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Rouge Status Thoughts

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Beestin6

Community Member
These are just my initial thoughts following the BETA, sorry its taken a while  to post these.

Firstly, I loved the thrill, of being and hunting a rouge agent. Also the trade-off and gamble of going rouge in the first place. But:

I wasn't keen on the fact that someone could drop a few bullets into me from distance and not go rouge, yet when I retaliated in self-defence I instantly seemed to become rouge (I was the one carrying loot). This needs tweaking, it seemed I had to loose over a third of my health before they went rouge despite the obvious nature of the attempted attack (no NPC's or other players in sight).

Also it was far to easy in a firefight to see a red health bar and instantly attack, agents health bars went red when in danger of going rouge. obviously by shooting someone who wasn't quite rouge you intern went rouge yourself making yourself and your team easy targets at the end of said firefight. Maybe a different colour could be used for some one close to going rouge. this would obviously make it easier to differentiate between enemies and agents who  just sprayed a couple of wayward bullets.

Thanks for your time to read this, feel free to reply with any comments as I'd love to hear your views on this.

Cheers Beestin6

 
I feel your pain Beestin, I have to admit I have accidentally shot a fellow agent in the pursuit of rogues and even NPC, of course it's because they got in my way but still it happened. As for being baited into going rogue, I never fell for it. Usually the baiter got tired of my shit talking and would just all out go rogue and then get rekt. I agree they need to differentiate the agent being on the brink of roguehood and they will I'm sure but you just cant get baited comrade.

 
Don't think anything bad of me, as I'm really not a grammar nazi, but for some reason most people on the net think rouge is the correct term while it's not. Rogue is.

Rogue - a dishonest, knavish person; a scoundrel.

Rouge - French word for the color red.

Again, I do not want to come over as a petty person because I'm not. It's just that I feel the need to clarify this  :grin:

To your question: People go rogue once they shoot a person for over 20% of their health. If they just shoot you for a tiny bit they just go red (or rouge  :laughing: ). When this happened the first time to me I also got really jumpy and put my shotgun in a guy his face. I tell you, he didn't last long but neither did I when everyone came after me  :smile:  There certainly needs to be some tweaking to this mechanic and I'm sure as the game progresses through updates this will be addressed. Just attack the guys with the skulls.

What I'm most happy about is when the game gets here those pussies who ran out of bounds before get rekt. 

 
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Geez DIR3 haha grammer nazi  :laughing:

I remember we were chasing people into the outa bounds area, those coward bastards.

 
The O.O.B. was an easy way out and the dynamic will obviously change without this and with the larger area Darkzone. I apologize for my rogue grammar, I'll try not to let it happen again.

I wouldn't say I was baited, just slightly more accurate with my warning shot. 

 
The O.O.B. was an easy way out and the dynamic will obviously change without this and with the larger area Darkzone. I apologize for my rogue grammar, I'll try not to let it happen again.

I wouldn't say I was baited, just slightly more accurate with my warning shot. 
I like that, "slightly more accurate with my warning shot". Nice response

 
I think the best solution for this would be to drop the initial rouge timer to 5 seconds: no reward, and increase the timer to rouge level one when the damage threshold has been crossed by the INSTIGATING PARTY, the retaliating party would only go rogue if the instigating party did not cross the damage threshold and fired no shots in their 5 second timer. This would mean if they stopped shooting, it was an accident, if they cross the threshold it was intentional. If you respond and kill the agent when it was an accident, you would go rogue. 

Also, your timer should never stop counting down, and only go up when you down an agent hunting you. This would encourage survival of going rouge, and it would still be a challenge. The issue with it currently is that you can ONLY run. If you shoot back in attempt to make the pursuing party back off, but do not kill them, it should not reset your timer. BOOM.

 
Maybe they could implement a distance threshold when it comes to accidental stray bullets and going rogue status, like if you're at a certain amount of feet from the person you hit. Because the most frustrating thing for me was having to allow someone right in front of me to draw down on me and fire and me having to stand there and take it to a certain point before I could "legally" fire back without going rogue. Where this becomes a huge problem is when the person who shot at you has a higher end weapon with a higher damage rate and you have a lower end weapon with a lower damage rate and you will need all the time to fire back that you can get. But with the way it's set up now you have to take a certain amount of damage first before you can start firing back without going rogue and with a lower end weapon than the person you are facing, it's usually to late and you're dead before it even starts and to top it all off, you were labeled as rogue before you died thus losing a ton more loot/swag. I know this was a little long winded, but basically what I want is, if someone standing right in front of you draws down on you and fires, you should be able to smoke there ass from the word go.

 
That's the point, nine times out of ten you know yourself straight away if it was a stray bullet or if someone is having a pop. the trick is how the game recognizes it. There were several circumstances where we didn't attack a rogue who blatantly caught someone in a crossfire, and times when I was allowed to loose my status for the same reason. 

 
I feel you guys on all that has been said but you got to admit even with those pesky baiters and the accidental rogue status it was fun as hell. I do agree that it kinda sucks when someone crosses your line of fire then you and your group become rogue but it made it interesting. Especially when a group member shoots someone and you see it come up its time to scramble. I found that fun calling out "hey we went rogue" and someone saying "yeah my bad". Now depending on the amount of people around we would either fight or scramble and let time wind down. But ultimately it makes the situation sporadically interesting and testes your teams reaction time and communication. It builds character!!! I didn't like when people went rogue then ran out of bounds but then I figured why not at least until I can get the two high end weapons. Whether the rogue situation gets fixed or not I can live with it but the out of bound situation should not be part of the official game.

 
Oh and as far as the instigating goes initially I would retaliate and go rogue but then I realized quickly it was deliberate. Every time after that I would simply avoid the person who tried to provoke me but if he kept following me I would lead him to an alley or inside a building and incidentally something would happen.

 
I feel you guys on all that has been said but you got to admit even with those pesky baiters and the accidental rogue status it was fun as hell. I do agree that it kinda sucks when someone crosses your line of fire then you and your group become rogue but it made it interesting. Especially when a group member shoots someone and you see it come up its time to scramble. I found that fun calling out "hey we went rogue" and someone saying "yeah my bad". Now depending on the amount of people around we would either fight or scramble and let time wind down. But ultimately it makes the situation sporadically interesting and testes your teams reaction time and communication. It builds character!!! I didn't like when people went rogue then ran out of bounds but then I figured why not at least until I can get the two high end weapons. Whether the rogue situation gets fixed or not I can live with it but the out of bound situation should not be part of the official game.
I never thought about scrambling, that's actually a really good idea. Confuses the pursuers and maybe even allowing you to get away and your comrades getting followed.

 
I never thought about scrambling, that's actually a really good idea. Confuses the pursuers and maybe even allowing you to get away and your comrades getting followed.
Drastic times call for drastic measures and it works 70% of the time every time.

 
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