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Am I missing something.

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JohnnyBundle

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I feel like I'm done.

Ran my Agent to 30/50 and now it seems like all there is to do is pop in to do the dailies for Phoenix Credits each day.

I know DZ goes up to level 99 but I see no point, 50 grind was bad enough and I see no rewards for that long haul.

Surely I'm missing something.

 
A lot of people are in the position that you are currently in mate, there is an update dropping on 12/04/16 which introduces new levels to unlock equipment in the dz and DLC (it's also free) basically for the next 6 days you should just grind dz, do your challenges and prepare for an ultimate challenge; The incursion.

video below will give you a heads up on the changes and give you some reasons to grind out materials and dz rank



 
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Well after reading the patch notes, I now see I am done.

The game turned out to be short lived fun for me.

Bad enough that when you craft a piece its highly likely got the wrong stats and need dumping and now they nerf the mats.

Add in the fact you can't find Div Tech for love nor money and when you do you roll crap

Back to WoW for me.

 
I agree with the mats and rolling situation, why they have decided to do that I have no idea but I am expecting a community backlash for it. Upping your scavenging rating on your gear will improve your chances of landing HE division tech, even then though you can't farm enough of it, I don't understand why you can craft HE division tech from the green and blue ones anyway

 
I have 138% scavenging.  I had one HE item on my way to 50 and even that was not as good as a purple I already had, so a short lived joy when you see a HE and its no good for you.

I just think if you're going to nerf the mats you need to do something about the re roll. I crafted 5  31 Ilevel backpacks to get one that I will just have to live with.

I think I will just take a long break and come back in maybe 6 months or so, give them time to sort the game out as I would expect this patch to cause mayhem with players.

I'm normally a diehard player of games and don't mind long grinds to get something I want, but to then see those mats roll crap and have to dump the item, somethings seriously wrong with the game mech

 
Well after reading the patch notes, I now see I am done.
so you picked out the only bad thing they are doing with the update and ignored all the good they are adding? yes, changing the mats the way they are is a bad thing, im almost positive it will be short lived with the backlash they are going to get from the community. but adding trading, gear sets, weekly's on top of the dailies already in game, changing the levels you buy DZ gear, adding a "supply drop" to the dark zone is a game changer for the zone,  of course the "incursion' mission, and a lot more good changes to the game...the good far out weighs the bad in this free update. (key word here is "free")

But, im not here to change your mind, no game in the history of gaming as ever appealed to 100% of the gamers in the world. and no game ever will. But this game is only a month old. even WOW had its growing pains in the very beginning.  this game is going to get better and better.

 
Well after reading the patch notes, I now see I am done.

The game turned out to be short lived fun for me.

Bad enough that when you craft a piece its highly likely got the wrong stats and need dumping and now they nerf the mats.

Add in the fact you can't find Div Tech for love nor money and when you do you roll crap

Back to WoW for me.
Okay, so here is what the patch notes say about crafting:

Crafting

  • Increased costs for converting crafting materials and crafting High-End items:



    10 Standard (Green) materials instead of 5 to craft 1 Specialized (Blue) material
  • 15 Specialized (Blue) materials instead of 5 to craft 1 High-End (Gold) material
  • 10 High-End (Gold) materials instead of 8 to craft 1 lvl 31 High-End (Gold) item

[*]Changed deconstruction yield of Standard (Green) and High-End (Gold) items:


  • Deconstructing a Standard (Green) item yields 1 Standard material instead of 2
  • Deconstructing a High-End (Gold) item yields 1 High-End material instead of 2

[*] 
[*]Added new level 31 and 32 High-End items Blueprints to Vendors

[*]Removed Division Tech requirements from some level 31 High-End Blueprints






I do not see this as nerfing it at all.

First, 10 HE crafting materials instead of 8 to craft a lvl 31 HE item. So to craft a Vector, instead of needing 5 weapon parts and 3 tools, you are going to need 6 weapon parts and 4 tools (I'm guessing. Maybe 7 and 3.) That is not a big jump.

Deconstructing of a HE item yields 1 HE material instead of 2. Really not a huge deal. Other than when you deconstruct stuff you crafted and didn't like, how often are people deconstructing gold items?

Removed DT requirements from some level 31 HE blueprints. Isn't that pretty much the exact opposite of "nerfing"? Instead of needing DT on some of those DZ blueprints, that requirement is going to be gone on some of the items.

I do not see this as a major downgrading of the crafting system. If anything, I think it is far too easy for people to get HE gear right now. I was hoping this was going to be a game that would take months to have people running around with HE stuff. Instead it took about 5 days for the people who just did nothing but play after launch.

Oh, one other thing in the patch notes.

Recalibrating High-End items will now cost normal Credits instead of Phoenix Credits

That actually looks like a boost to the crafting system to me.

 
Totally agree with @Blazzen67 the sky is the limit with this game, the interest in this game after 1 month is incredible, the free update about to drop is going to change the game for the better (yeah the mats and dismantling this is an error I think they will realise this when they get bombarded with complaints) there is so much coming into this game with the 1st free update there is still a lot to come and I am expecting a increase on the level cap too, there is still so much of New York to release DLC content for! And there is even room to expand further to other locations if ubi and massive so wished

 
Okay, so here is what the patch notes say about crafting:

Crafting

  • Increased costs for converting crafting materials and crafting High-End items:



    10 Standard (Green) materials instead of 5 to craft 1 Specialized (Blue) material
  • 15 Specialized (Blue) materials instead of 5 to craft 1 High-End (Gold) material
  • 10 High-End (Gold) materials instead of 8 to craft 1 lvl 31 High-End (Gold) item

[*]Changed deconstruction yield of Standard (Green) and High-End (Gold) items:


  • Deconstructing a Standard (Green) item yields 1 Standard material instead of 2
  • Deconstructing a High-End (Gold) item yields 1 High-End material instead of 2

[*] 
the part which i think is people are going to be mad about is its going to take twice the amount of greens to convert to 1 piece, and triple the amount of blues, to craft 1 piece of material...thats the part people are going to complain about. so you will need 10 green drops just to make 1 blue, and you will need 15 blue drops just to make 1 gold. I see what you are saying. it should take people a long time to get max gear, not over night, which i do agree with, but you know as well as i do that there are a lot of impatient people out there that want everything right now..thats why this is going to cause an uproar and Massive is going to get a lot of complaints.

 
the part which i think is people are going to be mad about is its going to take twice the amount of greens to convert to 1 piece, and triple the amount of blues, to craft 1 piece of material...thats the part people are going to complain about. so you will need 10 green drops just to make 1 blue, and you will need 15 blue drops just to make 1 gold. I see what you are saying. it should take people a long time to get max gear, not over night, which i do agree with, but you know as well as i do that there are a lot of impatient people out there that want everything right now..thats why this is going to cause an uproar and Massive is going to get a lot of complaints.
Yeah I guess I see that. For the most part, I have more crafting materials than I know what to do with except for Division Tech.

I find tons of green and blue DT, which you can convert to any material you want at a ratio of 2 to 1, so them nerfing that part of the crafting cycle a bit does not seem like a huge deal to me if they don't touch the DT part of it.

And I feel it puts it into a better balance like it should have been in the first place.

 
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Yeah I guess I see that. For the most part, I have more crafting materials than I know what to do with
same here, i have been picking up every single drop, just to deconstruct, for a very long time. so i have a ton of materials as well, but that is going to disappear quickly with this increase. but, it is what it is.  im looking forward to the update. i think the good out weighs the bad with this update.

 
so you picked out the only bad thing they are doing with the update and ignored all the good they are adding? yes, changing the mats the way they are is a bad thing, im almost positive it will be short lived with the backlash they are going to get from the community. but adding trading, gear sets, weekly's on top of the dailies already in game, changing the levels you buy DZ gear, adding a "supply drop" to the dark zone is a game changer for the zone,  of course the "incursion' mission, and a lot more good changes to the game...the good far out weighs the bad in this free update. (key word here is "free")

But, im not here to change your mind, no game in the history of gaming as ever appealed to 100% of the gamers in the world. and no game ever will. But this game is only a month old. even WOW had its growing pains in the very beginning.  this game is going to get better and better.
Could not have said it any better. People who are complaining about a FREE update ... Com'on ... 

This is the first game I've played in a long time that seems to have that "staying" power as far as popularity and many many ways for it to continue to evolve and get better as time goes on. 

 
I agree with you all, I know it has and will have teething problems, hence why I said I would give it some time to sort itself out and then come back.

My problem is mainly the fact they have upped the need for mats to make an item, only for you to roll it as useless for your build.

Don't get me wrong, I love the game play, and could see this as something really special and in it for the long haul as a top game.

I just think right now the numbers are off.

 
I agree with you all, I know it has and will have teething problems, hence why I said I would give it some time to sort itself out and then come back.

My problem is mainly the fact they have upped the need for mats to make an item, only for you to roll it as useless for your build.

Don't get me wrong, I love the game play, and could see this as something really special and in it for the long haul as a top game.

I just think right now the numbers are off.
at least wait for the update to come out and see how you like the other additions besides the mat change :)

 
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My problem is mainly the fact they have upped the need for mats to make an item, only for you to roll it as useless for your build.
so your main issues stem from the amount of variation a single recipe can create, that crafting the top end of gear requires rare parts, and that your specific needs aren't being met instantly after you collect just enough mats to create one.  None of that sees like an issue to me, it sounds more like a good thing. I'd rather have the rare materials and RNG elements than be maxed in an afternoon.

 
I think I maybe jumped the gun on my concerns.

Seems like after played the last 2 days I have noticed that the mats don't really matter as much as I first thought. I don't have all the Ilevel 31 blueprints yet and as I save enough PCs to buy them I find that by the time I do I have saved enough mats to roll them 4/5 times anyway, then on to saving PCs again for my next blueprint by which time I'm sure I will have a lot more mats again for those.

 
Either way you look at this game and others like it..WoW ect. Are "time sucks". I played WoW for 7yrs and farming is all you did, For hours and days. This is how they keep you logging in. We complain and b***h about it. Always ending up logging back in for the grind. It sucks, but its the nature of the beast. 

 
Either way you look at this game and others like it..WoW ect. Are "time sucks". I played WoW for 7yrs and farming is all you did, For hours and days. This is how they keep you logging in. We complain and b***h about it. Always ending up logging back in for the grind. It sucks, but its the nature of the beast. 
Yes you got that right mate. I farmed the Time lost drake in WoW, 3 weeks camping 16 hour shifts some days. How frigging sad is that.

 
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