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Underground sucks

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Another issue relating to communication is how people see the game played most often.

Take a look at Twitch, YouTube etc .. how many game plays are there where people play “correctly”?? Not many!! A constant barrage of players not bothering to take cover, obsessed with high toughness/high DPS orientated build because, let’s face it, they do work (to an extent in solo play and if you have someone to prop you up in group play) …and you get a huge player base who ONLY know that way of playing as they’ve never played pure MMORPG’s before.

The “Media” is bad…

I do wish there were class based presets though as @RimBlock said …. I 100% always gear for healing, all my talents are geared to protection and healing (Defib/smart cover/tactical link etc) and now I’m trying to buff my toughness now my armour mit is at 75% and drop my DPS a bit more.

I kinda miss WoW’s LFG chat channels …. “GS240 healer LFG” lol!
I managed to matchmake with a couple of guys from the UK and a guy from SA (I think) all oldies like me (within a year of each other apparently) and we all communicated well, worked well, baiting the AI in and finishing them off.  Even when two went down and we have 3 AI rushing around tight corridors we were able to overcome them and revive the fallen.

Unfortunately we failed on the 3rd phase Heroic as we got one of those areas with almost no cover on the subway lines.  The other three went down but not dead, two on top of each other in a train car and as I couldn't get to them I was behind cover and went to switch to the revive first aid skill) and get slammed by a healer who rand right up.  So disappointing after the effort we had put in.  We came out and disbanded as someone had to log off etc but it was a really refreshing change.  All mic'd up, all using the same language (quite rare for me in Asia), all experienced (old).

I will see if I can get some decent cover action captured and put it up.  I am now using ShadowPlay to capture and it is seeming to be so much better than DXTory, for both filesize and the ability to capture 1440p without dropping frames.

 
So, not like they don't have broken shit to fix already, but they should use some combined measure of GS, KDR, and playtime (for the selected toon) to determine how effective a toon is.  This would help you find good players (high GS, high KDR, probably higher playtime), glitchers (high GS, assorted KDRs, probably lower playtime), and filthy casuals like me (medium to high GS, assorted KDRs, medium to high playtime).  

There might be something else to throw into the mix, but the more complicated they make it the more likely it it will get all mucked up.  I don't know if you'd make some formula for that and then report a rating (like toughness) or just report all three numbers when you view a player, but I'd think they'd probably continue to only show GS by name.  

 
but they should use some combined measure of GS, KDR, and playtime (for the selected toon) to determine how effective a toon is.
Dont you think just maintaining the XP based levelling system would just work as effectively? Works just fine in other MMORPG's, without making it overly complex they should just let you keep levelling. I'm waiting for Incursions that are locked unless you have a certain Dark Zone level now.... 

 
Like Ron Burgundy used to say regarding news, 

"Why do we have to make news about what people NEED to hear? Why can't we just make news about what people WANT to hear?"

Why Massive can't make The Division into what players WANT to play in The Division? There are tons of feedbacks in their forum that falls like Niagara waterfall.

But they have too much pride to admit their mistake and to turn the wheel.

What do people want?

- PvP. Make a DM, TDM, Capture the Flag arena, cover them in The Division agents theme. With Gear and No-Gear option.

- PvE that's not Four Humans vs Hulks. Let them have fun in a well-balanced, structured stage (mission) and unstructured stage (live open world)

- Progression and how to reach it. People like to progress. Let the stuff drop in any activity they play. Let it be worthy. Make their time and effort worth it.

And for those who are trying to make better version, let them use the Crafting as option to make better version for a price.

 
Like Ron Burgundy used to say regarding news, 

"Why do we have to make news about what people NEED to hear? Why can't we just make news about what people WANT to hear?"

Why Massive can't make The Division into what players WANT to play in The Division? There are tons of feedbacks in their forum that falls like Niagara waterfall.

But they have too much pride to admit their mistake and to turn the wheel.

What do people want?

- PvP. Make a DM, TDM, Capture the Flag arena, cover them in The Division agents theme. With Gear and No-Gear option.

- PvE that's not Four Humans vs Hulks. Let them have fun in a well-balanced, structured stage (mission) and unstructured stage (live open world)

- Progression and how to reach it. People like to progress. Let the stuff drop in any activity they play. Let it be worthy. Make their time and effort worth it.

And for those who are trying to make better version, let them use the Crafting as option to make better version for a price.
Hmmm... what i'm thinking and what I'm hearing is that a lot of these suggestions are being implemented (or Ubisoft are saying they're going to try to implement) into Wildlands. 

 - Live Open world which evolves as you play through with real and visible consequences and changes if you succeed/fail and HOW you succeed/fail missions.

 - Progression system including full gunsmiths which you unlock through gameplay (you can find items in the open world but only through unlocking gunsmiths/equipment houses can you REALLY improve)

- PvP mode with "level playing field"

I think its too late to make really significant changes to The Division unfortunately...like so many companies they just didn't do a long enough or open enough Alpha/Beta CLOSED PUBLIC WITH NDA's testing phase! I mean a REAL Alpha/Beta, not just excuses to drum up interest in a game coming out in a few weeks time. 

If they'd done some genuine closed Alpha and Beta testing (like in the old days) plenty of the core game re-coding would have had a chance to be done.

 
Dont you think just maintaining the XP based levelling system would just work as effectively? Works just fine in other MMORPG's, without making it overly complex they should just let you keep levelling. I'm waiting for Incursions that are locked unless you have a certain Dark Zone level now.... 
Actually, no.  If you stayed with XP level, it would just show who's willing to grind XP for the necessary level, there's not necessarily any indication of skill level.

For example, back when I played COD every year, about 4 games ago, you could prestige in the MP portion of the game and if I remember right you could max out around prestige level 10.  I'd typically play about 20 hrs./week and I'm maybe a 4-5/10 in MP, so I'd be able to get through 1.5-2 prestige levels over the year that the game was valid.  The "elites" that hit prestige level 10 were a combination of two players - good players that amassed tons of points each match and flew through the prestige levels and medium to good players that did ok with points but made up by playing all the time.

Now, if we take a look at my character at prestige 2 and compare it to a medium to good player and a good player at the same level, the M to G player will have a higher avg score and better KDR and the G player will have the highest avg score and KDR.  Another telling factor will be is it will have taken me more in-game playtime to hit prestige level 2 than the M to G player and that player will have more playtime than the G player.  

Also, it's possible to cheese DZ level by teaming up with a friend that has a DZ level 1 toon.  They leave your group, go rogue (preferable manhunt), then you kill them with the rest of your group, rinse & repeat.  I try to always play the game straight up and my clan isn't fans of glitching or using known exploits, so I hadn't thought of this, I just heard it on an old episdode of Divestiny podcast.  

 
Actually, no.  If you stayed with XP level, it would just show who's willing to grind XP for the necessary level, there's not necessarily any indication of skill level.

For example, back when I played COD every year, about 4 games ago, you could prestige in the MP portion of the game and if I remember right you could max out around prestige level 10.  I'd typically play about 20 hrs./week and I'm maybe a 4-5/10 in MP, so I'd be able to get through 1.5-2 prestige levels over the year that the game was valid.  The "elites" that hit prestige level 10 were a combination of two players - good players that amassed tons of points each match and flew through the prestige levels and medium to good players that did ok with points but made up by playing all the time.

Now, if we take a look at my character at prestige 2 and compare it to a medium to good player and a good player at the same level, the M to G player will have a higher avg score and better KDR and the G player will have the highest avg score and KDR.  Another telling factor will be is it will have taken me more in-game playtime to hit prestige level 2 than the M to G player and that player will have more playtime than the G player.  

Also, it's possible to cheese DZ level by teaming up with a friend that has a DZ level 1 toon.  They leave your group, go rogue (preferable manhunt), then you kill them with the rest of your group, rinse & repeat.  I try to always play the game straight up and my clan isn't fans of glitching or using known exploits, so I hadn't thought of this, I just heard it on an old episdode of Divestiny podcast.  
Very true, and I agree its open to abuse. If we're talking about just restrictions to access content (incursions for example), then players would make the choice to venture in and .. if they ACTUALLY don't have the skills/knowledge etc to win then they'd lose horribly I guess (and annoy the team mates).

Anyone can click Start enough times and level up AND get gear but none of it means they can play the game. I for example know I'm not skilled enough for Heroic as I just about manage Challenge modes even though my GS is pretty high now (248). 

 
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Actually, no.  If you stayed with XP level, it would just show who's willing to grind XP for the necessary level, there's not necessarily any indication of skill level.

For example, back when I played COD every year, about 4 games ago, you could prestige in the MP portion of the game and if I remember right you could max out around prestige level 10.  I'd typically play about 20 hrs./week and I'm maybe a 4-5/10 in MP, so I'd be able to get through 1.5-2 prestige levels over the year that the game was valid.  The "elites" that hit prestige level 10 were a combination of two players - good players that amassed tons of points each match and flew through the prestige levels and medium to good players that did ok with points but made up by playing all the time.

Now, if we take a look at my character at prestige 2 and compare it to a medium to good player and a good player at the same level, the M to G player will have a higher avg score and better KDR and the G player will have the highest avg score and KDR.  Another telling factor will be is it will have taken me more in-game playtime to hit prestige level 2 than the M to G player and that player will have more playtime than the G player.  

Also, it's possible to cheese DZ level by teaming up with a friend that has a DZ level 1 toon.  They leave your group, go rogue (preferable manhunt), then you kill them with the rest of your group, rinse & repeat.  I try to always play the game straight up and my clan isn't fans of glitching or using known exploits, so I hadn't thought of this, I just heard it on an old episdode of Divestiny podcast.  
But maybe an incursion or even mode ranking could work? For example Heroic rating 5, doesn't have to be tied to how many times you ran it or completed it but more of a stat for reference. Then matchmaking could allow level 1's to run together or even scale the difficultly to the rating.

 
I am going to respectfully disagree that it's too late to fix the division, only because I have seen it done with Diablo 3. I fully realize that this is not necessarily comparing like products and companies, but they took the mess that was Diablo 3 at launch and turned it around. It did take a lot of time, probably too much time, but they did it. Ubisoft does not have the financial backing that blizzard does I assume, so we know whatever they do will be either implemented fairly quickly or the game will be left to rot. Hopefully not left to rot as I myself really like a lot of the ideas and concepts they had with this game. I would love to see this game fully realized, but I will take 75% or so. Even that to me is probably worth playing. 

I think underground is a step in the right direction, but they have a lot of work to do. The biggest problem they have now is the competition coming out soon. You have two major titles set to hit the ps4 in the next several months, with a remaster that some people have been clamoring for since the ps4 came out. Which ones I hear you ask?

Final Fantasy 15

Rise of the Tomb Raider

Skyrim

Two of those games are epics. Time sink games where you play and play. And then play some more. Despite some of the initial reaction I think a lot of people are going to get skyrim. I will be on of them. It's going to hit the play time of the division, but if they do make some changes it might be a game worth keeping on the back burner. 

 
I think a lot of people right now have gone back to Destiny and Overwatch.

Well, I often read people going back to their Destiny though.

I haven't even been playing for weeks and my teammate hasn't been back for probably a month now because they're bored and fed up. 

 
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I am going to respectfully disagree that it's too late to fix the division, only because I have seen it done with Diablo 3. I fully realize that this is not necessarily comparing like products and companies, but they took the mess that was Diablo 3 at launch and turned it around. It did take a lot of time, probably too much time, but they did it. Ubisoft does not have the financial backing that blizzard does I assume, so we know whatever they do will be either implemented fairly quickly or the game will be left to rot. Hopefully not left to rot as I myself really like a lot of the ideas and concepts they had with this game. I would love to see this game fully realized, but I will take 75% or so. Even that to me is probably worth playing. 

I think underground is a step in the right direction, but they have a lot of work to do. The biggest problem they have now is the competition coming out soon. You have two major titles set to hit the ps4 in the next several months, with a remaster that some people have been clamoring for since the ps4 came out. Which ones I hear you ask?

Final Fantasy 15

Rise of the Tomb Raider

Skyrim

Two of those games are epics. Time sink games where you play and play. And then play some more. Despite some of the initial reaction I think a lot of people are going to get skyrim. I will be on of them. It's going to hit the play time of the division, but if they do make some changes it might be a game worth keeping on the back burner. 
For people like me the Division is a great game. I have had my PS4 for a few months now (Sold my XB1) and I havent touched it really. It took me forever to beat Uncharted 4 because I can only play maybe 2 hours a night assuming I can get on every night. So the Division is great, unlike WoW you dont have to be on at scheduled times to raid and once your leveled your only real obligation is to run stuff. So to me the Underground is good, im not 100% concerned with the gear, even though I am actively trying to build a solid set, but for me after a long day with work and coming home to a 5, 3 and 1 year old.....getting on and even run hard mode through UG is a nice break!

 
As a PC gamer I can say ... this isn't a big thing for us. lol! 

disagree that it's too late to fix the division
Not quite what I meant, they can still "fix" by adding to the game, such as Underground, they can't however fundamentally recode an entire 3rd of the game such as Dark Zone. They can add another Dark Zone area that...essentially...a fixed version of the original but that potentially be a PR disaster. 

I guess it boils down to if they're looking to a "The Division 2" next year or to further expand on the game we have now.  

 
The skyrim comment was definitely aimed at console users. With all the mods for pc games there is nothing the remaster has that you don't already have access to. Although it's free if you bought the gold edition I think? I don't know if that is or is not true. I want to get back to pc gaming more, but I need an upgrade. Pc gaming is great, but you need to stay up to date, and it's more expensive than buying one console every 4-5 years. I lose interest in pc gaming when it starts to get difficult to run certain games. I am working on building a new one soon, so hopefully it happens. 

 
What I think be great if possible not to take anything away from other idea's or game's is let players Beta Test DLC or Game Content before final release like Diablo 3 then just maybe the problems that are happening might be down size just to cause less grief and I do see what a lot of people are talking about at this time in The Division some of us find it hard to adapt with these crazy changes  

 
I think the underground is Terrible, it's very boring, repetitive doesn't even fairly describe it, & on top of it you get bad loot, I've opened at least 35 caches for leveling up & got a whole 3 gear pieces, of which I've been able to use 1.. You've made a fun game yet you continue to ruin it by Not listening to your fan base.. News flash, nobody wants Lone Star or Nomad, get rid of them both, & stop dropping 268 gear that has rolls on it that would make a 240 piece of gear laugh

 
I think the underground is Terrible, it's very boring, repetitive doesn't even fairly describe it, & on top of it you get bad loot, I've opened at least 35 caches for leveling up & got a whole 3 gear pieces, of which I've been able to use 1.. You've made a fun game yet you continue to ruin it by Not listening to your fan base.. News flash, nobody wants Lone Star or Nomad, get rid of them both, & stop dropping 268 gear that has rolls on it that would make a 240 piece of gear laugh
We didn't make the game, we're a fan site.

 
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