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Rogues aren't "friendly", and friendly fire IS turned off (your group can't hurt you). You don't have to enter the DZ (phoenix credits can buy enough gear to run incursion until you max out), but if you do, understand that it's not meant to be fair, easy, or anything of the sort. You WILL be killed by other agents, you WILL lose what you've collected, and you will NEVER have a "perfect" build that can't be killed or one-shotted by someone. It's the nature of the game/zone.I don't know about anyone else, but I'm sick and tired of getting hijacked by rouges. Can we not get a option to remove friendly fire, so us people that are totally f^*ked off with rouge agent groups. They are spoiling gameplay.
I have frustrating days as well but I don't think removing Rogues is the answer.
But to hijack the thread a bit, I think there are different types of rogues that bother me. The ones that just rogue for gear and are complete wusses about it. the type that just stay around you not doing anything until their friends get there or you turn your back. If you are going to be a rogue, man up and be a rogue. Don't be a rogue for 1 minute then just run away until the timer goes down and you can "trick" someone else. And if you have run into the same guy 5 times and they are fighting back and you completely outgun them... then let them be.
I think the bigger issue is design. I feel that </=160 and >160 should not be the only two instances of the Dark Zone. They should split it by all the gear brackets. 200+ should fall into another bracket than someone with all 163's... especially after how long the incursion was bugged.
to be fair, the 160/161 line was likely created due to the ease of upgrading your gear/weapons/gear score at that level. You're fully ready for vanilla challenge modes, and capable (though not ready in my opinion) of running hard mode incursion. Your gear score should be climbing daily, if not hourly.Yeah,I don't think anything needs to change for the rogues, just that there was more instances so that you didn't have 161 guys getting jumped by 202 guys. I like how they have it but break it up so there is less "bullying".
But mostly, IMO, it was the Incursion bug that really threw DZ out of whack more-so than anything else.
I think the brackets are the best way to avoid excessive ganking of new players. Other than that, it is up to us to play pvp as we like. Whether some a more pve players running the gambit. Or two geared up gankers on a manhunt, or even an 8 member squad on the prowl.Yeah,I don't think anything needs to change for the rogues, just that there was more instances so that you didn't have 161 guys getting jumped by 202 guys. I like how they have it but break it up so there is less "bullying".
But mostly, IMO, it was the Incursion bug that really threw DZ out of whack more-so than anything else.