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The Pro PvP Build in Tom Clancy's: The Division Guide (200K+ DPS, 100K HP, 19K SP)

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steampunkgirl

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This build will give you:
222k DPS , 100k health , 19k SP
65% armor
All dmg resilience 10%
27% exodic dmg resil

For the gears and stats of this build, just go right ahead to the original post here>http://webjunkiesblog.blogspot.com/2016/04/the-pro-pvp-build-in-tom-clancys.html

Key Facts on this build
Centered around stamina/armor mods/Exodic dmg resil mods
Centered around 2 set sentry and 2 set tactical (i dont have 4 set sentry with good SP and stats)
Knowing that firearms is the worse dmg scaling attribute in the game
About this Build Stats
Skillpower - You can tank three guys with explosion bullets with your heal for 6 seconds . The rule of thumb is to have between 15-20k SP. This will prevent heals from being wasted or heals being too small.
Stamina - This stat was very good with the regen mask last patch . But now its not as important. The only purpose to Health is to prevent you from getting 1 shotted. Health gives you the ability to survive and heal and use cooldowns. around 80-100k is the best amount .
Armor – broken . 65% dmg reduction capped on bullets
Crit/Crit dmg – the reason for high dps with high health. makes your dps very exponential compared to the stat of firearm
Headshot dmg – a MUST. Very hard to get HS damage in the game because armor cannot role this. Always get HS dmg . most guns without brutal are thrown away IMO
Firearms is the most useless stat in the game- DPS is very linear and does very little - you just need firearm to get brutal on the gun 2400. Try and minimize firearm as much as possible if you are going this solo build
Exotic dmg reduction – OP vs explosion bullets and tech . once you get around 40% exodic – you can eat M44 explosion bullets - can roll on chest but need to sac crit dmg for it later on.

Tip on Building
Build around what you get in Falcon . If you get some really good stats on a 240 gear. Use it and build around it
always build around armor. If your chest gives more armor and you got lucky on high base armor items. you can sacrifice armor mods.

Talents and Abilities and How to Use
Abilities - Pulse + overheal first aid + blue ult
Talents - On the move , Critical save , combat medic, strike back (You can remove one is none b/c of the bug)
Cooldown chain in combat 1v4+
Pop overheal and run in and out of circle
Get low last bar + use med kit (strike back talent + critical save talent turns on giving you cd reduction and dmg reduction)
Your first aid should be back up
This gives you at least 25 seconds of survival against people with high dps + explosion bullets .
Use ult when you feel as though ur hp is going down too fast or ur in cooldowns.

About Sentry Set
Sentry is better in damage. Reroll your backpack to give you more SP or, roll good SP mods.
Sacrificing SP for sentry set is not worth for PVP because the current META in the DZ is that everyone hits like a truck now. The SP is the only difference to keep alive
yea i tested sentry 4 piece with my buddies who run that build . they hit for 12k per hs crit to the face and melt me. i only have 100k hp so i will die quick if i eat that many bullets to the face.they can kill me in close to 12-15 bullets which is less than a second with 100k health. This is where over heal comes in . over heal tops me off to 150k health . and i can run in and out of circle . so not only do i survive for more shots topped off 15-18 bullets. i can keep healing while they shoot me and basically come invincible . Basically i can heal 20k+ health per second with my heal up .

 
I can't hate on this as ... well ... she's Steampunk. 

... if only The Order: 1881 had been like this game. 

 
There's some issues here.

For starters, it's likely a glitchers build. Too many 240 pieces in that build to be viable for nearly anyone playing right now, and one too many to be weekly rewards (posted the build on the 25th).

They're running reckless on a 182 chest, which is still broken beyond usefulness.

This line;

" This is where over heal comes in . over heal tops me off to 150k health . and i can run in and out of circle . so not only do i survive for more shots topped off 15-18 bullets. i can keep healing while they shoot me and basically come invincible . Basically i can heal 20k+ health per second with my heal up . "

...is just ridiculous. Whoever is hitting them hits like a marshmallow for them to be "invincible" with 20k ps heals, and who would LET you run in and out of your heal?? At the very least, you'd let their heal vanish from behind cover while activating your own and starting the fight over.

High crit damage, low crit chance (bad idea, makes the DPS look nice on your stats, but in a burst fire scenario like PvP, your dps will vary WILDLY), unless they're running every possible mod on their weapon (a 204 tac aug from a blueprint you can't get anymore) with maxed crit chance, which would make running pulse an odd choice; either they don't have the cooldown reduction to run it effectively, or they're wasting half the buff. Unsure as weapon mods aren't shown (possibly to hide acc boosting). The gloves they use give +13% to crit chance on targets out of cover, so I'm assuming they aren't running much of crit chance on their weapon. Too many variables to make use of all that crit damage they stacked up effectively.

It's not a bad build by any means, but it's out of reach for 90% (or better) of players. Without seeing the remainder of the stats they don't show, it's kind of suspect in the first place.

 
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