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Ammo crates?

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repentless_e

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I just wanted to put this out there, see if anyone else has noticed this.

I believe there are just way too many ammo/restock crates lying around the city streets, inside the buildings, sewers, pretty much everywhere. Not only it simply doesn't makes sense, it kills the realism vibe while playing. This is specifically worse during the missions. There is literally one ammo crate after every in-mission encounter.

This level design choice/flaw really takes away the sense challenge and suspense from the gameplay experience to some extent. We can all agree that managing resources in rpg/mmpo games is something that the players do actually enjoy. 

Dear Devs, please, at the very least get rid of some of those in-mission ammo crates. They make the mission -and the game as a whole- too safe for its own good. Because tactical and strategic play style loses its necessity, when you can simply go balls-out, all guns blazing, "Just Cause" style (No offense to those folks).

Just let the players actually do worry about ammo and consumables a little. We love it, trust me.

Cheers

 
ahhh, this is exactly like TD1 - if you are pushing content, you can use all ammo in a single stage, that is the "purpose".

You can skip ammo - as end game in TD1, I always did.

...gene

 
Yeah, for some of these missions on the harder levels it can take a clip or more to take down a gold and using high cyclic weapons like the fast AR's or SMGs will empty your ammo very fast making those weapons unusable for the longer missions.  Added to this is the lack of +XX% ammo attributes we have in TD1.  I am running dry on Lvl 3 Capture point missions, in one case for two ammo types.

It is really the debate between realism and fun and TD walks a fine line between the two.  I find the run and gun games like Battlefield, Far Cry etc are far too simplistic for me now but things like Arma 3 (DayZ) are a bit too real (1 -2 hits and dead, end of game).

I think TD2 is doing quite well walking that line.

 
Ya, some of the missions have the ammo crates far too often.  Using an M249 Para with 120 rounds, and most encounters, I end up not needing any more than that.  On top of that, a perk/talent (forget which it is right now, at work) I have refills my ammo whenever my armor breaks, so occasionally end up using even less due to getting what essentially can be free/infinite ammo.  Because of that, sometimes I find myself just firing non stop, not even worrying about my ammo.  Very few encounters have me using most or all of my ammo, would be nice to have to conserve ammo.

 
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