• Greetings, Agents! Welcome to the The Division Forums. It looks like you're looking forward to Tom Clancy's The Division 3, but haven't created an account yet. Why not take a minute to register for your own free account now? As a member you get free access to all of our forums and posts plus the ability to post your own messages, communicate directly with other members and much more.

Predator's Mark has killed First Aid

Status
Not open for further replies.

TOUGH26tv

New member
I believe that the First Aid skill should be reworked due to the damage that Predator's Mark does. When hit and bleeding, yes, you may heal out of the damage but to have to wait for another heal is ridiculous due to the fact that if playing against 2 ppl wearing the gearset it will easily wipe you out. This should be adjusted be for the update drops because First Aid can most definitely stop ppl from complaining that Predator's Mark is OP and causing it to be NERFED! Just my opinion.

 
As I don't PvP is there a different mechanic in PvP meaning that bleeds continue past a heal? Seems to be @TOUGH26tv is saying that an applied Bleed Effect in PvP doesn't cancel until healed TWICE. 

Bleed Applied to target player > Heal applied to player > DAMAGE HEALED but bleed effect continues > 2nd Heal applied > Bleed Effect cancels.

Agreed that is seems ... wrong ... but might be a PvP specific effect as I've not encountered it in PvE

 
Predators Mark:

"Hit 10 shots without switching target to make the enemy bleed for 100% of damage already done by those bullets"

From the wording it appears its intentional that the target MUST bleed for 100% of the damage dealt by the counted bullets...regardless of heals applied. Whilst clearly a PvE intended focus of the build, when applied to PvP its going to be very potent but if someone makes a build based on that damage output  for PvP then I don't think penalising them by having the ability to instantly remove the bleed would be the way forward. 

Perhaps the counter build for this would be exotic damage resistance? Also I'm second guessing the Dev team of course and it may just be a bug. 

 
Last edited by a moderator:
Predators Mark:

"Hit 10 shots without switching target to make the enemy bleed for 100% of damage already done by those bullets"

From the wording it appears its intentional that the target MUST bleed for 100% of the damage dealt by the counted bullets...regardless of heals applied. Whilst clearly a PvE intended focus of the build, when applied to PvP its going to be very potent but if someone makes a build based on that damage output  for PvP then I don't think penalising them by having the ability to instantly remove the bleed would be the way forward. 

Perhaps the counter build for this would be exotic damage resistance? Also I'm second guessing the Dev team of course and it may just be a bug. 
Yeah, this sounds fair.  might be a bit harsh to stop the bleed. Mitigating it with bleed resistance sure.

 
Status
Not open for further replies.

Advertisements

Back
Top