DeadSockPuppet
Stream Machine
Until update 1.6 drops (on 2/28), just deal with it. The way to handle this pre-1.6 is changing with the update so don't waste time working on this now.And another N00B question.
It seems I die alot, at least once per mission. Is that the norms, to just bonzi in to figure it out?
I HATE dying. But if that is the fastest tactic to figuring a scenario out, I guess I will learn.
...gene
Here's some info that's always helpful (regardless of what version we're on). Toughness is how hard it is for you to be killed. The big factors in this are your HP (based on your stamina stat) and your damage mitigation (based on your armor). There's other things that tie in, but HP & mitigation are the biggest keys to staying alive.
HP is pretty easy, obviously the more you have, the harder it is for you to die. The higher your stamina, the more HP you have.
Damage mitigation is based on your total armor. The higher your total armor, the higher your mitigation and the higher your toughness. In order to have the highest armor you can get, you want your gear pieces to be as close to these max armor ratings as possible:
Chest - 2003
Mask - 1001
Pads - 1668
Pack - 1334
Gloves - 1001
Holster - 1001
Pre-1.6 you could roll Armor as a major stat and add up to 1263 on chest and pads, up to 959 on pack and up to 673 on holster. Armor is being removed as a major stat for 1.6, so ignore those numbers right now and if you have them on your gear either reroll it off or subtract it from the armor value on the piece when determining how close the piece is to max.
So, to make your toon less squishy, increase your toughness by upping your HP & damage mitigation (armor).