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Player Bracket 1 to 14 Dark Zone Build

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Avid Hunter

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I thought I'd hit up this forum to see if anyone would be willing to take to the time to offer suggestions on my current objective in "The Division."  Min\Maxing a character for the dark zone's beginning player bracket at level 14.  From what I know about the game it seems like a good place to hang out on console.

I'm trying to see how far I can upgrade the BoO within that player limit.  Survivor Link looks doable (as is one if not my main goal) if you avoid all the side missions and intel (besides the three in Brooklyn) and stick to the low level missions and events.  Accolades are something I tried to avoid as well, but it is hard to hold back... Eventually I decided that I wouldn't worry about it once the choice to attack was made.

Of course since XP is what your trying to avoid during this BoO upgrade period.  I'm not going to upgrade the security wing until I've reached the point to enter the DZ to avoid the Experienced Agent Perk you get with the Situation Room.

DZ03 has contaminated level 3 areas...  So I'm thinking Protective Measures will need at least two upgrades...  Pharmacy(Shock and Awe, Battle Buddy talents) might be the one to avoid even with the low 200 point upgrade cost? But how far into the DZ can you go at player level 14?

Each wing has a Hazardous Materials Perk (upgrade DZ inventory 1 slot) but what abilities would you give up to have that room?

Obviously there won't be any armor cap reached etc. but I was surprised on the variety of gear and weapons that opens up at this level.  So I thought it might be worth the effort to focus on this mid progression objective instead of running for end game build.  Any big picture issues I haven't considered or should be aware of?

 
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I thought I'd hit up this forum to see if anyone would be willing to take to the time to offer suggestions on my current objective in "The Division."  Min\Maxing a character for the dark zone's beginning player bracket at level 14.  From what I know about the game it seems like a good place to hang out on console.

I'm trying to see how far I can upgrade the BoO within that player limit.  Survivor Link looks doable (as is one if not my main goal) if you avoid all the side missions and intel (besides the three in Brooklyn) and stick to the low level missions and events.  Accolades are something I tried to avoid as well, but it is hard to hold back... Eventually I decided that I wouldn't worry about it once the choice to attack was made.

Of course since XP is what your trying to avoid during this BoO upgrade period.  I'm not going to upgrade the security wing until I've reached the point to enter the DZ to avoid the Experienced Agent Perk you get with the Situation Room.

DZ03 has contaminated level 3 areas...  So I'm thinking Protective Measures will need at least two upgrades...  Pharmacy(Shock and Awe, Battle Buddy talents) might be the one to avoid even with the low 200 point upgrade cost? But how far into the DZ can you go at player level 14?

Each wing has a Hazardous Materials Perk (upgrade DZ inventory 1 slot) but what abilities would you give up to have that room?

Obviously there won't be any armor cap reached etc. but I was surprised on the variety of gear and weapons that opens up at this level.  So I thought it might be worth the effort to focus on this mid progression objective instead of running for end game build.  Any big picture issues I haven't considered or should be aware of?
You would have been better off to run the bigger missions only. Might be more XP, but it's a ton of wing resources too (8-9 side missions versus one main). In any part of a mission that doesn't explicitly say "clear the area of hostiles" or something close to it, you can ninja through instead.

 
I see what your saying about missions. They are the main source of upgrade resource. When I mentioned low level missions I meant just playing on the West side. 

The problem with the security wing is hitting the 5 level gap on the NPC's when you pick up the missions again in Kips Bay (Normal mode recomendation of 20). With events and lincoln tunnel I think you'll get the needed 2000 of security @ flatiron.

 
I see what your saying about missions. They are the main source of upgrade resource. When I mentioned low level missions I meant just playing on the West side. 

The problem with the security wing is hitting the 5 level gap on the NPC's when you pick up the missions again in Kips Bay (Normal mode recomendation of 20). With events and lincoln tunnel I think you'll get the needed 2000 of security @ flatiron.
grab a higher level friend and have him mash it?

 
I see what your saying about missions. They are the main source of upgrade resource. When I mentioned low level missions I meant just playing on the West side. 

The problem with the security wing is hitting the 5 level gap on the NPC's when you pick up the missions again in Kips Bay (Normal mode recomendation of 20). With events and lincoln tunnel I think you'll get the needed 2000 of security @ flatiron.
I had the same issue. I got to the level 23 areas as I was hitting level 26/27 and found I was (as a loner) seriously undergunned. In my case I did something everyone advises not to do....I did missions to get blueprints and crafted a couple of weapons. Once I got a DPM of about 40k that carried me right up to the last story main mission (which I still haven't done!!). I have yet to visit the top most region in the West as well. As soon as I hit 30 I went to DZ01, I didn't do any missions ... just took down a few mobs, extracted some half decent gear. From that I had enough credits to buy from the Advanced & Specialist weapon dealer. 

Its not ideal at all but unless you have a regular crew to roll with in the DZ the really nice gear is harder to come by. 

 
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