snappingpuddle6
New member
Hey guys I have spent some time doing some breakdowns of different builds if you want to test some out in the beta. I have also made a Skills, Talents and Perks breakdown that ChewyOnionz shared if you need to see what each of them do. I have updated both of these as much as i currently can with the info i have found. Feel free to use these to create your own Builds/Classes especially for those lucky enough to play the Beta. Focus on those missions to unlock those specific Skills and Talents you need to help rebuild New York Agents!!!
I am also attaching the Word documents for you to review as well if you need to see it in its original form or to see the updated breakdown of the Skills, Talents and Perks!!! Let me know if you have any awesome loadouts too.
[SIZE=16pt]Straight Healer[/SIZE]
Gun Type: Assault and LMG
Skills/Skill Related (2 Regular Slots, 1 Superior Slot)
1.[SIZE=7pt] [/SIZE]First Aid – Clinic (RB)
a.[SIZE=7pt] [/SIZE]Medkits
2.[SIZE=7pt] [/SIZE]Support Station - Virus Lab (LB)
a.[SIZE=7pt] [/SIZE]Protective Measures
3.[SIZE=7pt] [/SIZE]Recovery Link – Disaster Aid (LB,RB)
a.[SIZE=7pt] [/SIZE]Canned Food, Supplier
4.[SIZE=7pt] [/SIZE]Skill Upgrade- First Aid Mod – Intensive Care
a.[SIZE=7pt] [/SIZE]Defib, Overdose, Booster Shot (Overdose)
b.[SIZE=7pt] [/SIZE]Medkit
5.[SIZE=7pt] [/SIZE]Skill Upgrade – Support Station Mod- Hazmat Unit
a.[SIZE=7pt] [/SIZE]Life Support, Immunizer, Ammo Cache (Life Support)
b.[SIZE=7pt] [/SIZE]Protective Measures
Talents (4 Slots available)
6.[SIZE=7pt] [/SIZE]Adrenaline – Decontamination
a.[SIZE=7pt] [/SIZE]Hazardous Materials
7.[SIZE=7pt] [/SIZE]Combat Medic- Pediatric Care
a.[SIZE=7pt] [/SIZE]Medkit
8.[SIZE=7pt] [/SIZE]Critical Save – Counseling
a.[SIZE=7pt] [/SIZE]Credit
9.[SIZE=7pt] [/SIZE]Battle Buddy – Pharmacy
a.[SIZE=7pt] [/SIZE]Rigger, Protective Measure
Perks (Passively all On)
Already Unlocked from Skills
1.[SIZE=7pt] [/SIZE]Medkits – Clinic
2.[SIZE=7pt] [/SIZE]Protective Measures – Virus Lab
3.[SIZE=7pt] [/SIZE]Canned Food – Disaster Aid
4.[SIZE=7pt] [/SIZE]Supplier – Disaster Aid
5.[SIZE=7pt] [/SIZE]Medkits – Intensive Care
6.[SIZE=7pt] [/SIZE]Protective Measures – Hazmat
Already Unlocked from Talents
7.[SIZE=7pt] [/SIZE]Hazardous Materials – Decontamination
8.[SIZE=7pt] [/SIZE]Medkit – Pediatric Care
9.[SIZE=7pt] [/SIZE]Credit – Counseling
10.[SIZE=7pt] [/SIZE]Rigger – Pharmacy
11.[SIZE=7pt] [/SIZE]Protective Measures - Pharmacy
Next Unlock Progression
12.[SIZE=7pt] [/SIZE]Contamination Intel – Quarantine
13.[SIZE=7pt] [/SIZE]Talents – BUILD ALL UPGRADES
[SIZE=16pt]Tech Mech[/SIZE]
Gun Type: SMG, LMG
Skills/Skill Related (2 Regular Slots, 1 Superior Slot)
1.[SIZE=7pt] [/SIZE]Turret – Control Room (RB)
a.[SIZE=7pt] [/SIZE]Inventory
2.[SIZE=7pt] [/SIZE]Seeker Mine - Communications (LB)
a.[SIZE=7pt] [/SIZE]Hazardous Materials
3.[SIZE=7pt] [/SIZE]Tactical Link– Division Tech (LB,RB)
a.[SIZE=7pt] [/SIZE]Division Tech Materials, Engineer
4.[SIZE=7pt] [/SIZE]Skill Upgrade- ? (Turret) – Field Engineering or Generators??
5.[SIZE=7pt] [/SIZE]Skill Upgrade –? (Seeker Mine) Field Engineering or Generators??
Talents (4 Slots available)
6.[SIZE=7pt] [/SIZE]Police Up - SatComms
a.[SIZE=7pt] [/SIZE]Resource Assessment
7.[SIZE=7pt] [/SIZE]Tactical Advance – Central Heating
a.[SIZE=7pt] [/SIZE]Energy Bar
8.[SIZE=7pt] [/SIZE]Tech Support - Recalibration
a.[SIZE=7pt] [/SIZE]Stat Switch
9.[SIZE=7pt] [/SIZE]Death by Proxy – Recharge Center
a.[SIZE=7pt] [/SIZE]Dark Zone Funds
Perks (Passively all On)
Already Unlocked from Skills
1.[SIZE=7pt] [/SIZE]Inventory – Control Room
2.[SIZE=7pt] [/SIZE]Hazardous Materials - Communications
3.[SIZE=7pt] [/SIZE]Division Tech Materials – Division Tech
4.[SIZE=7pt] [/SIZE]Engineer – Division Tech
5.[SIZE=7pt] [/SIZE]Craftsman – Field Engineering
6.[SIZE=7pt] [/SIZE]Soda – Generators
Already Unlocked from Talents
7.[SIZE=7pt] [/SIZE]Energy Bar – Central heating
8.[SIZE=7pt] [/SIZE]Resource Assessment – SatComms
9.[SIZE=7pt] [/SIZE]Stat Switch - Recalibration
10.[SIZE=7pt] [/SIZE]Dark Zone Funds – Recharge Center
Next Unlock Progression
11.[SIZE=7pt] [/SIZE]Water – Water Purification
12.[SIZE=7pt] [/SIZE]Stash – BUILD ALL UPGRADES
[SIZE=16pt]Shield Tank[/SIZE]
Gun Type: Shotty, SMG
Skills/Skill Related (2 Regular Slots, 1 Superior Slot)
1.[SIZE=7pt] [/SIZE]Ballistic Shield– Auto Unlock (RB)
2.[SIZE=7pt] [/SIZE]Mobile Cover - Armory (LB)
a.[SIZE=7pt] [/SIZE]Grenades, Advanced Weaponry
3.[SIZE=7pt] [/SIZE]Survivor Link - Barracks (LB,RB)
a.[SIZE=7pt] [/SIZE]Combat Veteran
4.[SIZE=7pt] [/SIZE]Skill Upgrade- ? (Ballistic Shield) – Gunsmith, Supply Line, Dark Zone Ops??
5.[SIZE=7pt] [/SIZE]Skill Upgrade –? (Mobile Cover) Gunsmith, Supply Line, Dark Zone Ops??
Talents (4 Slots available)
6.[SIZE=7pt] [/SIZE]On the Move – Procurement Team
a.[SIZE=7pt] [/SIZE]Scavenger
7.[SIZE=7pt] [/SIZE]Precision – Guard Post
a.[SIZE=7pt] [/SIZE]Incendiary Bullets, Special Ammo
8.[SIZE=7pt] [/SIZE]Stopping Power – Shooting Range
a.[SIZE=7pt] [/SIZE]Shooting Range
9.[SIZE=7pt] [/SIZE]Repo Reaper – Canine Unit
a.[SIZE=7pt] [/SIZE]Intel Discovery
Perks (Passively all On)
Already Unlocked from Skills
1.[SIZE=7pt] [/SIZE]Grenades– Armory
2.[SIZE=7pt] [/SIZE]Advanced Weaponry - Armory
3.[SIZE=7pt] [/SIZE]Combat Veteran - Barracks
4.[SIZE=7pt] [/SIZE]Explosive Bullet – Gunsmith ?
5.[SIZE=7pt] [/SIZE]Gunsmith – Gunsmith?
6.[SIZE=7pt] [/SIZE]Clothes Vendor – Supply Line ?
7.[SIZE=7pt] [/SIZE]Black Market Vendor – Dark Zone Ops?
8.[SIZE=7pt] [/SIZE]Hazardous Materials – Dark Zone Ops?
Already Unlocked from Talents
9.[SIZE=7pt] [/SIZE]Scavenger– Procurement team
10.[SIZE=7pt] [/SIZE]Incendiary Bullets – Guard Post
11.[SIZE=7pt] [/SIZE]Special Ammo – Guard Post
12.[SIZE=7pt] [/SIZE]Shooting Range - Shooting Range
13.[SIZE=7pt] [/SIZE]Intel Discovery – Canine Unit
Next Unlock Progression
14.[SIZE=7pt] [/SIZE]Experienced Agent - Situation Room
15.[SIZE=7pt] [/SIZE]Collector – BUILD ALL UPGRADES
Medic Recon (MR) (Back)
Gun Type: DMR/Sniper, LMG
Skill: First Aid (LB), Pulse (RB), Recovery Link (LB&RB)
Skill Mod: Defibrillator, Recon Pack
Talent (one is none, Combat medic, Adrenaline? Stopping Power or Repo Reaper)
Perk Top 10 – Medkits, Protective Measure, Medkits, Protective Measures, Medkits, Credit?, Inventory? Experienced Agent, Combat Vet, Shooting range
Recon Mech (RM) (Mid/Back)
Gun Type: DMR, SMG
Skill: Seeker Mine (LB), Pulse (RB), Tactical Link (LB&RB)
Skill Mod: Cluster, Tactical Scanner
Talent: One Is None, Police Up, Precision, Stopping Power
Perk Top 10 Inventory, Stash, Experienced Agent, Combat Vet,
Riot Control (RC) (Front)
Gun Type: Shotty, SMG
Skill: Ballistic Shield (LB), Turret (RB), Survivor Link (LB&RB)
Skill Mod: ?, Dragonbreath
Talent: Police Up, On the Move, Tech Support, Repo Reaper or Shock and Awe?
Assault Medic (AC) (Mid)
Gun Type: Assault, SMG
Skill: First Aid (LB), Pulse (RB), Tactical Link (LB&RB)
Skill Mod: Booster Shot, Tactical Scanner
Talent: Combat Medic, Adrenaline, Precision, Repo Reaper
Damage Distance Keeper (DDK) (Mid/Back)
Gun Type: LMG, DMR
Skill: Seeker Mine (LB), Turret (RB), Tactical Link (LB&RB)
Skill Mod: Cluster, ?
Talent: Police Up, Tech Support, Precision, One Is None
Cover to Cover (C2C) (Front/Mid)
Gun Type: SMG, Assualt
Skill: Smart Cover (LB), Mobile Cover (RB), Survivor Link (LB&RB)
Skill Mod: ?, ?
Talent: Tactical Advance, Evasive Action, Steady Hands, Shock and Awe?
Tank Healing Station (THS) (Front/Mid)
Gun Type: SMG, Assualt
Skill: Ballistic Shield (LB), Support Station (RB), Recovery Link (LB&RB)
Skill Mod: ?, Ammo Cache
Talent: Triage, Combat Medic, Battle Buddy, Repo Reaper
Perk Top 10
Everything Goes Boom (EGB) (Mid)
Gun Type: Assault, Shotgun
Skill: Sticky Bomb (LB), Seeker Mine (RB), Tactical Link (LB&RB)
Skill Mod: ?, Airburst
Talent: Demolitions Expert, Police Up, Chain Reaction, Evasive Action
Perk Top 10
Hit, Heal Launchers (HHL) (Mid)
Gun Type: Assault, LMG
Skill: Sticky Bomb (LB), First Aid (RB), Recovery Link (LB&RB)
Skill Mod: ?, Overdose
Talent: Triage, Combat Medic, Battle Buddy, Chain Reaction
Perk Top 10
Spot & Spray (S&S) (Front/Mid)
Gun Type: LMG, SMG
Skill: Turret (LB), Pulse (RB), Tactical Link (LB&RB)
Skill Mod: ?, Tactical Scanner
Talent: Police Up, Tech Support, Precision, Stopping Power
Perk Top 10
Name
Gun Type:
Skill: (LB), (RB), (LB&RB)
Skill Mod:
Talent:
Perk Top 10
View attachment The Division Wing Upgrades, Skills, Talents, Perks.docx
View attachment The Division Different Character Builds.docx
I am also attaching the Word documents for you to review as well if you need to see it in its original form or to see the updated breakdown of the Skills, Talents and Perks!!! Let me know if you have any awesome loadouts too.
[SIZE=20pt]Division – Different Character Build Progressions[/SIZE]
[SIZE=12pt](Unlock order per Build)[/SIZE]
Skills/Skill Related (2 Regular Slots, 1 Superior Slot)
Talents (4 Slots available)
Perks All On Passively
[SIZE=24pt]Medic Category Only[/SIZE]
[SIZE=16pt]Straight Healer[/SIZE]
Gun Type: Assault and LMG
Skills/Skill Related (2 Regular Slots, 1 Superior Slot)
1.[SIZE=7pt] [/SIZE]First Aid – Clinic (RB)
a.[SIZE=7pt] [/SIZE]Medkits
2.[SIZE=7pt] [/SIZE]Support Station - Virus Lab (LB)
a.[SIZE=7pt] [/SIZE]Protective Measures
3.[SIZE=7pt] [/SIZE]Recovery Link – Disaster Aid (LB,RB)
a.[SIZE=7pt] [/SIZE]Canned Food, Supplier
4.[SIZE=7pt] [/SIZE]Skill Upgrade- First Aid Mod – Intensive Care
a.[SIZE=7pt] [/SIZE]Defib, Overdose, Booster Shot (Overdose)
b.[SIZE=7pt] [/SIZE]Medkit
5.[SIZE=7pt] [/SIZE]Skill Upgrade – Support Station Mod- Hazmat Unit
a.[SIZE=7pt] [/SIZE]Life Support, Immunizer, Ammo Cache (Life Support)
b.[SIZE=7pt] [/SIZE]Protective Measures
Talents (4 Slots available)
6.[SIZE=7pt] [/SIZE]Adrenaline – Decontamination
a.[SIZE=7pt] [/SIZE]Hazardous Materials
7.[SIZE=7pt] [/SIZE]Combat Medic- Pediatric Care
a.[SIZE=7pt] [/SIZE]Medkit
8.[SIZE=7pt] [/SIZE]Critical Save – Counseling
a.[SIZE=7pt] [/SIZE]Credit
9.[SIZE=7pt] [/SIZE]Battle Buddy – Pharmacy
a.[SIZE=7pt] [/SIZE]Rigger, Protective Measure
Perks (Passively all On)
Already Unlocked from Skills
1.[SIZE=7pt] [/SIZE]Medkits – Clinic
2.[SIZE=7pt] [/SIZE]Protective Measures – Virus Lab
3.[SIZE=7pt] [/SIZE]Canned Food – Disaster Aid
4.[SIZE=7pt] [/SIZE]Supplier – Disaster Aid
5.[SIZE=7pt] [/SIZE]Medkits – Intensive Care
6.[SIZE=7pt] [/SIZE]Protective Measures – Hazmat
Already Unlocked from Talents
7.[SIZE=7pt] [/SIZE]Hazardous Materials – Decontamination
8.[SIZE=7pt] [/SIZE]Medkit – Pediatric Care
9.[SIZE=7pt] [/SIZE]Credit – Counseling
10.[SIZE=7pt] [/SIZE]Rigger – Pharmacy
11.[SIZE=7pt] [/SIZE]Protective Measures - Pharmacy
Next Unlock Progression
12.[SIZE=7pt] [/SIZE]Contamination Intel – Quarantine
13.[SIZE=7pt] [/SIZE]Talents – BUILD ALL UPGRADES
[SIZE=24pt]Tech Category Only[/SIZE]
[SIZE=16pt]Tech Mech[/SIZE]
Gun Type: SMG, LMG
Skills/Skill Related (2 Regular Slots, 1 Superior Slot)
1.[SIZE=7pt] [/SIZE]Turret – Control Room (RB)
a.[SIZE=7pt] [/SIZE]Inventory
2.[SIZE=7pt] [/SIZE]Seeker Mine - Communications (LB)
a.[SIZE=7pt] [/SIZE]Hazardous Materials
3.[SIZE=7pt] [/SIZE]Tactical Link– Division Tech (LB,RB)
a.[SIZE=7pt] [/SIZE]Division Tech Materials, Engineer
4.[SIZE=7pt] [/SIZE]Skill Upgrade- ? (Turret) – Field Engineering or Generators??
5.[SIZE=7pt] [/SIZE]Skill Upgrade –? (Seeker Mine) Field Engineering or Generators??
Talents (4 Slots available)
6.[SIZE=7pt] [/SIZE]Police Up - SatComms
a.[SIZE=7pt] [/SIZE]Resource Assessment
7.[SIZE=7pt] [/SIZE]Tactical Advance – Central Heating
a.[SIZE=7pt] [/SIZE]Energy Bar
8.[SIZE=7pt] [/SIZE]Tech Support - Recalibration
a.[SIZE=7pt] [/SIZE]Stat Switch
9.[SIZE=7pt] [/SIZE]Death by Proxy – Recharge Center
a.[SIZE=7pt] [/SIZE]Dark Zone Funds
Perks (Passively all On)
Already Unlocked from Skills
1.[SIZE=7pt] [/SIZE]Inventory – Control Room
2.[SIZE=7pt] [/SIZE]Hazardous Materials - Communications
3.[SIZE=7pt] [/SIZE]Division Tech Materials – Division Tech
4.[SIZE=7pt] [/SIZE]Engineer – Division Tech
5.[SIZE=7pt] [/SIZE]Craftsman – Field Engineering
6.[SIZE=7pt] [/SIZE]Soda – Generators
Already Unlocked from Talents
7.[SIZE=7pt] [/SIZE]Energy Bar – Central heating
8.[SIZE=7pt] [/SIZE]Resource Assessment – SatComms
9.[SIZE=7pt] [/SIZE]Stat Switch - Recalibration
10.[SIZE=7pt] [/SIZE]Dark Zone Funds – Recharge Center
Next Unlock Progression
11.[SIZE=7pt] [/SIZE]Water – Water Purification
12.[SIZE=7pt] [/SIZE]Stash – BUILD ALL UPGRADES
[SIZE=24pt]Security Category Only[/SIZE]
[SIZE=16pt]Shield Tank[/SIZE]
Gun Type: Shotty, SMG
Skills/Skill Related (2 Regular Slots, 1 Superior Slot)
1.[SIZE=7pt] [/SIZE]Ballistic Shield– Auto Unlock (RB)
2.[SIZE=7pt] [/SIZE]Mobile Cover - Armory (LB)
a.[SIZE=7pt] [/SIZE]Grenades, Advanced Weaponry
3.[SIZE=7pt] [/SIZE]Survivor Link - Barracks (LB,RB)
a.[SIZE=7pt] [/SIZE]Combat Veteran
4.[SIZE=7pt] [/SIZE]Skill Upgrade- ? (Ballistic Shield) – Gunsmith, Supply Line, Dark Zone Ops??
5.[SIZE=7pt] [/SIZE]Skill Upgrade –? (Mobile Cover) Gunsmith, Supply Line, Dark Zone Ops??
Talents (4 Slots available)
6.[SIZE=7pt] [/SIZE]On the Move – Procurement Team
a.[SIZE=7pt] [/SIZE]Scavenger
7.[SIZE=7pt] [/SIZE]Precision – Guard Post
a.[SIZE=7pt] [/SIZE]Incendiary Bullets, Special Ammo
8.[SIZE=7pt] [/SIZE]Stopping Power – Shooting Range
a.[SIZE=7pt] [/SIZE]Shooting Range
9.[SIZE=7pt] [/SIZE]Repo Reaper – Canine Unit
a.[SIZE=7pt] [/SIZE]Intel Discovery
Perks (Passively all On)
Already Unlocked from Skills
1.[SIZE=7pt] [/SIZE]Grenades– Armory
2.[SIZE=7pt] [/SIZE]Advanced Weaponry - Armory
3.[SIZE=7pt] [/SIZE]Combat Veteran - Barracks
4.[SIZE=7pt] [/SIZE]Explosive Bullet – Gunsmith ?
5.[SIZE=7pt] [/SIZE]Gunsmith – Gunsmith?
6.[SIZE=7pt] [/SIZE]Clothes Vendor – Supply Line ?
7.[SIZE=7pt] [/SIZE]Black Market Vendor – Dark Zone Ops?
8.[SIZE=7pt] [/SIZE]Hazardous Materials – Dark Zone Ops?
Already Unlocked from Talents
9.[SIZE=7pt] [/SIZE]Scavenger– Procurement team
10.[SIZE=7pt] [/SIZE]Incendiary Bullets – Guard Post
11.[SIZE=7pt] [/SIZE]Special Ammo – Guard Post
12.[SIZE=7pt] [/SIZE]Shooting Range - Shooting Range
13.[SIZE=7pt] [/SIZE]Intel Discovery – Canine Unit
Next Unlock Progression
14.[SIZE=7pt] [/SIZE]Experienced Agent - Situation Room
15.[SIZE=7pt] [/SIZE]Collector – BUILD ALL UPGRADES
[SIZE=24pt]Variety[/SIZE]
Medic Recon (MR) (Back)
Gun Type: DMR/Sniper, LMG
Skill: First Aid (LB), Pulse (RB), Recovery Link (LB&RB)
Skill Mod: Defibrillator, Recon Pack
Talent (one is none, Combat medic, Adrenaline? Stopping Power or Repo Reaper)
Perk Top 10 – Medkits, Protective Measure, Medkits, Protective Measures, Medkits, Credit?, Inventory? Experienced Agent, Combat Vet, Shooting range
Recon Mech (RM) (Mid/Back)
Gun Type: DMR, SMG
Skill: Seeker Mine (LB), Pulse (RB), Tactical Link (LB&RB)
Skill Mod: Cluster, Tactical Scanner
Talent: One Is None, Police Up, Precision, Stopping Power
Perk Top 10 Inventory, Stash, Experienced Agent, Combat Vet,
Riot Control (RC) (Front)
Gun Type: Shotty, SMG
Skill: Ballistic Shield (LB), Turret (RB), Survivor Link (LB&RB)
Skill Mod: ?, Dragonbreath
Talent: Police Up, On the Move, Tech Support, Repo Reaper or Shock and Awe?
Assault Medic (AC) (Mid)
Gun Type: Assault, SMG
Skill: First Aid (LB), Pulse (RB), Tactical Link (LB&RB)
Skill Mod: Booster Shot, Tactical Scanner
Talent: Combat Medic, Adrenaline, Precision, Repo Reaper
Damage Distance Keeper (DDK) (Mid/Back)
Gun Type: LMG, DMR
Skill: Seeker Mine (LB), Turret (RB), Tactical Link (LB&RB)
Skill Mod: Cluster, ?
Talent: Police Up, Tech Support, Precision, One Is None
Cover to Cover (C2C) (Front/Mid)
Gun Type: SMG, Assualt
Skill: Smart Cover (LB), Mobile Cover (RB), Survivor Link (LB&RB)
Skill Mod: ?, ?
Talent: Tactical Advance, Evasive Action, Steady Hands, Shock and Awe?
Tank Healing Station (THS) (Front/Mid)
Gun Type: SMG, Assualt
Skill: Ballistic Shield (LB), Support Station (RB), Recovery Link (LB&RB)
Skill Mod: ?, Ammo Cache
Talent: Triage, Combat Medic, Battle Buddy, Repo Reaper
Perk Top 10
Everything Goes Boom (EGB) (Mid)
Gun Type: Assault, Shotgun
Skill: Sticky Bomb (LB), Seeker Mine (RB), Tactical Link (LB&RB)
Skill Mod: ?, Airburst
Talent: Demolitions Expert, Police Up, Chain Reaction, Evasive Action
Perk Top 10
Hit, Heal Launchers (HHL) (Mid)
Gun Type: Assault, LMG
Skill: Sticky Bomb (LB), First Aid (RB), Recovery Link (LB&RB)
Skill Mod: ?, Overdose
Talent: Triage, Combat Medic, Battle Buddy, Chain Reaction
Perk Top 10
Spot & Spray (S&S) (Front/Mid)
Gun Type: LMG, SMG
Skill: Turret (LB), Pulse (RB), Tactical Link (LB&RB)
Skill Mod: ?, Tactical Scanner
Talent: Police Up, Tech Support, Precision, Stopping Power
Perk Top 10
Name
Gun Type:
Skill: (LB), (RB), (LB&RB)
Skill Mod:
Talent:
Perk Top 10
View attachment The Division Wing Upgrades, Skills, Talents, Perks.docx
View attachment The Division Different Character Builds.docx