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Should we have weapon recalibration?

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ThePassionateGamer

Community Agent
Hello fellow agents.

Does anyone of you ever had the following thought: "Man I wish we could recalibrate weapons."

I had the same thought. We have a gunsmith table at our base of operations. So why not make use of it? The same system we already have in place with the recalibration station could work for the gunsmith's table. You could select a single talent an re-roll it or you could try to get a higher damage inside the borders the GS sets for that weapon of course. Only one talent OR the damage could be rerolled pretty much the same as the recalibration table.

That way we could lighten up the grind for the next best weapon or just stretch our favortite guns live a bit out so we can keep using it longer in the ever going search for the perfect weapon.

Another idea that came to my mind was that you could "upgrade" a lower GS weapon at the gunsmith table to a higher GS by using one or more weapons of the GS you want of the same type. For expample you have got a nice "Custom M44" with a GS of 163. It has some really nice talents on it but you would like it to have a higher base damage like a GS 182 weapon. To upgrade your GS 163 weapon you would need one to three "Custom M44" with a GS of 182. Those would be used in the upgrade process and you would have your original GS 163 "Custom M44" upgraded to a GS182 base damage range. The damage would be rerolled by RNG for the GS182 range and the talents would stay the same.

Would do you think of those ideas? Good? Bad? OP? Let me know.

 
I DO wish we could re-roll a weapon talent, but I also fear how many OP guns would exist if we could.

I think the upgrading bit would break the game a bit. No one would need weapon drops anymore, they'd just hang onto the one gun they found/crafted that one time with perfect rolls. It feels to me like it would take away half or more of the reason to grind, and regardless of people's opinions on grinding, it's a part of the game for a reason.

 
I don't think so, but I'd like more modification options such as Barrel, Stock or Receiver. Such options would help with stability, accuracy or RoF for example. I generally feel that both weapons and mods are surprisingly limited currently with a lack of machine pistols or weapons other than the M4 or AK bases. 

 
Waaaaay to OP. 
Both ideas or only the 2nd one?

I must admit the upgrade idea was a bit bold to begin with, that is right. I knew that it would probably be viewed as too good/powerful

But why do you think that rerolling a single talent or the damage is that much overpowered?

You still would need luck and or alot of crafting materials to get a weapon which has two of the 3 talents you want. In my mind it would just lessen the grind a bit.

I know that Looter-Shooters have build in grind for the best gear for a reason, I also know for a fact that many players think that the current grind is too much for the rewards you get out of it. Sure it is easy to say it is not when RNGesus is on your side and you get best gear in record-breaking times. But for the average player the grind is way too much atm. You can read that out of alot of forum posts, reviews and "state of the game" videos on YT for example.

I am a proud hardcore gamer and spend way too much time in front of my PC and even I have problems grinding good gear. You simply can't build the game with a focus on gamers with hundreds of hours spare time in mind when looking at the endgame and the grind it offers. What about the huge chunk of players who do not have that much time? Do you really wanna lose them all because they do not get enough out of the grinding they manage to do?

Once again I am talking of "lessen" the grind not nerfing it to a level that a trained chimpanzee can run around with 200+ GS in 15 hours playtime. But you should not need 200+ hours to get to good gear imo. The idea with the gunsmith bench could just deliver the edge someone needs to make the grinding a little less the burden it is now.

 
I'd like to be able to switch out my Bolt Carrier Group, Stock, Grip, Gas Block, and maybe Lower Receiver parts. But in all seriousness I don't see the problem with maybe being able to re-roll one of the talents, obviously make it extremely expensive, maybe make it require mats.

 
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I could understand he talents but none of the stats IMO
I was "only" referring to the damage because that is the only thing that has a range in which it rolls everytime a weapon is generated as loot or by crafting at least if I remember correctly.

I don't wanna be able to change any other stat. So no Accuracy or Stability tuning that way only damage. And again once you changed one thing you could only change that thing again. Once you re-rolled damage you could not change a talent anymore just re-roll damage again for a cost increase of course.

Like you managed to craft after 20 tries a BMAK with the perfect talents on but it rolled with almost the lowest damage possible for that GS. With my idea you could reroll the damage and see if you can raise it. Of course that would cost credits. I'd say based on the gear score you try to recalibrate and maybe the "colour" of the weapon so that a damage re-roll on a green weapon with a low GS would most likey be the cheapest re-roll and re-rolling talents or damage on a named weapon would be the top tier still depending on the GS of course.

 
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