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Builds/Classes Breakdown with Skills, Talents, Perks

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snappingpuddle6

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Hey guys I have spent some time doing some breakdowns of different builds if you want to test some out in the beta. I have also made a Skills, Talents and Perks breakdown that ChewyOnionz shared if you need to see what each of them do. I have updated both of these as much as i currently can with the info i have found. Feel free to use these to create your own Builds/Classes especially for those lucky enough to play the Beta. Focus on those missions to unlock those specific Skills and Talents you need to help rebuild New York Agents!!! 

I am also attaching the Word documents for you to review as well if you need to see it in its original form or to see the updated breakdown of the Skills, Talents and Perks!!! Let me know if you have any awesome loadouts too.

[SIZE=20pt]Division – Different Character Build Progressions[/SIZE]​

[SIZE=12pt](Unlock order per Build)[/SIZE]​

Skills/Skill Related (2 Regular Slots, 1 Superior Slot)


Talents (4 Slots available)


Perks All On Passively


[SIZE=24pt]Medic Category Only[/SIZE]


[SIZE=16pt]Straight Healer[/SIZE]



Gun Type: Assault and LMG



Skills/Skill Related (2 Regular Slots, 1 Superior Slot)



1.[SIZE=7pt]       [/SIZE]First Aid – Clinic (RB)

a.[SIZE=7pt]       [/SIZE]Medkits

2.[SIZE=7pt]       [/SIZE]Support Station - Virus Lab (LB)

a.[SIZE=7pt]       [/SIZE]Protective Measures

3.[SIZE=7pt]       [/SIZE]Recovery Link – Disaster Aid (LB,RB)

a.[SIZE=7pt]       [/SIZE]Canned Food, Supplier

4.[SIZE=7pt]       [/SIZE]Skill Upgrade- First Aid Mod – Intensive Care

a.[SIZE=7pt]       [/SIZE]Defib, Overdose, Booster Shot (Overdose)

b.[SIZE=7pt]      [/SIZE]Medkit

5.[SIZE=7pt]       [/SIZE]Skill Upgrade – Support Station Mod- Hazmat Unit

a.[SIZE=7pt]       [/SIZE]Life Support, Immunizer, Ammo Cache (Life Support)

b.[SIZE=7pt]      [/SIZE]Protective Measures

Talents (4 Slots available)





6.[SIZE=7pt]       [/SIZE]Adrenaline – Decontamination

a.[SIZE=7pt]       [/SIZE]Hazardous Materials

7.[SIZE=7pt]       [/SIZE]Combat Medic- Pediatric Care

a.[SIZE=7pt]       [/SIZE]Medkit

8.[SIZE=7pt]       [/SIZE]Critical Save – Counseling

a.[SIZE=7pt]       [/SIZE]Credit

9.[SIZE=7pt]       [/SIZE]Battle Buddy – Pharmacy

a.[SIZE=7pt]       [/SIZE]Rigger, Protective Measure

Perks (Passively all On)



Already Unlocked from Skills



1.[SIZE=7pt]       [/SIZE]Medkits – Clinic

2.[SIZE=7pt]       [/SIZE]Protective Measures – Virus Lab

3.[SIZE=7pt]       [/SIZE]Canned Food – Disaster Aid

4.[SIZE=7pt]       [/SIZE]Supplier – Disaster Aid

5.[SIZE=7pt]       [/SIZE]Medkits – Intensive Care

6.[SIZE=7pt]       [/SIZE]Protective Measures – Hazmat

Already Unlocked from Talents



7.[SIZE=7pt]       [/SIZE]Hazardous Materials – Decontamination

8.[SIZE=7pt]       [/SIZE]Medkit – Pediatric Care

9.[SIZE=7pt]       [/SIZE]Credit – Counseling

10.[SIZE=7pt]   [/SIZE]Rigger – Pharmacy

11.[SIZE=7pt]   [/SIZE]Protective Measures - Pharmacy

Next Unlock Progression



12.[SIZE=7pt]   [/SIZE]Contamination Intel – Quarantine

13.[SIZE=7pt]   [/SIZE]Talents – BUILD ALL UPGRADES

[SIZE=24pt]Tech Category Only[/SIZE]


[SIZE=16pt]Tech Mech[/SIZE]



Gun Type: SMG, LMG

Skills/Skill Related (2 Regular Slots, 1 Superior Slot)



1.[SIZE=7pt]       [/SIZE]Turret – Control Room (RB)

a.[SIZE=7pt]       [/SIZE]Inventory

2.[SIZE=7pt]       [/SIZE]Seeker Mine - Communications (LB)

a.[SIZE=7pt]       [/SIZE]Hazardous Materials

3.[SIZE=7pt]       [/SIZE]Tactical Link– Division Tech (LB,RB)

a.[SIZE=7pt]       [/SIZE]Division Tech Materials, Engineer

4.[SIZE=7pt]       [/SIZE]Skill Upgrade- ? (Turret) – Field Engineering or Generators??

5.[SIZE=7pt]       [/SIZE]Skill Upgrade –? (Seeker Mine) Field Engineering or Generators??

Talents (4 Slots available)





6.[SIZE=7pt]       [/SIZE]Police Up - SatComms

a.[SIZE=7pt]       [/SIZE]Resource Assessment

7.[SIZE=7pt]       [/SIZE]Tactical Advance – Central Heating

a.[SIZE=7pt]       [/SIZE]Energy Bar

8.[SIZE=7pt]       [/SIZE]Tech Support - Recalibration

a.[SIZE=7pt]       [/SIZE]Stat Switch

9.[SIZE=7pt]       [/SIZE]Death by Proxy – Recharge Center

a.[SIZE=7pt]       [/SIZE]Dark Zone Funds

Perks (Passively all On)



Already Unlocked from Skills



1.[SIZE=7pt]       [/SIZE]Inventory – Control Room

2.[SIZE=7pt]       [/SIZE]Hazardous Materials - Communications

3.[SIZE=7pt]       [/SIZE]Division Tech Materials – Division Tech

4.[SIZE=7pt]       [/SIZE]Engineer – Division Tech

5.[SIZE=7pt]       [/SIZE]Craftsman – Field Engineering

6.[SIZE=7pt]       [/SIZE]Soda – Generators

Already Unlocked from Talents



7.[SIZE=7pt]       [/SIZE]Energy Bar – Central heating

8.[SIZE=7pt]       [/SIZE]Resource Assessment – SatComms

9.[SIZE=7pt]       [/SIZE]Stat Switch - Recalibration

10.[SIZE=7pt]   [/SIZE]Dark Zone Funds – Recharge Center

Next Unlock Progression



11.[SIZE=7pt]   [/SIZE]Water – Water Purification

12.[SIZE=7pt]   [/SIZE]Stash – BUILD ALL UPGRADES



 

[SIZE=24pt]Security Category Only[/SIZE]


[SIZE=16pt]Shield Tank[/SIZE]



Gun Type: Shotty, SMG

Skills/Skill Related (2 Regular Slots, 1 Superior Slot)



1.[SIZE=7pt]       [/SIZE]Ballistic Shield– Auto Unlock (RB)

2.[SIZE=7pt]       [/SIZE]Mobile Cover - Armory (LB)

a.[SIZE=7pt]       [/SIZE]Grenades, Advanced Weaponry

3.[SIZE=7pt]       [/SIZE]Survivor Link - Barracks (LB,RB)

a.[SIZE=7pt]       [/SIZE]Combat Veteran

4.[SIZE=7pt]       [/SIZE]Skill Upgrade- ? (Ballistic Shield) – Gunsmith, Supply Line, Dark Zone Ops??

5.[SIZE=7pt]       [/SIZE]Skill Upgrade –? (Mobile Cover) Gunsmith, Supply Line, Dark Zone Ops??

Talents (4 Slots available)



6.[SIZE=7pt]       [/SIZE]On the Move – Procurement Team

a.[SIZE=7pt]       [/SIZE]Scavenger

7.[SIZE=7pt]       [/SIZE]Precision – Guard Post

a.[SIZE=7pt]       [/SIZE]Incendiary Bullets, Special Ammo

8.[SIZE=7pt]       [/SIZE]Stopping Power – Shooting Range

a.[SIZE=7pt]       [/SIZE]Shooting Range

9.[SIZE=7pt]       [/SIZE]Repo Reaper – Canine Unit

a.[SIZE=7pt]       [/SIZE]Intel Discovery

Perks (Passively all On)



Already Unlocked from Skills



1.[SIZE=7pt]       [/SIZE]Grenades– Armory

2.[SIZE=7pt]       [/SIZE]Advanced Weaponry  - Armory

3.[SIZE=7pt]       [/SIZE]Combat Veteran - Barracks

4.[SIZE=7pt]       [/SIZE]Explosive Bullet – Gunsmith ?

5.[SIZE=7pt]       [/SIZE]Gunsmith – Gunsmith?

6.[SIZE=7pt]       [/SIZE]Clothes Vendor – Supply Line ?

7.[SIZE=7pt]       [/SIZE]Black Market Vendor – Dark Zone Ops?

8.[SIZE=7pt]       [/SIZE]Hazardous Materials – Dark Zone Ops?

Already Unlocked from Talents



9.[SIZE=7pt]       [/SIZE]Scavenger– Procurement team

10.[SIZE=7pt]   [/SIZE]Incendiary Bullets – Guard Post

11.[SIZE=7pt]   [/SIZE]Special Ammo – Guard Post

12.[SIZE=7pt]   [/SIZE]Shooting Range - Shooting Range

13.[SIZE=7pt]   [/SIZE]Intel Discovery – Canine Unit

Next Unlock Progression



14.[SIZE=7pt]   [/SIZE]Experienced Agent - Situation Room

15.[SIZE=7pt]   [/SIZE]Collector – BUILD ALL UPGRADES

[SIZE=24pt]Variety[/SIZE]


Medic Recon (MR) (Back)



Gun Type: DMR/Sniper, LMG



Skill: First Aid (LB), Pulse (RB), Recovery Link (LB&RB)



Skill Mod: Defibrillator, Recon Pack

                Talent (one is none, Combat medic, Adrenaline? Stopping Power or Repo Reaper)

                Perk Top 10 – Medkits, Protective Measure, Medkits, Protective Measures, Medkits, Credit?, Inventory? Experienced Agent, Combat Vet, Shooting range

Recon Mech (RM) (Mid/Back)



Gun Type: DMR, SMG



Skill: Seeker Mine (LB), Pulse (RB), Tactical Link (LB&RB)



Skill Mod: Cluster, Tactical Scanner



Talent: One Is None, Police Up, Precision, Stopping Power

Perk Top 10 Inventory, Stash, Experienced Agent, Combat Vet,

Riot Control (RC) (Front)

Gun Type: Shotty, SMG



Skill: Ballistic Shield (LB), Turret (RB), Survivor Link (LB&RB)



Skill Mod: ?, Dragonbreath



Talent: Police Up, On the Move, Tech Support,  Repo Reaper or Shock and Awe?

Assault Medic (AC) (Mid)



Gun Type: Assault, SMG

Skill: First Aid (LB), Pulse (RB), Tactical Link (LB&RB)



Skill Mod: Booster Shot, Tactical Scanner



Talent: Combat Medic, Adrenaline, Precision, Repo Reaper

Damage Distance Keeper (DDK) (Mid/Back)



Gun Type: LMG, DMR

Skill: Seeker Mine (LB), Turret (RB), Tactical Link (LB&RB)



Skill Mod: Cluster, ?



Talent: Police Up, Tech Support, Precision, One Is None



 

Cover to Cover (C2C) (Front/Mid)



Gun Type: SMG, Assualt

Skill: Smart Cover (LB), Mobile Cover (RB), Survivor Link (LB&RB)



Skill Mod: ?, ?



Talent: Tactical Advance, Evasive Action, Steady Hands, Shock and Awe?

 

Tank Healing Station (THS) (Front/Mid)



Gun Type: SMG, Assualt

Skill: Ballistic Shield (LB), Support Station (RB), Recovery Link (LB&RB)



Skill Mod: ?, Ammo Cache



Talent: Triage, Combat Medic, Battle Buddy, Repo Reaper

Perk Top 10



 

Everything Goes Boom (EGB) (Mid)



Gun Type: Assault, Shotgun

Skill: Sticky Bomb (LB), Seeker Mine (RB), Tactical Link (LB&RB)



Skill Mod: ?, Airburst



Talent: Demolitions Expert, Police Up, Chain Reaction, Evasive Action

Perk Top 10

Hit, Heal Launchers (HHL) (Mid)



Gun Type: Assault, LMG

Skill: Sticky Bomb (LB), First Aid (RB), Recovery Link (LB&RB)



Skill Mod: ?, Overdose



Talent: Triage, Combat Medic, Battle Buddy, Chain Reaction

Perk Top 10

Spot & Spray (S&S) (Front/Mid)



Gun Type: LMG, SMG



Skill: Turret (LB), Pulse (RB), Tactical Link (LB&RB)



Skill Mod: ?, Tactical Scanner

Talent: Police Up, Tech Support, Precision, Stopping Power

Perk Top 10

Name



Gun Type:



Skill:  (LB),  (RB),  (LB&RB)



Skill Mod:



Talent:

Perk Top 10

View attachment The Division Wing Upgrades, Skills, Talents, Perks.docx

View attachment The Division Different Character Builds.docx

 
Also if anyone has info on the Skill Upgrades to the ones i am missing let me know what they are and their descriptions. Then ill update this and the Skills, Talents and Perks info as well. I am currently missing the Sticky Bomb, 1st Turret one (found the other 2), Ballistic Shield, Smart Cover and Mobile Cover. If not i have every other one. Also if you have info on costs of the unlocks for Tech and Security let me know and which parts help to unlock those upgraded skills. Trying to make as complete breakdown of the Skills, Talents and Perks as i can!!!

 
I like the assault medic class, that's what I'm usually going for in games (when possible). Why have you chosen to go with the Tactical Link? And what is the best stats to go for? High ele for low skill cds?

 
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