Oh. daesu
agent provocateur
For those who are interested in the PTS 1.4 changes.
http://forums.ubi.com/showthread.php/1502900-PTS-Week-3-Patch-Notes?s=1bd7af933c618e5cae7ea89bac3047e7&p=11980102#post11980102
This week is a reset. You shall be porting your 1.3 toons over again.
http://forums.ubi.com/showthread.php/1502900-PTS-Week-3-Patch-Notes?s=1bd7af933c618e5cae7ea89bac3047e7&p=11980102#post11980102
- Elites - time to kill. They scaled back the damage and armor of elites. So, Week 1 - real easy, week 2 - people felt it was too hard. Week 3 they are hoping for Goldilocks.
- Search and Destroy. Less elites will be encountered. Back to veterans.
- Skills will have different threat levels. e.g. Ballistic Shield - high threat, Smart Cover low threat.
- Vendor purchases are scalable to your agent gs#. Blue prints not scalable.
- Check the vendors for Named Weapons, and open world. More scalable depending on the context. There is meant to be more exploration in knowing where to them.
- Diminishing returns on electronics and skills has been decreased.
- No purple drops killing mid-level bosses. Though fixed with underground caches.
- MG5 was a mistake. Goneski.
- Division Tech removed as a crafting requirement. It will be irrelevant in 1.4, though at a later date they shall find a use for it once again.
- Banshee (formally know as Blind). Speed bonus is removed, was causing issues with low spec machines. I can't see it in the patch notes, however they were talking about a gear talent to preserve your DZ credits on death.
- Mod lv 33, will make a return. Though with limitations. Bear in mind these were originally an impact on the gap between min-maxes and casual players.
- Falcon Lost: Masks and gloves
- Clear Sky: Vests and Holsters
- Dragon's Nest: Backpacks and Knee pads
This week is a reset. You shall be porting your 1.3 toons over again.
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