS as a requierment was simply too high. Players around 200 GS are not that uncommon anymore but I have yet to see a single 220 or higher GS player around. Maybe I am just blind or those high GS players shy away from safehouses and challenge missions so that you seldom meet them there but to think that you should have at least 220GS for the next "free" Incursion felt like "Yeah cool someday in the future I might be able to play this...and until then maybe 5 - 10% of ALL players may enjoy the new content. I do not mind hard content but content that is only usable by so few players? They should maybe lower it only to 190 - 200 GS instead of 150 so that it still is harder then Falcon Lost but still open for more players then the 220 version.

I just want the feeling of being rewarded for traveling to DZ 6 and killing a boss. I dont want a god damn mod.
You will be. What @MurphDog6 did not mention was that they plan to change the loot system quit substantial. I heard from a YT Video that they plan to increase both quality and quantity of the loot you get. So no longer performance mods every 2nd drop. They said they will drop less low gear score stuff and more weapons. I am looking forward to the patch to see how they will balance this out.

Ouch, making Sentry's call only apply to DMR, pistol, and shotgun is gonna hurt :/
Not so much I my mind. We all have to be honest here, that with SMG's and AR's/LMG's the bonus was quicker up to it's max then the server could display the marks on your target. That this was not what the Dev's intended for a "Sniper"-set is quite obvious isn't it?

I think this is a good change. Sure it makes the Sentry set less popular but it still is a good set for Snipers. Grab a good semi-auto DMR and you can still boost your groups damage and benefit from the damage boost yourself. Even with just my M44 custom I only need about 3 seconds (assuming my aiming is good enough for 3 consecutive hits which it is most of the time) to get the full bonus. Yes the ususal grunt may not live long enough to be worth "marking" him 3 times now, but that just means that the Sentry's Call set has to be used slightly different and that you should focus on the tankier targets like NPC Agents, Heavy MG users/heavy flamers/shield users and so on. That way you and the group you play with will still benefit alot from the set but It won't be buffing damage to +45% faster then the Striker set anymore.

Bye bye sentry 
Nope just bye bye easy plus 45% damage boost for non Sniper weapons on a Sniper Set. Just use Strikers instead for you full-auto weapons. Don't get me wrong here, I'll have to adjust my playstile aswell because I use a AUG/M44 combo right now and also benefit from the fast increase with my AUG or better not so after the patch. Maybe I just use a Shotgun now or switch to my sidearm more often...have to experiment with that for a while. Maybe they really give the 3-round-burst weapons like the FAL the ability to proc the mark bonus. We will see and adapt accordingly.

 
Last edited by a moderator:
I think this is a good change. Sure it makes the Sentry set less popular but it still is a good set for Snipers. Grab a good semi-auto DMR and you can still boost your groups damage and benefit from the damage boost yourself. Even with just my M44 custom I only need about 3 seconds (assuming my aiming is good enough for 3 consecutive hits which it is most of the time) to get the full bonus. Yes the ususal grunt may not live long enough to be worth "marking" him 3 times now, but that just means that the Sentry's Call set has to be used slightly different and that you should focus on the tankier targets like NPC Agents, Heavy MG users/heavy flamers/shield users and so on. That way you and the group you play with will still benefit alot from the set but It won't be buffing damage to +45% faster then the Striker set anymore.

Nope just bye bye easy plus 45% damage boost for non Sniper weapons on a Sniper Set. Just use Strikers instead for you full-auto weapons. Don't get me wrong here, I'll have to adjust my playstile aswell because I use a AUG/M44 combo right now and also benefit from the fast increase with my AUG or better not so after the patch. Maybe I just use a Shotgun now or switch to my sidearm more often...have to experiment with that for a while. Maybe they really give the 3-round-burst weapons like the FAL the ability to proc the mark bonus. We will see and adapt accordingly.
Just bear in mind:

  • You'll barely get targets marked with a DMR before your squad kills them at high levels, if you even DO land three marks before they're dead.
  • Switching weapons takes time and decreases DPS, so again, you'll barely get them marked.
  • At best, your job would be to just hit each enemy in the room in the head 3 times and move on to the next.
I can only speak for those I run with, but from the moment someone notices an enemy, or calls one out, their average life expectancy is 3 seconds or less. You'll be better off with a 3/3 strikers/sentry build or a 4/2 strikers/whatever

 
Last edited by a moderator:
Just bear in mind:

  • You'll barely get targets marked with a DMR before your squad kills them at high levels, if you even DO land three marks before they're dead.
  • Switching weapons takes time and decreases DPS, so again, you'll barely get them marked.
I can only speak for those I run with, but from the moment someone notices an enemy, or calls one out, their average life expectancy is 3 seconds or less. You'll be better off with a 3/3 build or a 4/2.
That may be absolutely true...but I still see me using the full set bonus just because I like it more and I am not so hardcore on the min-max front that I would drop something I like just for something that is the better choice. Otherwise I would always have to look up the current "best" build and try to mimic that rather then play the way I have the most fun and I know that Sniper Rifles and especialy the bolt-action ones are not the best weapons in the game (leaving the "Balance" talented M1A out of the comparision here) but I like them so I will continue to use them I think. Even if that means, that I am not as good as a Strikers User with good aim and a high RPM weapon. I think I'll just adapt. But since I am still missing various pieces of 214GS Set items I simply can't mix every combination right now. A 4 Strikers 2 Sentry mix is out of my reach currently and to be honest I would rather use 4 Sentry pieces combined with 2 Striker to improve my current build and keep the mark ability.

 
Anyone have info regarding to the weapon consequence stuff that basically makes us trying other guns?

What exactly were they talking about and how is that gonna work?

 
The Problem is that 220GS as a requierment was simply too high. Players around 200 GS are not that uncommon anymore but I have yet to see a single 220 or higher GS player around. Maybe I am just blind or those high GS players shy away from safehouses and challenge missions so that you seldom meet them there but to think that you should have at least 220GS for the next "free" Incursion felt like "Yeah cool someday in the future I might be able to play this...and until then maybe 5 - 10% of ALL players may enjoy the new content. I do not mind hard content but content that is only usable by so few players? They should maybe lower it only to 190 - 200 GS instead of 150 so that it still is harder then Falcon Lost but still open for more players then the 220 version.
I'm only referring to GS220 in the context of expanding the DZ with an additional zone of DZ07-DZ08 to cover GS200-220 AND if they brought in an Incursion with a required GS of 200+ for example. Currently FL is ... 130 or 150 GS as a minimum if I remember correctly with an average team with GS of 150-200 as being able to complete it. 

For example I ran with a group with only one player of GS 201, rest of us were between 170-187 and though we didn't complete it we got to the last part of the last wave and it was only something obvious we'd done wrong that stopped us completing it.

To put in context I've bumped into GS218-220 players a good few times in the DZ...and they're usually bored....and they usually kill me on sight. LOL!

So with this I was wondering why not leave FL as it is of course but give higher players something more to strive for, another incursion of a higher GS requirement but provide DZ areas where they can gain the kit required to at least have a fair go of it (without cheating) but not enough to make it easy for them.

At the moment we have players clamouring for better and better gear of higher GS's but ultimately ... What for?? Just to make FL easier? Or to make killing players easier? To keep up with an artificial arms race in the DZ perhaps? If there was a real reason to have the higher gear I feel all players would be happy, not just to keep ahead of PvP but also make use of it in a challenging Incursion where even the highest gear you have still means its difficult to complete. 

 
Last edited by a moderator:
Anyone have info regarding to the weapon consequence stuff that basically makes us trying other guns?

What exactly were they talking about and how is that gonna work?
In the state of game video they have said that update 1.2 is all about buffing and not nerfing. So I wouldn't expect SMGs and assault rifles to suffer. Instead they are planning to buff the other weapons such as shotguns and LMGs to make the load out of agents more varied. Nearly everyone is running an SMG/Assault rifle combo or using one of them with an M1A. The devs want to make all the weapon types good so more people use them.

 
Sentry will hardly be used for the 4 peice. Strikers will be the gear of choice now for DPS. Doesn't matter were entering a Tank meta anyways. They need to nerd the alt. With striker being eliminated to a certain extent it's going to be hard af in PVP to melt people who pop their alt. Now they're increasing. The cap to 75%. That'll make a huge difference. 

 
Last edited by a moderator:
I'd imagine the DPS build will look something like 4 striker / 2 sentry or the 3 striker / 3 sentry 

 
Anyone have info regarding to the weapon consequence stuff that basically makes us trying other guns?

What exactly were they talking about and how is that gonna work?
My understanding from what they said is that the new gear, and the buffs that they add to existing gear, will be focused around certain weapons so that people are more apt to use them.  For instance, purely as a hypothetical example, they may do something where there's added bonuses on the Striker Gear Set for using a Shotgun or Assault Rifle.. Or maybe a bigger bonus on the Juggernaut Gear Set for using an LMG.. Something like that so that the community starts using weapons other than the SMG and so that they can get more accurate info on how the weapons actually work in the world.  Then once they have that info, they'll be releasing a big Weapons update according to that info.  This was at least my understanding of it, but since they didn't go super into specifics it's partially up for interpretation at the moment.

 
It was my understanding that the mobs in the 201+ dz would be buffed as well, so you might notice an increase in incoming damage at 65%. that extra 10% dm is going to help quite a bit imo.
I agree, though shotgunners are still going to wreck face at close range. You'll just have to be more strategic about running through the DZ. You won't be able to just walk up and face roll 10 mobs in 10 seconds with little fear of dying like you can now in the current DZ. If the 34s have the same buffs as the Falcom CM, then the grind will get slower. People will pick it up real fast though and teams will have more customized strats in place. A lot of CC in the 200+ that's for sure.

 
.. and yeah they said they're aren't messing with weapons at all in 1.2. There is a plan looming to overhaul some key components in that realm later on. Also, that 75% armor cap is actually kinda nice cause those running reckless will lose that 10% buff from the bug. Or it may make some people actually keep reckless by maxing armor to the new cap. Shrug..

 
Status
Not open for further replies.

Advertisements

Back
Top