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E3 details and tidbits

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The other titbit is a new vanity item rewarded as achievements are tropies which hang off the back of your belt/bp. About the size of the fury animal handbag charms accessories (honestly this is what they reminded me of; no judge, lol).

The best shot of these was the original image of three agents on a ridge looking out towards DC.

 
The other titbit is a new vanity item rewarded as achievements are tropies which hang off the back of your belt/bp. About the size of the fury animal handbag charms accessories (honestly this is what they reminded me of; no judge, lol).

The best shot of these was the original image of three agents on a ridge looking out towards DC.


trophy.jpg

 
All of this is awesome.  I did notice a gap in image quality is a few things seen all over the place.  Hopefully that is just pre-production.  And I hope dropped loot is really dropped, not just a symbol.  This all looks great.

...gene

 
Wait, will there still be ballistic shield? Cause I love my D3FNC. By the way, some of the map right here. Speculated DZ is the Union Station are to the north of the player.
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Wait, will there still be ballistic shield? Cause I love my D3FNC. 
The E3 talk has mentioned both plates and shields for armour. So I'm guessing there will be shields. Tho D3fnc is TD1 thing so guessing gear sets and brands will be different. How long until they give shields some special treatment won't be known for a while.

 
Wait, will there still be ballistic shield? Cause I love my D3FNC. By the way, some of the map right here. Speculated DZ is the Union Station are to the north of the player.

View attachment 1522
Union would be a cool area to have the DZ. Maybe they'll let you go into the D.C. Metro tunnels a bit also. Of course, that's assuming they allow you into the station itself. and if that is the case, I imagine it will be a landmark.

 
2 hours ago, Ravoik said:

MarcoStyle did a video on why he thinks union will be the dz here if you wanna watch it.

He puts together a compelling argument. Towards the end he says he sees the wall in the trailer, but I think that wall is much too short to be the DZ wall. My opinion at least, I would think it to be a bit bigger. Like that he mentioned the old post office though. That's out towards the Federal Triangle. You can go up the tower via elevator, but most of it was like a food court if I remember right. Although, that could have completely changed by now. Was only in there once, maybe 7 years ago. Anyways, just found it interesting how he was able to point that out. Maybe he visited the city himself at some point, or he's just a very observant dude.

 
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What if the DZ where.... Underground  :50_open_mouth: .  Would explain why it is not on the map and key stations could be entry points with bigger stations having some overground parts.  I suspect that is not the case but who knows.

It looks nice and I like the armour plats coming off the bad guy as you shoot him.  

Different factions have different styles when attacking (some cluster, some flank heavily etc).  This I like.

The foam gun is going to be a major irritation especially if you cannot shoot yourself out.  I foresee a couple of weeks of 'Oh thats cool' turn in to months of"WTF... get rid of it".

Not sold on the Signature weapons yet but we will see.

Lots of new skills coming it seems.

Graphics look a lot better (especially in the inventory etc).  With only 9 months out and people playing at E3 (albeit on high spec PC's), hopefully the graphics changes will be minimal.  The previous changes between advertised and realised had a 2+ year gap in between.  Not so much time to tweak around with only 9 months.  Fingers crossed.

8 player raids may be good but the trouble I have getting 4 people together for the Underground sometimes makes me wonder if it will workable outside of the US / Europe.

Looks good.  Will most probably buy straight off and hope for the best as there really is nothing else like The Division out there.

Right time to get back to trying to stop my Dinos eating my park visitors... Jurrasic World the game is out and fun if quite flawed in quite a number of ways (UI / Building placement).

 
Yeah, I've heard people mention the metro and that some of the capital buildings near the Library of Congress all have underground tunnels connecting.

 
Yeah, I've heard people mention the metro and that some of the capital buildings near the Library of Congress all have underground tunnels connecting.
Supposedly, those tunnels are real. I obviously have know idea about the reality of it, I've never seen them. Another rumor was that in the national archives, the constitution, declaration of independence, bill of rights, their cases all go underground. Super cool if that is the case.

 
Supposedly, those tunnels are real. I obviously have know idea about the reality of it, I've never seen them. Another rumor was that in the national archives, the constitution, declaration of independence, bill of rights, their cases all go underground. Super cool if that is the case.
I'd know less than you.

That area is both on the edge of the map and near the suggested dz. So could be either dz or missions.

 
Either way, plates sound great.

Aha, I got you. So possibly looking at bullet drop, wind conditions also?
Yes, weapons now have bullet drop, which can be seen in a graph on the weapon’s stats screen. Unfortunately, there currently aren’t numbers on the chart so you don’t know at how many meters the rounds really become less effective, there’s only a distance way at the end of the chart. 

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Seems to be damage at range (bullet power / punch) rather than bullet drop which is about accuracy at range (ie bullet trajectory dropping due to distance traveled and loss of velocity).

I suspect the bullets still fly straight regardless of range but just do less damage when they hit but would be very happy to be proven wrong.

I seem to recall they will have flight time factored in for the long range shots which is very nice.  If they are enabling snipping with open environments then at least it adds some skill requirement.

 
Seems to be damage at range (bullet power / punch) rather than bullet drop which is about accuracy at range (ie bullet trajectory dropping due to distance traveled and loss of velocity).

I suspect the bullets still fly straight regardless of range but just do less damage when they hit but would be very happy to be proven wrong.

I seem to recall they will have flight time factored in for the long range shots which is very nice.  If they are enabling snipping with open environments then at least it adds some skill requirement.
Yeah, that's my impression as well. TD1 used accuracy and range. TD2 nifty graph and flight time. 

 
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