quinch1199
Dwarven Lord Under The Mountain
Firstly ... and please read this ... this is not a thread just to bash the Dark Zone. Remain constructive, this is an effort not to remove Rogue Agents or even make things more difficult for them. This is intended as an ideas thread on how we can keep the Dark Zone challenging but also make the PvP aspect "Competitive" ... that is to say reduce the instances where a single player character (Agent OR Rogue) can take down multiple player characters in rapid succession without prior preparation and seemingly taking no damage in return.
I would like a Dark Zone that encourages teamwork, tactics, cunning ambushes ... from both Rogues & Agents. A Dark Zone where, if you're alone you're still "prey" but you will get a chance to defend yourself or cover your rapid retreat with an even chance of success.
Rogues should still be able to take down Agents and steal their stuff but it shouldn't be just two shots "bam-bam!" and the Agent is down (though critical head shots, from high rolling sniper at range perhaps so).
So, how can Massive balance this? What stats or figures from characters can they use?
I would like a Dark Zone that encourages teamwork, tactics, cunning ambushes ... from both Rogues & Agents. A Dark Zone where, if you're alone you're still "prey" but you will get a chance to defend yourself or cover your rapid retreat with an even chance of success.
Rogues should still be able to take down Agents and steal their stuff but it shouldn't be just two shots "bam-bam!" and the Agent is down (though critical head shots, from high rolling sniper at range perhaps so).
So, how can Massive balance this? What stats or figures from characters can they use?