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Increased crafting requirements

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H80sReject

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Anyone else feel like the increased crafting requirements/decreased material yields on breakdown of items due to go in to effect patch 1.1 is a big step backwards? 

 
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it's going to feel like it hurts to players that haven't already spent days farming to craft a 47th smg, but in reality, it's not going to hurt that much. Once you get a good pattern down for farming crafting resource nodes, an extra two or three stops isn't a big deal.

 
I don't mind it. Sounds like it will make people work a little bit harder to farm those extra few crafting materials required (Which are already easy to obtain in the first place)

That and Ubisoft really hasn't done a good job at slowing people down from cleaving through content. Maybe this incursion will do the trick

 
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