FacetiusMaximus
Community Member
I will apologise now if my language gets a little extreme, but I am really getting tired of this.
So many times now I have run the Dark Zone with a group of agents, only to have them turn on me at the extraction site. While everyone else may get this and accept it as "part of the game," I'm afraid I don't.
Having served in a real-world military unit, turning on your fellows is just not done. When one of my team dies in the DZ, I stay with their kit, not stealing it (unless by accident, if I'm too close) until they respawn and come back for it. Now this may mark me down as a sap and a sucker, but to be honest, I don't give a monkey's! Why?
I am also a recently-diagnosed high-functioning autistic. To me, when someone betrays me in the DZ and buggers off with all the stuff I have collected, it's infuriating. I don't have the ability to separate the game-world from the "real" world (so I don't behave differently in the game from how I would in the outside world), and I usually have to take a break to get get over my fury. I am also not a social gamer - I join teams in the game because I have no other choice if I want to progress. I'm sorry I don't have the ability to voice-chat - I'm still trying to work out why.
I've had truly excellent experiences in the DZ too - a team where, without speaking (at least not that I could hear), we all read the various tactical situations presented by the game and acted as an actual military team would, backing each other up, going on the attack at the same time - the whole idea being to have an enjoyable time playing the game, not to screw each other over to gain the least advantage.
I'm quite willing to do the grind for loot/rewards (repetitive situations in a "world" we understand is an "autie" thing!) but it's disappointing to have other people come in to spoil my fun just so they can get their jollies. It'd be nice if I was offered an option to exclude rogue agent interactions (they can't hurt me, I can't hurt them) before I entered the DZ. I realise this might be a little complicated to do for Ubisoft, and the vast majority of gamers seems quite happy to turn traitor at a moment's notice.
So please do me a favour. If you are playing rogue, and you see my gamertag/agent name, please assume that I am not interested in doing you any harm and just pass me by. It's hard enough for me to get through the DZ without having people I don't know walk up to me and shoot me in the face just because they think it's funny.
Besides, come the zombie apocalypse, you wouldn't like it very much if someone did that to you, would you? It's not like you can respawn at a checkpoint after taking a real-world shotgun blast to the mush, now, is it?
So many times now I have run the Dark Zone with a group of agents, only to have them turn on me at the extraction site. While everyone else may get this and accept it as "part of the game," I'm afraid I don't.
Having served in a real-world military unit, turning on your fellows is just not done. When one of my team dies in the DZ, I stay with their kit, not stealing it (unless by accident, if I'm too close) until they respawn and come back for it. Now this may mark me down as a sap and a sucker, but to be honest, I don't give a monkey's! Why?
I am also a recently-diagnosed high-functioning autistic. To me, when someone betrays me in the DZ and buggers off with all the stuff I have collected, it's infuriating. I don't have the ability to separate the game-world from the "real" world (so I don't behave differently in the game from how I would in the outside world), and I usually have to take a break to get get over my fury. I am also not a social gamer - I join teams in the game because I have no other choice if I want to progress. I'm sorry I don't have the ability to voice-chat - I'm still trying to work out why.
I've had truly excellent experiences in the DZ too - a team where, without speaking (at least not that I could hear), we all read the various tactical situations presented by the game and acted as an actual military team would, backing each other up, going on the attack at the same time - the whole idea being to have an enjoyable time playing the game, not to screw each other over to gain the least advantage.
I'm quite willing to do the grind for loot/rewards (repetitive situations in a "world" we understand is an "autie" thing!) but it's disappointing to have other people come in to spoil my fun just so they can get their jollies. It'd be nice if I was offered an option to exclude rogue agent interactions (they can't hurt me, I can't hurt them) before I entered the DZ. I realise this might be a little complicated to do for Ubisoft, and the vast majority of gamers seems quite happy to turn traitor at a moment's notice.
So please do me a favour. If you are playing rogue, and you see my gamertag/agent name, please assume that I am not interested in doing you any harm and just pass me by. It's hard enough for me to get through the DZ without having people I don't know walk up to me and shoot me in the face just because they think it's funny.
Besides, come the zombie apocalypse, you wouldn't like it very much if someone did that to you, would you? It's not like you can respawn at a checkpoint after taking a real-world shotgun blast to the mush, now, is it?
