Bear in mind, the central park pvp can be separate from the dz pvp. Survival pvp has been its own thing. The glimpses from central park could just be dlc module. The dark zone could still be a minimaxer environment, that the devs originally envisaged.
Survival might have been your level playing field, and then the devs return to their "usual programming".
Exactly how I'm thinking..but with no return to the old style....
New "BoO" style neutral area with an entrance into Central Park PvP
Central Park PvP might run very similar to Survival BUT with all the gear you go in with...EXCEPT... with damage,toughness and resistance values set to a maximum cap value for all.
Thinking ahead, its quite possible that Last Stand might be the Raid PvP feature plenty have been waiting for. Group PvP with Raid features where the groups are fighting for spawning resources (air drops?)
I say this as, as you've described above, fits nicely as a precursor to such a game mode.
Group only PvP, WoW Raid style, max value caps on Damage/Resistances but I think they'd find it hard not to ALSO include some PvE bosses (Hunters) guarding the air drops.
So you Group up in the lobby...join a game queue (like survival) then get dropped over the wall into Central Park (again similar method to Survival) but you have all the gear you set off with. However, factors such as Damage, Toughness & resistances are capped to the same maximum level as all other players. Next you have several lost air drops to secure, time limited, guarded by Hunters in groups (who are also beef'd up) AND you have 3-4 other Player groups doing the same thing AND its PvP.
All on a timer limit. Matches end once either all the drops are secured or expire.
...honestly, this type of PvP might get a LOT of PvE players involved as well due to it being in groups only with some PvE elements.
BOOM!!.... do you think I might have blown the lid of the next releases?