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Sorry, but I just don't get it...

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FacetiusMaximus

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I will apologise now if my language gets a little extreme, but I am really getting tired of this.

So many times now I have run the Dark Zone with a group of agents, only to have them turn on me at the extraction site. While everyone else may get this and accept it as "part of the game," I'm afraid I don't.

Having served in a real-world military unit, turning on your fellows is just not done. When one of my team dies in the DZ, I stay with their kit, not stealing it (unless by accident, if I'm too close) until they respawn and come back for it. Now this may mark me down as a sap and a sucker, but to be honest, I don't give a monkey's! Why?

I am also a recently-diagnosed high-functioning autistic. To me, when someone betrays me in the DZ and buggers off with all the stuff I have collected, it's infuriating. I don't have the ability to separate the game-world from the "real" world (so I don't behave differently in the game from how I would in the outside world), and I usually have to take a break to get get over my fury. I am also not a social gamer - I join teams in the game because I have no other choice if I want to progress. I'm sorry I don't have the ability to voice-chat - I'm still trying to work out why.

I've had truly excellent experiences in the DZ too - a team where, without speaking (at least not that I could hear), we all read the various tactical situations presented by the game and acted as an actual military team would, backing each other up, going on the attack at the same time - the whole idea being to have an enjoyable time playing the game, not to screw each other over to gain the least advantage.

I'm quite willing to do the grind for loot/rewards (repetitive situations in a "world" we understand is an "autie" thing!) but it's disappointing to have other people come in to spoil my fun just so they can get their jollies. It'd be nice if I was offered an option to exclude rogue agent interactions (they can't hurt me, I can't hurt them) before I entered the DZ. I realise this might be a little complicated to do for Ubisoft, and the vast majority of gamers seems quite happy to turn traitor at a moment's notice.

So please do me a favour. If you are playing rogue, and you see my gamertag/agent name, please assume that I am not interested in doing you any harm and just pass me by. It's hard enough for me to get through the DZ without having people I don't know walk up to me and shoot me in the face just because they think it's funny.

Besides, come the zombie apocalypse, you wouldn't like it very much if someone did that to you, would you? It's not like you can respawn at a checkpoint after taking a real-world shotgun blast to the mush, now, is it?

 
I feel ya dude but honestly at the end of the day it's just a game, try not to take it so personally. I'm a lot like you in the sense I never betray the people I'm with and I always do my best to do the right thing. At the end of my session I can be happy knowing I was a friendly and positive agent while I played even if some people were trolling the DZ.

 
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Thank you. "Trolling" was exactly the word I was looking for...

It just bugs me that some people only seem able to get their jollies by spoiling the fun for others. Is it too much to ask that players who want to kick the crap out of other players confine themselves to those who have signed up for it? Obviously it is far too much to ask...

And, FYI, I was one of those with a loaded weapon...we had pioneers and engineers to do the digging for us... :D

 
Thank you. "Trolling" was exactly the word I was looking for...

It just bugs me that some people only seem able to get their jollies by spoiling the fun for others. Is it too much to ask that players who want to kick the crap out of other players confine themselves to those who have signed up for it? Obviously it is far too much to ask...

And, FYI, I was one of those with a loaded weapon...we had pioneers and engineers to do the digging for us... :D
I understand and who knows, maybe massive will create some sort of PvE dark zone but for now just try to not take it personally. Also there are all kinds of cool people here to game with who will definitely not betray you. I run with people I met here and they're some of the coolest people I've ever known (@Blazzen67) and some others.

as for my signature you're quoting, it's from the awesome Clint Eastwood movie "The Good, The Bad, and The Ugly".

 
I've played with some great guys from here, like @Voyager42 & @Dnesully1, and we have no problem running DZ and covering your six.  I'm not the best player, but I just play a couple hours a week and it just a fun time for me.  Another thing to consider is running the search & destroy, HVT, and hard/challenge missions in the PvE area.  You may not get gear as fast, but you can still her top tier stuff and you don't have to deal with rogues. 

 
I've played with some great guys from here, like @Voyager42 & @Dnesully1, and we have no problem running DZ and covering your six.  I'm not the best player, but I just play a couple hours a week and it just a fun time for me.  Another thing to consider is running the search & destroy, HVT, and hard/challenge missions in the PvE area.  You may not get gear as fast, but you can still her top tier stuff and you don't have to deal with rogues. 
I hope to join you this weekend (or sooner if time allows).  Then, you'll see what a truly sucky player is like :-P

 
I will apologise now if my language gets a little extreme, but I am really getting tired of this.

So many times now I have run the Dark Zone with a group of agents, only to have them turn on me at the extraction site. While everyone else may get this and accept it as "part of the game," I'm afraid I don't.

Having served in a real-world military unit, turning on your fellows is just not done. When one of my team dies in the DZ, I stay with their kit, not stealing it (unless by accident, if I'm too close) until they respawn and come back for it. Now this may mark me down as a sap and a sucker, but to be honest, I don't give a monkey's! Why?

I am also a recently-diagnosed high-functioning autistic. To me, when someone betrays me in the DZ and buggers off with all the stuff I have collected, it's infuriating. I don't have the ability to separate the game-world from the "real" world (so I don't behave differently in the game from how I would in the outside world), and I usually have to take a break to get get over my fury. I am also not a social gamer - I join teams in the game because I have no other choice if I want to progress. I'm sorry I don't have the ability to voice-chat - I'm still trying to work out why.

I've had truly excellent experiences in the DZ too - a team where, without speaking (at least not that I could hear), we all read the various tactical situations presented by the game and acted as an actual military team would, backing each other up, going on the attack at the same time - the whole idea being to have an enjoyable time playing the game, not to screw each other over to gain the least advantage.

I'm quite willing to do the grind for loot/rewards (repetitive situations in a "world" we understand is an "autie" thing!) but it's disappointing to have other people come in to spoil my fun just so they can get their jollies. It'd be nice if I was offered an option to exclude rogue agent interactions (they can't hurt me, I can't hurt them) before I entered the DZ. I realise this might be a little complicated to do for Ubisoft, and the vast majority of gamers seems quite happy to turn traitor at a moment's notice.

So please do me a favour. If you are playing rogue, and you see my gamertag/agent name, please assume that I am not interested in doing you any harm and just pass me by. It's hard enough for me to get through the DZ without having people I don't know walk up to me and shoot me in the face just because they think it's funny.

Besides, come the zombie apocalypse, you wouldn't like it very much if someone did that to you, would you? It's not like you can respawn at a checkpoint after taking a real-world shotgun blast to the mush, now, is it?
Couldn't agree more and having also experienced the same background as you and having a son who games with the same condition as you I can appreciate the problems.

As I said in another thread, when you create an open world environment like this it immediately brings out the utmost worse in a great mass of gamers....other games have literally died in the water because of it. 

You can't rely on any natural balancing to occur either...unless there are sides forced upon the players then it becames a chaotic free-for-all where the worse of human nature can be observed and people will kill you "just because"....absolutely no reason needed other than you're there. Obviously they don't act like this in real life and I'm sure there are dozens of psychology studies done around this but I'm sure lots depends on the mental maturity of the players. 

This is why the majority of MMO games have "sides", clearly defined factions that you join and there are either very punitive punishments for attacking those on your own side or its just physically not possible or you have a PvP "flag" you enable/disable. 

The way to avoid the issues you've face have been mentioned above, join a group ... its best if you can find like minded people to get involved with as well. 

 
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**Story spoilers**

As a side note; we have to realise that the background to the game itself.....the history...points to Agents doing this. In the main story we track on specific Agent like this. 

We have lots of questions unanswered.... did all the 1st wave Agents, except one, die? Was the agent who did turn the ONLY one who did? 

See, I like to imagine current Rogue Agents as 1st Wave's gone bad. In the same situation deep in the DZ there's no way of telling if the agent you see is 1st or 2nd wave, or indeed are all the 2nd wave accounted for an "clean" still? Who authorised the quarantine of such a large area as Mid Town? How would such an inhumane act work out for those abandoned inside....including 1st wave agents!?

If you think about the background to the game prior to your Agent arriving .... 1st wave ineffective, a failed attempt to quarantine the area, agents trapped inside, abandoned and effectively listed as MiA by "those above" .... is it a surprise you get turned on? 

Perhaps blending them into story, forgetting they're actual players might help in the mean time. 

 
**Story spoilers**

As a side note; we have to realise that the background to the game itself.....the history...points to Agents doing this. In the main story we track on specific Agent like this. 

We have lots of questions unanswered.... did all the 1st wave Agents, except one, die? Was the agent who did turn the ONLY one who did? 

See, I like to imagine current Rogue Agents as 1st Wave's gone bad. In the same situation deep in the DZ there's no way of telling if the agent you see is 1st or 2nd wave, or indeed are all the 2nd wave accounted for an "clean" still? Who authorised the quarantine of such a large area as Mid Town? How would such an inhumane act work out for those abandoned inside....including 1st wave agents!?

If you think about the background to the game prior to your Agent arriving .... 1st wave ineffective, a failed attempt to quarantine the area, agents trapped inside, abandoned and effectively listed as MiA by "those above" .... is it a surprise you get turned on? 

Perhaps blending them into story, forgetting they're actual players might help in the mean time. 
Ahh, I can see how this will play out...

<Faye Lau> The video shows Division agents going rogue...no...no...

<Agent> Yeeeppp. Whole buncha rogues in the dark zone, too.

<Faye Lau> Fighting for survival?

<Agent> Uh, well no.  Mostly just running around shootin people like d-bags....

<Faye Lau> ...First Wave only, right?

<Agent> Ummm...again, no.  Pretty much everyone's being a d-bag.  Even those who didn't want to be d-bags have to now become d-bags, because the d-bagging in there has grown to epic proportions.

<Faye Lau> Maybe we should send in more supply drops?

<Agent> Ahh, yeah, yeah good idea.  Then we'll have a guaranteed clusterf*ck of d-baggery.

<Faye Lau> None of this is good.  I can't believe it's come to this.

<Agent> ...that's a nice beanie you've got there....

 
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If you are going to run with strangers, I would not tell them what kind of loot you are finding. Just say stuff like, "ah, another crappy 163 gear score vest."

When you get that kickass 240 gear set piece you have been looking for, don't mention it. Just extract with them when the time comes. 

You could even go a step further and say you are even picking up purples just for crafting parts. 

If they think you are carrying garbage, they will be less likely to turn on you.

 
Ahh, I can see how this will play out...

<Faye Lau> The video shows Division agents going rogue...no...no...

<Agent> Yeeeppp. Whole buncha rogues in the dark zone, too.

<Faye Lau> Fighting for survival?

<Agent> Uh, well no.  Mostly just running around shootin people like d-bags....

<Faye Lau> ...First Wave only, right?

<Agent> Ummm...again, no.  Pretty much everyone's being a d-bag.  Even those who didn't want to be d-bags have to now become d-bags, because the d-bagging in there has grown to epic proportions.

<Faye Lau> Maybe we should send in more supply drops?

<Agent> Ahh, yeah, yeah good idea.  Then we'll have a guaranteed clusterf*ck of d-baggery.

<Faye Lau> None of this is good.  I can't believe it's come to this.

<Agent> ...that's a nice beanie you've got there....
Hell... in my review of the game for my gaming clan I even said I wished I'd pushed her out of the helicopter!

If there was a person who deserved going Rogue on... its Lau. 

....but thinking of it "cinematically" or from a screen play perspective the Rogue agents are playing parts of 1st wave (the way I see it) gone bad for survival/profit. There's not enough NPC 1st wave agent gangs to have it any other way... though ...

.. that would make an awesome DLC ... a mysterious 1st wave unit gone Rogue and controlling the other street gangs.

 
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I understand this frustration 

its part of the reason now when the chopper comes I pop my ult and then fire a sticky bomb down before I start loading my loot if I get attacked I stop fire the sticky and run like Feck! 

 
I couldn't agree more with your post. This game...for Whatever reason brings out the worst and the best in individuals . I have ...in my experience playing this game... come across people that I am so glad and happy to have met and had the opportunity to play with and at the same time I have encountered individuals that I am not positive that if I had met them in real life  and given the opportunity ...not shot them straight in the face. It really comes down to integrity....doing what's right and moral when no one's watching.

 
I couldn't agree more with your post. This game...for Whatever reason brings out the worst and the best in individuals . I have ...in my experience playing this game... come across people that I am so glad and happy to have met and had the opportunity to play with and at the same time I have encountered individuals that I am not positive that if I had met them in real life  and given the opportunity ...not shot them straight in the face. It really comes down to integrity....doing what's right and moral when no one's watching.
Welcome to online, multiplayer PvP where there are no consequences for acting on the basest instincts and its populated by people often too young or immature to realise (or mature enough to realise its .... just a game ... and don't act that way in reality because its escapism!).  

 
This is the future, this is what our youngsters will learn from this game: kill and steal!
As a parent, no.... its what the parent teaches daily that matters not what kids ... who shouldn't actually be playing this game as its over 17'S only rating ... encounter in a game, again, that they shouldn't be playing anyway. 

Allowing kids to play games marked as mature content, fault of game or parent? 

Don't mean to sound like I'm coming down hard but if people still thing games teach kids how to act then that's just wrong. (yes, I know there are plenty of piss-poor parents who allow this but its still not the games fault, not like its marked with any warning signs or anything .... lol!).

 
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I didn't said kids I said youngsters over 17 and even after that age these things are in their had after playing this game! Is like a book if you reed it multiple times you memorised it!

 
As much as I'd never do this to anyone I was in a group with, I actually think it adds a dynamic to the game which I've never felt before. You really do have to watch your back, like you would in real life. 

 
It's kind of my point. You think it's great having to watch your back - my problem is that I can remember being part of a team that did it for me. As for the grey hair rating? I'll choose being old and honorable over being young and a d-bag - after all, people remember heroes much longer than the d-bags of history...

 
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