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PTS - Patch Notes - 1.7 - Week 1

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Oh. daesu

agent provocateur
Global PTS Patch Notes (Update 1.7)




Last updated: 13:38 UTC, June 30th - Revision 3

Please understand that these Patch Notes are not final and will be updated with PTS modifications.

Additionally, please note that the new features mentioned are still being worked on and are therefore not in their final stages.

All of these new features will be available to all players.

New feature: Global Events (not initially available on the PTS)
 
  • Global Events (previously known as Seasons) are time-limited events that add special modifiers to the PvE parts of The Division.
  • Taking part in a Global Event will award you Tokens that you can use to purchase Classified Gear caches (detailed below) and unique vanity items (that are currently not included on the PTS).

New feature: Commendations & Patches

  • Commendations introduce a series of 500+ challenges across several categories for agents to accomplish. Commendations cover all aspects and areas of the game, both for PvE and PvP.
  • Unlocking achievements reward the player with Commendation Score. Your tallied score is displayed to other agents.
  • Some special Commendations award a Patch, a brand new vanity item. These Patches are displayed on the agent’s arm, replacing the default Phoenix patch.
  • Not all patches are available on the PTS, with more being added once Update 1.7 goes live.
  • The requirements for certain Commendations have been altered on the PTS for testing purposes.

New feature: Face customization

  • The Base of Operations now include a room with an interactive mirror that you can use to change your agent’s appearance. You can find the room by turning right straight after you have entered the Terminal from the Base of Operation stairs.

New feature: Encrypted Cache

  • An Encrypted Cache is a loot container obtained from the Premium Vendor in the terminal. It requires a key to open.


    Encrypted Caches contain unique appearance items, emotes and skins.
  • Cipher Keys are needed to open Encrypted Caches. These keys are created by collecting key fragments, which are available from normal gameplay. 10 key fragments are needed to create one Cipher Key. Keys can also be purchased from the Premium Vendor.

[*]Unique appearance items from the Encrypted Caches are organized in Collections that can be found in the Vanity tab. Once a Collection has been completed, the agent will receive a reward.

[*]Please note that the contents of the Encrypted Caches on the PTS are not 100% representative of what will be in the final product.

[*]There is currently an issue with the Premium Vendor and the Encrypted Caches, which makes them impossible to use. This will be fixed and testable on the PTS in a future update.



New feature: Classified Gear Sets (available from the Advanced Weapons vendor on the PTS)

  • Classified Gear Set pieces are unique gear set pieces for pre-existing gear sets and will feature 5 and 6-piece bonuses.
  • Classified Gear Set pieces can initially only be received from participating in Global Events.


    After a Global Event has concluded, the Classified Gear pieces can be found during normal gameplay, but with lower drop rates than during Global Events.

[*]Six Classified Gear Sets will be included on the PTS for testing purposes, but once Update 1.7 goes live, three Classified Gear sets will be introduced for every Global Event.

[*]The Classified Caches are available on the Advanced Weapons vendor on the PTS for testing purposes, but will be tied to Global Events once Update 1.7 goes live.




Primary Stat Ranges:

  • Classified Gear Set Primary Stat Range



    1274-1401



Final Measure

  • 5 Piece:



    +15% Exotic Damage Resilience
  • +15% Protection from Elites

[*]6 Piece:


  • Talent: Improved Final Measure


    When a grenade is defused the player and all group members within 30 meters gain a buff based on the grenade type that was defused.
  • -EMP/Shock: Skill power increased by 15% for 8 seconds.
  • -HE/Incendiary: Weapon damage increased by 15% for 8 seconds
  • -Flashbang/Tear Gas: Armor increased by 15% for 8 seconds





Sentry

  • 5 Piece:



    +15% Accuracy
  • +15% Headshot Damage

[*]6 Piece:


  • Talent: Improved Sentry’s Call


    NPC targets can now receive up to six marks. After three marks, every headshot on the target has a 25% chance to spread a single mark to additional targets within 10 meters. At six marks, your headshot damage on the target is increased by 100%.





Striker

  • 5 Piece:



    +10% Stability
  • +5% Enemy Armor Damage

[*]6 Piece:


  • Talent: Striker’s Persistence


    Every hit adds a self-healing bonus for .1% of max health per second. This bonus is further increased by .01% for every 1000 stamina. Stacks up to 100 hits. Bonus is reduced by .1% every second. Bonus can be removed by EMP.





Reclaimer

  • 5 Piece:



    +15% Support Station range
  • +25% Support Station duration

[*]6 Piece:


  • +50% Support Station revive time
  • +100% Support Station healing speed
  • +100% Support Station health
  • Talent: Improved Reclaimer


    Support station gains a 25% chance to have no cooldown triggered when it is destroyed by an enemy. This chance is increased by 2% for every 1000 Electronics.





Exotics

  • NinjaBike messenger bag


    Talent: NinjaBike messenger bag


    Slots in with any equipped Gear Set item to fulfill a requirement towards unlocking a Gear Sets bonus. Can unlock bonuses from multiple sets simultaneously. Cannot unlock Classified Gear Set bonuses.





Known Issues with the Classified Gear sets on PTS1: 

  • Classified Sentry 6 Piece Talent


    Sentry 6 piece is not spreading marks to nearby enemies. This will be testable on the 1.7 PTS in a future update.

[*]Deadeye


  • There are known issues with the WIP Deadeye Classified set that keep the 4 and 6 piece bonuses from working properly. Please refrain from using Deadeye in PTS 1. Deadeye reworked 4 piece and Classified sets will be fixed and testable on the 1.7 PTS in a future update.

[*]Classified Lonestar:


  • There are known issues with the Lonestar 6-piece bonus. Please refrain from using Lonestar on PTS1. The set will be fixed and testable on the 1.7 PTS in a future update.

[*]Classified Recalibration:


  • 2 Stat recalibration is not yet activated for Classified sets.
  • Recalibrating the Primary stat on a classified gear piece is not working properly.
  • We are working on 2 stat recalibration and extended primary stat range recalibration to be testable on the 1.7 PTS in a future update.

[*]There is currently an issue where Classified Gear can roll with lower stats than intended. This will be fixed on the 1.7 PTS in a future update.




Game changes

Weapon Balance

  • SVD


    SVD recoil and spread have been retuned to be in line with the M1A.

[*]Seeker Mine explosion damage has been reduced from 900 to 600. Airbust Mod damage has been reduced from 300 to 120.




Gameplay

  • Fixed a bug where players could get the On Fire status effect even though they had 100% burn resistance. Note that players can still take damage from certain fire attacks, such as Cleaner flamethrowers.
  • Fixed a bug where players could run faster than they should by spamming the sprint button.


Talents

  • The Coolheaded & Determined talents will now have an effect on cooldowns for all skills, including Signature Skills.

Loadouts

  • Minor color tweaks has been made to make the Loadout UI more consistent.
  • Fixed an issue where switching mods on a Loadout while having a full inventory could override the backpack capacity.
  • Fixed an issue where a player cannot switch between two identical Loadouts using different mods while having a full backpack.
  • Fixed a bug where certain audio clips would loop
.
Skills

  • Seeker Mine:



    Fixed a bug where the Seeker Mine with Cluster mod would sometimes be unable to detonate on a target if the target was on top of a cover.


 

  • Support Station:



    Fixed a bug where if an agent revived by another skill while in a Support Station’s area of effect would cause the Support Station to despawn.
  • Fixed a bug where an agent could not be revived by First Aid if they were being revived by a Support Station that was destroyed before the revive finished.
  • Fixed a bug where the Support Station would remain in the agent’s hand after deploying it.
  • Fixed a bug where an agent would sometimes not get revived if a group member used First Aid with the Defibrillator mod.
  • Fixed a bug where an agent would get revived if the agent was in the process of self-reviving from a friendly Support Station but tried to cancel the action.


 

  • First Aid:



    Fixed a bug where the First Aid Defibrillator revive would not be prioritized over other slower revives while they were in progress.
  • Fixed a bug where the First Aid’s effect would be delayed while the projectile slowly descended to the ground.


 

  • Mobile Cover:



    Fixed a bug where the Mobile Cover could be knocked down by other agents and enemy NPCs even though they were under immobilizing status effects.
  • Fixed a bug with Mobile Cover where an agent could be lifted above ground.
  • Fixed the description of the Mobile Cover Countermeasures mod so that it now clearly states that shooting a target while being in cover on it will pulse the target for 5 seconds.
  • Fixed an issue with the Mobile Cover Countermeasures mod where group members would not get the concealment when taking cover behind it.


 

  • Ballistic Shield:



    Fixed a bug where the Ballistic Shield would not take damage from your own grenade or Sticky Bomb.
  • Fixed an issue with Ballistic Shield Riot Shield buff, where the agent could get multiple buffs by performing certain actions.


 

  • Other:



    Fixed a bug where group member’s skill cooldowns would not be decreased when taking cover in an area affected by Smart Cover with the Recharger mod.
  • Fixed a bug where attempting to use a skill immediately after entering the Dark Zone would result in the skill going into cooldown.
  • Recovery Link can no longer be used while firing your weapon, similar to Survivor and Tactical Link.
  • Fixed an issue with the Turret’s target prioritization.




Missions

  • Fixed a bug in Napalm Production Site where an agent could defeat Joe Ferro inside his room before defeating his guards.
  • Fixed a bug in Grand Central Station where the turrets were reactivated after player death.
  • Fixed an issue where Hudson Refugee Camp became impossible to complete if the bosses are killed too quickly on Challenge Mode.
  • Fixed an issue in WarrenGate Power Plant where a door would refuse to open if the player dies before completing a certain objective.
  • Fixed several instances in different missions, including Russian Consulate and Napalm Production Site, where the player could get stuck or shoot through walls and floors.
  • Fixed a weird door in the General Assembly parking lot.

Underground

  • Fixed a bug where Underground Directives would not continue across Underground phases.
  • Fixed an issue with the Mad Skills Directive where the second skill would go on cooldown when the player aimed his first one.
  • Fixed a bug where the agent could fast travel to the Underground while carrying contaminated items.
  • Fixed some big weird doors in the Underground.

Survival

  • The rewards you get from Survival have been increased. 



    Reaching Tier 1 will rewards you with a Survival Cache instead of a Gear Cache.
  • Reaching Tier 2 will rewards you with one Survival Cache and one Weapons Cache.

[*]Fixed a bug where the Punisher accolade on the end screen would always have a checkbox next to it even if it wasn’t completed.

[*]Fixed several issues in the environment, where players could get stuck.

[*]Fixed instances of the game freezing when leaving Survival.



Last Stand

  • Fixed instances of the game freezing when leaving a Last Stand match.
  • Fixed an issue with the positioning of a prop which could cause players to get stuck in tactical point A1.

Base of Operations

  • Stopped an evil Christmas tree by the Premium Vendor from trapping players.

World

  • Fixed a number of issues throughout the world such as:


    Being unable to vault over certain objects.
  • Being shot by NPC’s through a wall by the entrance of the The Ward safe house.
  • Being blocked by invisible objects.
  • Getting stuck between objects.
  • Objects clipping through other objects.
  • Being able to glitch through various walls.
  • Floating flags and misplaces textures.

[*]Fixed an issue where agents were able to jump off a roof in Turtle Bay.

[*]We’ve stopped NPCs from following you into an elevator in Turtle Bay.

[*]Fixed several places where hiding behind certain objects would stop enemies from engaging the agent.



Dark Zone

  • Fixed several issues in the DarkZone such as:


    Agents sometimes receiving the Outside Playable Area message when in the The Armory landmark.
  • A lootable object in DZ7 being in an unreachable place.
  • Being able to glitch through a wall in the The Mall landmark.
  • Being unable to drop down from certain objects once the agent has climbed them.
  • Minor graphical issues in The Armory.
  • Moved several trashbags around so players wouldn’t get stuck behind them anymore.
  • Moved a rogue lamp.
  • NPCs being able to shoot through certain walls.

[*]Fixed an issue where a Named NPC was missing from the The Basement landmark in DZ09.

[*]Stopped NPCs from sneaking through a gap between a pair of doors and a rooftop in DZ09.

[*]Fixed an issue where cleared Landmarks would not give out rewards.

[*]The Named NPC “Beans” now belong to the correct faction.




UI

  • Blueprints are now shared across all characters on an account.
  • Consumables Caches are now available at the Dark Zone vendors.
  • Moved the position of the Loadout icon on items you have marked as a favorite to make it easier to identify them.
  • Added backpack capacity to the loot preview.
  • Fixed a bug where after dying and placing the cursor over a respawn location the highlighting of the option would appear on the bottom of the screen.
  • Fixed a bug where pressing back while having the option to disable sharing for an item would cause the item to be unshareable.
  • Fixed a bug where buying back items quickly could result in exceeding the inventory limit.
  • Fixed a bug where the “Sell” button at a vendor would be active even though there was nothing to sell.
  • Fixed a bug where you would get the wrong message when buying an item from any vendor.
  • When buying every item from the Appearance Vendor, you will now be able to see all your available currencies.
  • Fixed a bug where the Ubisoft Club Action Completed pop-up would show up every time the game was started.

PC Specific

  • Fixed an issue where an agent would right-click on an item and the text describing the options presented would flicker rapidly.
  • Fixed UI overlap which could occur when an agent was comparing items and then dragging an item over to share or dismantle.
  • Fixed an issue where agents could still use the scroll wheel while the Not Enough Space prompt was present.
  • Fixed a bug where the mouse cursor would sometimes not be present on the loading screen.
  • Fixed an issue where the Group Management menu would begin flickering when an agent hovered the cursor over a friend’s name.


Other

  • Fixed an issue where the NPC beating a dead body scene had no sound effects.
  • Fixed an issue with Tattoo saturation not changing between 0 – 30% during Character Creation.
  • Fixed a visual bug where an agent would continuously bleed if revived by a group member’s Recovery Link while another revive was in progress.
  • Added sound effects to the JTF officer knocking on bars in the Brooklyn Precinct. Maybe someone will actually hear him and help him out now.
  • The Blueprints Vendor in the Terminal should now speak again.
  • Agents no longer blink and move their eyes once killed. Say no to zombies.


 


genedjr

Community Elite
Global Events - interesting idea.  One week a month with special stuff and conditions.  I wonder if its world imposed vs world available?

Commendations - cool, I like visible signs of achievement.  Medals are always thought well of in the military.

Shared blueprints - oh yeah.

Seeker - Well, back to the turret for crowd control.  This seems to effectively nerf the seeker.  Really? 60% airburst damage reduction?  Looks useless now.  But the damage is not an important as setting NCPs on fire effectively removing them from combat for a short time.  Why not just make it unavailable in the DZ for PvP?  But we'll see.

Classified Gearsets - cool idea.  Reclaimers and Strikers will be interesting.

Can't wait to try it out on PTS.

...gene

 
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Oh. daesu

agent provocateur
Seeker nerf: in other pts they tend to go too much in both directions then aim for a happy medium.

 

genedjr

Community Elite
Seeker nerf: in other pts they tend to go too much in both directions then aim for a happy medium.
But 60% reduction - good G** - that is a massive change. I would see 20% or a little more, but 60% -bah 

Then again, if the fire still works the same - bah

...gene

 

RimBlock

Underground, overground, wombling free
Have been hit with the Deadeye bug & new cache bug on the PTS.  Foud the stuck in cover bug on the Napalm mission today on the live server.

Am going to try Deadeye and Sentries again but will wiat for PTS 2.

Will be interested to see what the bonus for TA will be for 5 and 6th pieces.  This set tends to get used most on the live server for me (PvE usually). 

Saying that, I have been away from the game for a while and so have only just started using loadouts  :3_grin: .

 

Oh. daesu

agent provocateur
Managed to get back to it...

They have the recalibration switch off for the classified gear atm. It will be good to correct crappy rolls to try it out when they resolve that.

And some of classified gear come with lower than min stats e.g. 1250.

 
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quinch1199

Dwarven Lord Under The Mountain
And some of classified gear come with lower than min stats e.g. 1250
Well that's completely understandable. My experience points to a deeply set (i.e. core) calculation that's been broken since the start effecting gear drops meaning they drop with significantly lower stats than they should do ... even the devs believe they should be dropping higher yet seem oblivious to the issue (even though its been reported every single patch). 

 

DeadSockPuppet

Stream Machine
Managed to get back to it...

They have the recalibration switch off for the classified gear switch off atm. It will be good to corrected crappy rolls to try it out when they resolve that.

And some of classified gear come with lower than min stats e.g. 1250.
Hmm, on SotG they said that Classified gear wouldn't come until Week 2 of the PTS (along with Global Events), so that PC & consoles would get Classified gear & Global Events at the same time.  Something to note, when we can recal Classified gear, we'll be able to recal 2 stats/attributes per piece of gear.

 

quinch1199

Dwarven Lord Under The Mountain
From the official forums lists of known issues in PTS stage 1:

  • There is currently an issue where Classified Gear can roll with lower stats than intended. This will be fixed on the 1.7 PTS in a future update.
hmmm...I'd honestly put a bet on the fact that it quietly doesn't get fixed, if this issue hasn't been fixed already I don't believe it can be resolved easily. 

 

DeadSockPuppet

Stream Machine
From the official forums lists of known issues in PTS stage 1:

  • There is currently an issue where Classified Gear can roll with lower stats than intended. This will be fixed on the 1.7 PTS in a future update.
hmmm...I'd honestly put a bet on the fact that it quietly doesn't get fixed, if this issue hasn't been fixed already I don't believe it can be resolved easily. 
Could be a client side issue, which would explain why they'd wait until the next week of PTS. However, if it is a client side issue, it may not be ready for consoles when that PTS launches, as it seem like it takes a lot more vetting to get client side patches changed/updated for release on console. 

 

quinch1199

Dwarven Lord Under The Mountain
Seems a lot of the new features aren't working and not working to an extent that Ubisoft have literally said "don't use them" so a good chunk of the testing this week seems to be on hold until they patch, which may or may not be this week I guess. I can't remember if they issue different versions of the PTS within a week cycle or not now. ...

 

DeadSockPuppet

Stream Machine
Seems a lot of the new features aren't working and not working to an extent that Ubisoft have literally said "don't use them" so a good chunk of the testing this week seems to be on hold until they patch, which may or may not be this week I guess. I can't remember if they issue different versions of the PTS within a week cycle or not now. ...
Typically they've been releasing new PTS client for each week of the PTS to try and implement and test fixes for bugs that PTS players find. 

 

genedjr

Community Elite
I fooled around solo with the free classified gearsets - no mix and match yet, but it was fun and requires different approaches to taking the LZ bosses.  Jacks is still the hardest.

On the Seeker Nerf - while the obvious damage decrease is very apparent, the fire effect seems to be working fine and that is what I really use seeker for is crowd control.

But been very busy, so only got on last night for a couple of hours.

...gene

 

genedjr

Community Elite
OK did anyone notice that there are 500 target intel in your pouches?
I wonder if that limit will make it to the game - sigh - it's probably there to make it very easy to do HVTs.

Also did more play time with classified gearsets - while I have not tried them all, even if you do quick builds and switch out for firearms, electronics - all of them way overpower the current LZ bosses.  I am going to try and use what I would determine a mediocre build to see how missions are fairing.

Patches - LOLOLOLOLOLOL you should be able to wear them all down your sleeves - again LOLOLOLOL

More clothing - this also cracks me up.  I have not played with the new appearance organizer - but it looks like a step in the right direction.  I ab-soul-utely hate having to scroll down a zillion hats to see the one new one.

Did anyone notice new dialog from NPCs?  It was over before it hit me that I have not heard that before.  Just wondering.

Duo'ing today - we'll see how that works with classified gearsets.  

 ...gene

[edit]Last night 500 target intel, today 400.

 
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quinch1199

Dwarven Lord Under The Mountain
GLOBAL EVENT IS LIVE on PTS

*INFECTED* ... all enemies in PvE world are infected. Two difficulty levels, Tier 1 is highest with enemies causing damage over time to you if they get within hand to hand combat range (and it REALLY DRAINS YOUR HEALTH FAST!) 

Head explosions abound if you aim well enough.

Unfortunately, PC crashed before I could get further. Basically the Global Events are the same as "Seasons" in Wildlands and passively active all the time in the PvE environment but many of the LZ missions are tailored specifically for them with extra bonus's etc if you run them. 

 

Oh. daesu

agent provocateur
Haven't had a chance yet but itching. :13_upside_down:

They have meant to have put in a quick fix a few hours ago for the small issue of crashing. 

 
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