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New 1.4 builds?

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That's perfect @quinch1199  I would go for a specialized or inventive (if it ever gets fixed) backpack and savage gloves. Now your talents on the other hand aren't so great, here's a list of the best six PvE talents for a DPS build from best to worst: Ferocious, Destructive, Fierce, Vicious, Self-preserved and Sustained.
They're good talents but as I run as a Pala-Tank (Healer/Semi-Tank) so self-preserved and sustained aren't needed as I have Defib, Healing Support station & Recovery Link. That said I have - Destructive, Brutal, Focused, Swift, Deadly active over both my AR's (Enhanced G36 & LVOA-C "zip-gun").

If I'm in a full group I run two LMG's but usually its the two AR's as I run with a friend who runs a dedicated sniper build. 

 
BTW an example of how useful armor is just bringing you mitigation from 41.82% to 55% is a +65K TOU.
Yeah, I know she needs more armor.  I watch MarcoStyle's video that shows how 5/10/15% increases in mitigation affect toughness.  Right now my toughness is all from the 120k+ health I have.

I haven't been able to recal my pieces because they had be recaled in 1.3, so I'm looking for new pieces to swap out.  I don't have armor on any but 1 of the appropriate pieces, if I remember right.  However, I think I have one piece that the armor slot skill was recaled and I out of funds and left it on like +10k skill points. 

As for the mask, I'm not sure about Tenacious.   At least while I have lower mitigation, the bonus 30% healing when I'm in my last health segment (from Refreshed) can help a ton due to the amount of skill points I have.  

However, as I mentioned, I'm still play testing the build and haven't really run it through its paces.  The armor is definitely on my radar and I might look at finding an alternative for the mask.  

 
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They're good talents but as I run as a Pala-Tank (Healer/Semi-Tank) so self-preserved and sustained aren't needed as I have Defib, Healing Support station & Recovery Link. That said I have - Destructive, Brutal, Focused, Swift, Deadly active over both my AR's (Enhanced G36 & LVOA-C "zip-gun").
Yeah, my main toon's build is more toughness/DPS and doesn't usually run the healing skills, hence the talents he has.  Since I rebuilt/retasked my 2nd toon she's way more fun to play, so I might look more of the role yours has.  Zeke was pretty much set in 1.3, which is why I stared trying to get Myrtle's role set first. 

 
Yeah, my main toon's build is more toughness/DPS and doesn't usually run the healing skills, hence the talents he has.  Since I rebuilt/retasked my 2nd toon she's way more fun to play, so I might look more of the role yours has.  Zeke was pretty much set in 1.3, which is why I stared trying to get Myrtle's role set first. 
Well my build isn't complete or where I want it even yet. I'm still hoping for a decent HE drop of gloves or gloves & pack combo I can use to better compliment the build. At the moment its just wearing the best gloves (stat wise) I have. 

I'll just keep farming those roaming bosses! 

 
Oh.Daesu#1 ArmourMit is 58% (out of cover). WEapon Talents lacking. I'd rather have some of the electronics over on the firearms... but wip.

HE are Robust and Sturdy.

Tom Clancy's The Division™2016-11-5-1-42-50.jpg

Oh.Daesu#3. ArmourMit. 48% (gets the hand-me-down mods atm).

Tom Clancy's The Division™2016-11-5-0-44-3.png

 
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I swapped then FM backpack and gloves for savage gloves and a specialized backpack on Zeke.  I can still swap the FM back in if I'm running against a lot of cleaners, but the HE items will be more valuable all around.  The added skill points were nice and I was able to roll the 10k skill points to armor as well as add +3.5% & +4a% sticky bomb for the perf mods.  Haven't play tested the build, but looks better than the previous iteration on paper.  

 
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I did some work on Myrtle and recaled rhe 10k skill points on my pack and bumped my armor to get to about 46%.  So, I've maxed what armor I can get from my current gear, now I just need to start searching for new TA pieces to recal for armor.  I don't think I changed the mask, but since I'm looking for replacement pieces, I'm not sure when I might change it.  

 
Just hit 30 on my 3rd toon, so I assembled my reclaimer build.  Running 4x reclaimer and savage gloves.  Forn the backspace, my default is relentless pack with flame turret.  However, if the group needs healing I'll swap the relentless pack and turret for a resourceful pack and healing station.  Ultimately I want to get a specialized pack for the +200% firearms & stamina to skill points. 

Right now he's running a tactical ACR and a navy MP-5, which are serviceable (for a support toon) at about 132k-134k DPS.  I had my first toon buy and share a sidearm so I've at least got a first wave X45 that's at 110k DPS.  

I've yet to run the build through its paces, but I'm hoping to use it more as a support toon, but I'm going to see how well it stands up lone wolf.  I need to get some more money to keep recaling the armor on a couple pieces for higher values, but right now he's at about 52-53% armor mitigation.  I'd also like to get some better weapons, but I'll just have to see how things fall into place. 

 
Just hit 30 on my 3rd toon, so I assembled my reclaimer build.  Running 4x reclaimer and savage gloves.  Forn the backspace, my default is relentless pack with flame turret.  However, if the group needs healing I'll swap the relentless pack and turret for a resourceful pack and healing station.  Ultimately I want to get a specialized pack for the +200% firearms & stamina to skill points. 

Right now he's running a tactical ACR and a navy MP-5, which are serviceable (for a support toon) at about 132k-134k DPS.  I had my first toon buy and share a sidearm so I've at least got a first wave X45 that's at 110k DPS.  

I've yet to run the build through its paces, but I'm hoping to use it more as a support toon, but I'm going to see how well it stands up lone wolf.  I need to get some more money to keep recaling the armor on a couple pieces for higher values, but right now he's at about 52-53% armor mitigation.  I'd also like to get some better weapons, but I'll just have to see how things fall into place. 
Ah, I thought 4pc Reclaimer was fab when running Underground.  The intense fire flights in an unforgiving restrictive space realy makes the difference between fail or next phase.

Not having a support pack seems viable. You waste a talent, but depending on how tough the run, the 4th talent carries. If it's not so tough I think the benefit of that talent doesn't truly kick in. And the first talent, with +50% consumables wasn't something to write home about anyways. But, if the 4th carries then team...

Solo is really just going without talents effectively. The benefit of the support station isn't fantastic for soloing . Well, maybe when you're an uber sniper. But then again I hear people say Banshee is good for pve. *shrugs*

And from a support perspective consumables are good. Eating an energy bar whilst you're on fire, not so easy..  but for a pugger mate, no problem. An water on a boss helps in an unsung way

 
I completely forgot about the other talents on reclaimer, lol ?. I wanted to make a build with the shared consumeable and forgot about the extended duration and benefit to the support station.  Maybe I'll try to run some UG tonight and see how it fully works in a group.  

 
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Got some solid upgrades for my reclaimer toon.  Picked up a specialized pack and a military g36.  I need to recal one of the talents that I won't use and I still need to squeeze the last bit of armor out of my gear (got about 200-250 points if I can max them).  Currently I'm at like 52% mitigation and should be up around 54-55% if I can get the last bits of armor.

Right now I'm sitting at around 200k DPS (for a support toon with 1 unused talent), 300k toughness and 100k skill points.  I run healing station and bullet turret and as long as someone runs pulse (so I can see where to drop the turret), I seem to do ok.  That being said, I still need to make my final tweaks and then test it in a more challenging setting.  

 
The numbers sound so cool.  :1_grinning:  my second ton is not so good lol.

If you're camping style (ug, after all) then robust chest and steadfast holster are good too. 

Using a turret, i just shoot where the flame goes (kind-of lazy). And if i sit up front, i can tell if I'm being flanked when the flame swings behind.

Remember to use the consumables on the end of phases. Water (dmg to elites) is overall good for the team. 

My timezone is fairly multilingual, so i used to use one incinderary in the first engagement, and hope they cotton-on. A lot of players will start using special ammo more once the realised its *shared*. Saves me making the sacrifice of my special ammo.

 
So my primary DPS is 214k and my toughness is 269k with a skill power of 80k. Damage mitigation is only 46%, but I do have 4 pieces of nomad on for the health set bonuses. Is there anything you guys would change? 

 
My 3rd toon that's 100% 1.4 is 200k DPS, 300k toughness (51.5-52% mitigation), 100k skill points with 4x reclaimer, specialized pack, savage gloves.  I haven't really run him in most end game content, but I'm trying to eek out the last 200pts of armor I can get from maxing his gear and then I'll swap my stamina mods for electonics &a skill point mods.  

I had been running revive support station with bullet turret, but I'll eventually move into revive support station (may use immune or ammo for UG & incursions) and skill restore smart cover.  

The only suggestion I'd offer is to try and increase your mitigation from armor to 50-55%.  You can stand to drop some health points and replace them with armor and mitigation (keep toughness around the same) if you're confident in the nomad set. 

 
So, since 1.5 is delayed for PS4, I finished maxing my gear on my 3rd toon.  I've got maybe another 30 PTS of armor that I could try and get on my chest, pack, pads & holster, but the cost won't be worth the return.  

So, here's what Marcus is running:

Division Toon 3:
Firearms - 3992
-Primary DPS - 197k
-Secondary DPS - 149k
-Sidearm DPS - 105k

Stamina - 4836
-Toughness - 304k
-HP - 141k
-Armor - 10,343
-Health Regen - 7,053
-Mitigation - 53.66%
-Prot. Elites - 7%
-DR - 0%
-EDR - 0%
-Bleed/blind/burn/disorient/disrupt/shock - 0%/30%/16%/0%/31%/28%

Electronics - 2699
-Skill Points - 104k

Gear Set Current:
Reclaimer x4
 -50% consumable duration
 -50% support station duration
 -Consumables and special ammo not consumed and shared with group
Savage gloves
Specialized pack

Current Weaps:
229 Military G36 - responsive/deadly/focused
229 PP-19 - deadly/accurate/hurried
229 First Wave PF45 - expert/vicious 

Backup Weapons:
229 Classic M60 - sustained/commanding/ferocious 
229 Navy MP5 - capable/brutal/accurate
229 Paratrooper SVD - fierce/destructive/disciplined 

 
Finally took a minute today to work on my other toons and update their gear based on what Marcus has picked up the last couple days.  Here's Zeke's 1.4 update:

Division Toon 1:
Firearms - 4091
-Primary DPS - 218k
-Secondary DPS - 174k
-Sidearm DPS - 143k

Stamina - 5101
-Toughness - 337k
-HP - 155k
-Armor - 10359
-Health Regen - 15585
-Mitigation - 53.74%
-Prot. Elites - 0%
-DR - 0%
-EDR - 20%
-Bleed/blind/burn/disorient/disrupt/shock - 0%/32%/0%/0%/0%/0%

Electronics - 2205
-Skill Points - 87k

Gear Set Current:
Final Measure x2
 +50% exotic damage resilience 
AlphaBridge x4
 +2 med kit capacity
 +100% health regen
 Weapon talents for primary & 
 secondary shared if same type weapon

Current Weaps:
204 Tactical MK 16 - vicious/brutal/destructive
229 PP-19 - destructive/sustained/hurried
229 Tactical M249 - balanced/vicious/commanding
229 1st Wave X-45 - expert/deadly 

Backup Weapons:
204 LVOA-C - swift/deadly/fierce
229 MP5 ST - stable/accurate/brutal
204 AUG - self-preserved/stable/deadly
204 M60 - balanced/swift/brutal
204 1st Wave M1A - brutal/harmful/swift

 
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Myrtle got an update too,  but she needs a mask to replace the one she has and she needs new TA pads, because the ones she has don't have armor on (recaled then pre-1.4 for a stat).  Aside from that work I need to do, here's what she's running:

Division Toon 2:
Firearms - 4055
-Primary DPS - 235k
-Secondary DPS - 172k
-Sidearm DPS - 128k

Stamina - 4285
-Toughness - 242k
-HP - 130k
-Armor - 8935
-Health Regen - 6504
-Mitigation - 46.35%
-Prot. Elites - 6%
-DR - 0%
-EDR - 7%
-Bleed/blind/burn/disorient/disrupt/shock - 0%/28%/0%/15%/41%/0%

Electronics - 3137
-Skill Points - 126k

Gear Set Current:
Vigorous chest
Specialized pack
Refreshed mask
Tactician's Authority x3
 +10% skill points
 +10% skill haste

Current Weaps:
229 Military G36 - deadly/brutal/focused
229 PP-19 - dominant/swift/hurried
229 Military M870 - swift/brutal/deadly
229 BM M60 E6 - unforgiving/sustained/brutal
229 First Wave X45 - expert/provident

 
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