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Darkzone balance

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psychonaut038

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I've stopped playing the Darkzone.

I can't enjoy myself by losing every rogue fight. 

Every one in the darkzone crossing my path is 10 times stronger. It doesn't make sence. 

The balance is horroble. There must be a skill based darkzone. And al level 99 no lifers must have their own shitty darkzone.

I got 220dps 260 sta 8 ele.

On you tube I see people with 300 dps 400 sta 32 ele. Wtf is this????

Every one should be equal.

 
Good lord another one ... 

I assure you it ISN'T difficult to find gear to correctly gear your agent out. Playing for a couple hours each night is more than enough time to get 240 gear pieces from HVT and DZ 4/5/6. I spend entire evenings when on the game and don't come across any agents who feel the need to go Rogue. Change the server if it is a problem. Or better yet STOP PLAYING BY YOURSELF and play with friends as the game is interned. 

Build.png

 
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My build is similar to MichFan's except im rocking 3 striker and 3 sentry. My dps is 220k toughness is 430k but elec is at 13k. being lvl 99 doesnt mean you dont have a life, but if you want to think that because it makes you feel better. so be it.

 
Yeah, these repeated posts complaining about the same thing without even trying to look for the .. 20 or so other similar threads .... are even getting annoying for me! 

Chance we can pin something perhaps?

Do a thread on "How to survive the Dark Zone" which is a guide to HOW YOU SHOULDN'T EVEN GO IN THERE WHEN YOUR TOO LOWLY GEARED!!! And...how to get the gear and how to Min-Max so you can take part in PvP.

I'm sorry but its getting like every other post is "whaaa-whaaaa! I keep dying in PvP...whaaaa-whaaaa! game is crap" when of course the answer is LEARN TO PLAY THE GAME FIRST! 

*signed an ever so slightly miffed Quinch"

 
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There is an unbalance in the game. There is no denying it. 

There is an unbalance between people who have time and, more importantly, good groups to run with to play incursions over and over and run the top tier of the DZ to get the best loot.

The good groups thing is the big difference in my opinion. 

Yes, I know people will say to find good groups here or look for a clan. It's not always that easy to find people and coordinate schedules though.

They could go a long way towards fixing this with going back to the original path they were on with crafting. When the game first launched, crafting was a way to get the top tier gear in the game. That is no longer the case. There are very few 204 blueprints for guns and none for 240 gear set items. 

If they made those available, even those players who do not have the best groups to play with would have the ability to grind the materials necessary to get that stuff.

I really think that would help to make the player base as a whole happier.

 
There is an unbalance between people who have time and, more importantly, good groups to run with to play incursions over and over and run the top tier of the DZ to get the best loot.
But ... every MMO has that imbalance doesn't it? Take the really huge MMO's for example such as WoW ... there are the players who spend 100's of hours, repeat raids almost every day, repeat Instances over and over again ... they have the BEST gear, they have the BEST combinations of skills, they have the BEST knowledge of the game Meta and they have set up their characters to the BEST Min-Max possible. 

Then there are those who can only play 6 hours a week or less... they maybe manage two Instances a week, hardly ever participate in raids... they have some good gear but they'd never manage to last more than a few seconds against the highest level players even though they are the same character level. 

Is this the games fault? Do WoW players complain the game is broken in the same way Division players seem to? Or .... is this a lack of knowledge about how the game runs or what the game needs for highest level gameplay. 

Would you expect to immediately blitz through LoL then complete in E-sport tournaments? 

Players are making the MISTAKE of thinking that just because you are level 30 and you have a high average Gear Score that .. suddenly you'll be as invincible as that player who 1) runs with a regular crew, 2) spends hours min-maxing and studying the game meta. 

So far, in my opinion, the imbalance is between the players who know what this game is actually about and those who think its pretty much just another console shooter with some minor RPG elements. It isn't.... the RPG side is hugely deep and complex and I will counter that it not just about the best loot....its equally about how you spend the time balancing your character build, spending time actually not doing missions but in the character skills screen moving stuff about.

 
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To quantify where I'm coming from, I see this all the time in so many other games I play. Players who've played 1,000's of matches yet have pointedly refused to investigate or look in to the deeper workings of the game mechanics yet expect to "perform" at the highest level of gameplay still, just because they've clicked "Battle/Start" button enough times... then they badmouth the game, on forums, online, in videos etc. They're the sniper who decides to push forward to assault, they're the heavy tank with the inaccurate gun who thinks its a good idea to sit at the back of the map and snipe from 600m away or the same guy who charges into town but doesn't angle his armour, they're the MMO tank who doesn't activate his buffs then complains at the healer for letting him die or the same guy who doesn't focus on building Aggro and complains at the magic user for letting them wipe, they're the battleship on your team who still sails in straight lines even though there are likely to be torpedoes in the water.

I ... don't .... expect to play at that high level. I certainly wouldn't try it alone. Not because I don't know the meta but because I haven't played the hours to learn the buffs, debuffs, passive skills etc properly and when to use them/not use them. I know they exist and I know the difference using them can make though so I am NOT here complaining about a fictional imbalance. Because I know my lack of in-game performance is due to ME .... not the game. 

 
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There is an unbalance in the game. There is no denying it. 

There is an unbalance between people who have time and, more importantly, good groups to run with to play incursions over and over and run the top tier of the DZ to get the best loot.

The good groups thing is the big difference in my opinion. 

Yes, I know people will say to find good groups here or look for a clan. It's not always that easy to find people and coordinate schedules though.

They could go a long way towards fixing this with going back to the original path they were on with crafting. When the game first launched, crafting was a way to get the top tier gear in the game. That is no longer the case. There are very few 204 blueprints for guns and none for 240 gear set items. 

If they made those available, even those players who do not have the best groups to play with would have the ability to grind the materials necessary to get that stuff.

I really think that would help to make the player base as a whole happier.
Players don't have to go into a PVP area to get 240 gear pieces. That is what they created the HVT targets for. 

You can still craft PLENTY of 214 gear set pieces and depending on the roll those can be as good if not better then those that MAY drop in the DZ. 

 
But ... every MMO has that imbalance doesn't it? Take the really huge MMO's for example such as WoW ... there are the players who spend 100's of hours, repeat raids almost every day, repeat Instances over and over again ... they have the BEST gear, they have the BEST combinations of skills, they have the BEST knowledge of the game Meta and they have set up their characters to the BEST Min-Max possible. 

Then there are those who can only play 6 hours a week or less... they maybe manage two Instances a week, hardly ever participate in raids... they have some good gear but they'd never manage to last more than a few seconds against the highest level players even though they are the same character level. 

Is this the games fault? Do WoW players complain the game is broken in the same way Division players seem to? Or .... is this a lack of knowledge about how the game runs or what the game needs for highest level gameplay. 

Would you expect to immediately blitz through LoL then complete in E-sport tournaments? 

Players are making the MISTAKE of thinking that just because you are level 30 and you have a high average Gear Score that .. suddenly you'll be as invincible as that player who 1) runs with a regular crew, 2) spends hours min-maxing and studying the game meta. 

So far, in my opinion, the imbalance is between the players who know what this game is actually about and those who think its pretty much just another console shooter with some minor RPG elements. It isn't.... the RPG side is hugely deep and complex and I will counter that it not just about the best loot....its equally about how you spend the time balancing your character build, spending time actually not doing missions but in the character skills screen moving stuff about.


I agree. You take any MMO out there, WoW, Elder Scrolls, GW2, etc. and there is an imbalance in the player population. No doubt about it. But even in those games, you can get a lot of the top tier gear through crafting. Well, I don't know about GW2, actually. Never touched it. For some reason, the developers for The Division, just a few weeks after release, decided to nerf crafting down to something almost useless.

There is always going to be an unbalance, and I agree that The Division seems to have more whiny belly-achers than any other game I have played. I think giving some more viable options through crafting would help some players to enjoy the game more. Those people are still going to have to spend hours playing because crafting materials take time to accumulate. With gear set pieces costing 22 fabric (or whatever it is), it is not like players are going to be able to roll top tier gear in a few days. 

I think it would give players who don't have a great team to consistently play with some hope that they can outfit their character to be at least competitive down the road. A lot of the frustration from those players comes from the fact that they feel they have no chance to gear out their character like the top players, ever. Yet, they are forced to compete against them if they want to play in the DZ.

Personally, I don't give a shit. I think the game is fun. The only change I would like to see is nerfing the XP loss for dying in the DZ. I think it takes a lot of the fun out of the PVP, and discourages more of it from happening. Even if I do not go rogue and just hunt rogues, if I get 5 kills and 2 deaths, those 2 deaths are probably going to result in a greater XP loss than my 5 kills. Or I might break even. That is dumb.

 
The only change I would like to see is nerfing the XP loss for dying in the DZ. I think it takes a lot of the fun out of the PVP, and discourages more of it from happening.
Agreed, I think the fact this game is LITERALLY only a few months old and needs tweaking still should be a given for any title.

No plan (game) survives contact with the enemy (players).

Adjustments need to be made and frankly I feel the majority of those complaining have got this title expecting something utterly different from what they believed and refuse to accept this isn’t how the game is.

 
But even in those games, you can get a lot of the top tier gear through crafting.
Ahhh...but you can still get high level gear from drops outside the DZ in this game...but its rare. From my knowledge of WoW for example drops for high level patterns are rare and the most assured way to get to the top is grinding the right Instances. Crafting is a 2nd class method.

 
OP: I'm not touching your DZ argument other than to say I think you are over-reacting. I understand you are a bit frustrated so I'm going to point you to a very useful video I found that might help you get your gear up to speed: 



 
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