RimBlock
Underground, overground, wombling free
So I have been running the Underground for a bit and finally got my 2nd Agent up to level 30 so I could also run with him as well. Having got a total of 27 stashes between the two agents, I had enough for full B.L.I.N.D. and FireCrest gear sets so decided to try them out. These are my observations.
Note: The gearsets are not optimised but are also not terrible with the pieces I used. This is mainly from solo play. Team play can be used to complement much better I would imagine.
B.L.I.N.D.
Set Bonuses;
Observations;
FireCrest.
Bonuses given;
I am keen to try reclaimer (only have found 3 holsters so far), AlphaBridge (have two pieces) and DeadEye (also have two pieces) but have to do quite a bit more grinding for those.
Note: The gearsets are not optimised but are also not terrible with the pieces I used. This is mainly from solo play. Team play can be used to complement much better I would imagine.
B.L.I.N.D.
Set Bonuses;
- 20 bonus critical pulse damage
- 100% blind / deaf resistance
- Killing an AI flashbangs that location.
Observations;
- Blind did not work on free roam with rioters at all. The flashbang would go off but the rioters would not be affected. Didn't see any rioters in other areas but would presume the same issue persists.
- Blind worked quite well with LMB, blinding them when it went off and causing them to pause (free roam and underground).
- The flashbang has a cool down so you cannot effectively chain them in to a continual stun (major issue for me).
- The flashbangs going off was pretty cool when you killed the AI.
FireCrest.
Bonuses given;
- Gives 3 more incendiary ammo
- 100% reload speed
- Killing a burning AI give incendiary ammo for 10 seconds.
- I find myself commonly forgetting to activate fire bullets.
- There are only 6 incendiary bullets you can carry with new stocks requiring a trip to BoO or searching bags scattered around and being lucky.
- I have emptied a 220k dps 54 round G36 mag close range in to a Cleaner grenadiers grenade bag, on two separate occasions) in challenge mode and it would not go off.
- Once you are out of incendiaries you have to be quite inventive with setting bad guys on fire in order to prop the 4 piece bonus (the item above sorta excludes that option).
- Killing (as in landing the killing shot) can be tricky in a team.
- Blowing up fire traps props this 10 sec fire bullet timer :10_wink: .
I am keen to try reclaimer (only have found 3 holsters so far), AlphaBridge (have two pieces) and DeadEye (also have two pieces) but have to do quite a bit more grinding for those.