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Share your build!!

https://imgur.com/a/n5ve1 
n5ve1
 My latest.   
Damn, tanky af

 
Damn, tanky af
Yep.  It's fun.  I actually run it mostly with vigorous vest.  Boosts toughness to 560k and then my booster shot is also an overdose ??.  Drop an immunizer and the team is untouchable especially once the tac buff hits.  Smart Cover is insane on the build as well 

 
Here's my current:

image.jpeg

Here's my breakdown:

Firearms - 2777
-Primary DPS - 156.7k
-Secondary DPS - 132.8k
-Sidearm DPS - 76.6k

Stamina - 3394
-Toughness - 421k
-HP - 105k
-Armor - 5361
-Health Regen - 5264
-Mitigation - 75%
-Prot. Elites - 11%
-DR - 0%
-EDR - 50%
-Bleed/blind/burn/disorient/disrupt/shock - 0/0/27/30/26/0

Electronics - 1128
-Skill Points - 11.3k

Gear Set Current:
Final Measure x2
 +50% exotic damage resilience 
Lone Star x2
 +100% ammo capacity
AlphaBridge x2
 +2 med kit capacity

Current Weaps:
204 AUG - self-preserved/stable/deadly
204 M60 - balanced/swift/brutal
204 LVOA-C - swift/deadly/fierce
204 Tactical MK 16 - vicious/brutal/destructive 
229 BM RPK-74 - swift/sustained/stable 

 
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That's a nice setup
Thanks.  I'm still getting used to it.  I'm trying to find a weapon combo that I like.  I leaned towards double AR (MK 16/LVOA), but it doesn't feel "right".   This is the first time I've changed my build in a couple weeks so I just need to get used to it, I think.  Especially not having the auto reload, that's probably what I miss most. 

 
Anyone else find this balancing gear thing really difficult? 

I want to go for a balanced loadout. I'm thinking either 4/2 PM/Lonestar or 2/2/2 PM/Alpha/Lonestar. I can't pick up the right gear to do it and when I do it drops my stats to an unbelievably low level. 

Im generally running at about 250k DPS / 340k Toughness / 10k Skill. I'd like to raise my skill a bit and my toughness but not at the expense of my DPS. I need a minimum to maintain my weapon talents. 

Anyone got any thoughts?

 
My "Regular Build" (missing 268 Final Measure knee pads) and my "Skill Build" (need 268 Tac Gloves , Chest and knee pads).  This is for PS4.  I can't wait 'till we go live with the Underground.  I'm going to have fun with the new gear set ups!!!

image.jpeg

image.jpeg

 
Anyone else find this balancing gear thing really difficult? 

I want to go for a balanced loadout. I'm thinking either 4/2 PM/Lonestar or 2/2/2 PM/Alpha/Lonestar. I can't pick up the right gear to do it and when I do it drops my stats to an unbelievably low level. 

Im generally running at about 250k DPS / 340k Toughness / 10k Skill. I'd like to raise my skill a bit and my toughness but not at the expense of my DPS. I need a minimum to maintain my weapon talents. 

Anyone got any thoughts?
I'm still trying to decide if I like the 2x FM/AB/LS build I'm running.  Most everything is the same, but the time lost reloading in a fire fight now that I don't have 4x LS might be why I'm struggling a little with the build.  

I ran 2x PM/4x LS for a while before switching out the PM for 2x FM.  I found that I tended to engage with an AR or LMG from distance and then swapped to SMG in CQB, so the +20% optimal range wasn't necessary.  The +50% EDR is much more useful than the range, so I prefer the FM pieces.  

I'm thinking of going with 4x AB and then either reckless chest and savage gloves, 2x FM, or possibly 2x TA.  I'll swap in 2x LS @ resupplying boxes.  I'm still working on getting my DPS up, but I'm hoping that when I get the 4 more 268 pieces I need I'll be able to get mine over 200k.  

 
Finally got my alt power leveled and started on her all shotty build.  I'm running 2x PM/4x LS.   The ultimate goal is to turn her into a straight up shotgun rusher like the NPCs.  Her primary will be a pump or double barrel and her secondary will be a more semi-auto type (possibly a Showstopper if I get one) and she's got a sawed off sidearm.  

So far she's doing ok.  I don't rush straight out like the NPCs, rather I flank and then close really fast with her.  Most enemies get caught in the stagger and then she melts them.  And with the 4x LS she's able to unleash tons of lead very effectively.   I didn't take the chance to use explosive or flammable rounds, but those will be part of the fray in the future.  

The main problem I have is that since she's cobbled together from my main's reject gear, she needs work balancing out her stats.  Currently she has a GS of like 235 (compared to my main @ 225ish), but her stats are crap and I've only got 2 mod slots to work with.  Her DPS is 146k, toughness is 245k and skill points are around 11-12k, if I remember everything right.  Also, I need to unlock 3-4 of the talents on her primary and secondary, so she's really just a Frankenstein.   Her mitigation is only around 58%, but her HP is around 100k and she's got some EDR, so she's not completely wretched.  

I'll try to get some pics up once things are a little more polished and I've had a chance to tinker with it.  Any suggestions on how I might improve her are always welcome.

 
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Finally got my alt power leveled and started on her all shotty build.  I'm running 2x PM/4x LS.   The ultimate goal is to turn her into a straight up shotgun rusher like the NPCs.  Her primary will be a pump or double barrel and her secondary will be a more semi-auto type (possibly a Showstopper if I get one) and she's got a sawed off sidearm.  

So far she's doing ok.  I don't rush straight out like the NPCs, rather I flank and then close really fast with her.  Most enemies get caught in the stagger and then she melts them.  And with the 4x LS she's able to unleash tons of lead very effectively.   I didn't take the chance to use explosive or flammable rounds, but those will be part of the fray in the future.  

The main problem I have is that since she's cobbled together from my main's reject gear, she needs work balancing out her stats.  Currently she has a GS of like 235 (compared to my main @ 225ish), but her stats are crap and I've only got 2 mod slots to work with.  Her DPS is 146k, toughness is 245k and skill points are around 11-12k, if I remember everything right.  Also, I need to unlock 3-4 of the talents on her primary and secondary, so she's really just a Frankenstein.   Her mitigation is only around 58%, but her HP is around 100k and she's got some EDR, so she's not completely wretched.  

I'll try to get some pics up once things are a little more polished and I've had a chance to tinker with it.  Any suggestions on how I might improve her are always welcome.
Good work. Have you sorted her appearance yet? She still doesn't look very "girlie". ??

 
Ok, in all seriousness try and make her really "tanky" with good skills. Your lower DPS will be countered by running three shotguns. 

Have you considered the Tactician or FM stuff? 

 
Good work. Have you sorted her appearance yet? She still doesn't look very "girlie". ??
I'll have to play around with her clothing so try and fix that.  I wasn't overly impressed with the face and hair options in the game, everything was very "functional" and the facial features were all hard and worn.  Typically I use longer hair (most often a strawberry blond or auburn) in a pony tail with minimal makeup and softer features.  I'll see what I can so do to make her less sexually ambiguous for the lads.  ??

 
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Ok, in all seriousness try and make her really "tanky" with good skills. Your lower DPS will be countered by running three shotguns. 

Have you considered the Tactician or FM stuff? 
Possibly, but the LS helps with the ammo (although that can be swapped in at ammo boxes) and the auto reload with weapon swap is essential for keeping up the fire.  That being said, depending upon how this current iteration works, I'll definitely consider mixing it up.  Going with some AB pieces could be a good idea too, possibly 3x LS (ammo & shotty DMG) and 3x AB (7 med kits and double health regen).

 
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Going with four LS gives you the ammo, reload and shotgun damage bonus. The question is whether you need four pieces? If you can get away with two or three it opens up your options elsewhere. 

 
I'll need to try running her with only 3x LS on possibly a higher end HVT or hard mode mission to see how she does.  I picked up a reckless chest and I think some savage gloves that I haven't done any recal on so I might be able to use those somehow too. 

 
Going with three Striker will give you the critical hit damage bonus. Three AB gives you health regen, whilst three HF gives you damage to Elites. 

Any one of them would be useful, though I'd lean towards Striker or AB. 

 

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