Beestin6
Community Member
These are just my initial thoughts following the BETA, sorry its taken a while to post these.
Firstly, I loved the thrill, of being and hunting a rouge agent. Also the trade-off and gamble of going rouge in the first place. But:
I wasn't keen on the fact that someone could drop a few bullets into me from distance and not go rouge, yet when I retaliated in self-defence I instantly seemed to become rouge (I was the one carrying loot). This needs tweaking, it seemed I had to loose over a third of my health before they went rouge despite the obvious nature of the attempted attack (no NPC's or other players in sight).
Also it was far to easy in a firefight to see a red health bar and instantly attack, agents health bars went red when in danger of going rouge. obviously by shooting someone who wasn't quite rouge you intern went rouge yourself making yourself and your team easy targets at the end of said firefight. Maybe a different colour could be used for some one close to going rouge. this would obviously make it easier to differentiate between enemies and agents who just sprayed a couple of wayward bullets.
Thanks for your time to read this, feel free to reply with any comments as I'd love to hear your views on this.
Cheers Beestin6
Firstly, I loved the thrill, of being and hunting a rouge agent. Also the trade-off and gamble of going rouge in the first place. But:
I wasn't keen on the fact that someone could drop a few bullets into me from distance and not go rouge, yet when I retaliated in self-defence I instantly seemed to become rouge (I was the one carrying loot). This needs tweaking, it seemed I had to loose over a third of my health before they went rouge despite the obvious nature of the attempted attack (no NPC's or other players in sight).
Also it was far to easy in a firefight to see a red health bar and instantly attack, agents health bars went red when in danger of going rouge. obviously by shooting someone who wasn't quite rouge you intern went rouge yourself making yourself and your team easy targets at the end of said firefight. Maybe a different colour could be used for some one close to going rouge. this would obviously make it easier to differentiate between enemies and agents who just sprayed a couple of wayward bullets.
Thanks for your time to read this, feel free to reply with any comments as I'd love to hear your views on this.
Cheers Beestin6