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Will trading revolutionize The Division?

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Avalanchewolf

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With most MAJOR, first person shooters/MMOs/RPG trading isn't allowed.. The Division will be one of the first shooters to allow trading to ANY amount with a update only 1-2 months after game release.. After talking it over ive heard Pro's & Cons about this system, was wondering what you guys think?

My opinion: Trading will help this game grow and expand however most games that have trading have a market to sell the goods as will. Trading in a game like this is a WONDERFUL idea, with different roles, and different guns it'll be a GREAT thing, however how will they make trading work? A gun for a gun, gun for cash, just trading in nothing in return? But with the different strategies and different team lineups (Such as 1 marksman 3 assault, marksman, 1 assault, 2 support) Aloowing to trade guns will put a nice edge on others allowing a marksmen getting the best Marksmen rifle and a Support getting the best LMGs.. But in a game like this trading can be a fundamentally break in the game, instead of earning you can get items given to you make you or your team way more advanced than a 2 man team (which wont have as good of a loot table as a 4 man group). However with a add-on of a market this would balance the game out and make it a little more fair letting solo players sell their good gear, or letting 4 man groups sell to help other players.

Trading: Good (WOULD be better if a market would be released with it)

Please don't rage or be rude to others thoughts, if you think my thinking is flawed go ahead and let me know why!

 
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I just want to know will my friend be able to give me the closed beta hat because he doesn't want it and says I can have it via trade.

 
I do not like the idea of trading, whole point of end game is to grind for the best items. If you can just pay someone to get the item it ruins the whole thing. I'll say one thing, you won't catch me paying my way to win.

 
im in agreement with g1nt3r, In my opinion, trading is for the lazy and ruins a game of this nature. why would someone do the hard parts of the game if they can just trade someone for the gear you get from it?  everyone should have to earn everything they get in this game. why even play the game at all if you can just trade your way to the best gear in the game? totally against the idea.

 
As I understand it. It will only be in your current fireteam and for a set amount of time. ex. At the end of the Dr. rescue mission. Boss is dead, I got a AR I don't want but my teammate got a SMG I do. We can trade then and there but as soon as we leave and go down the ropes, we are locked to what we have.

 
As I understand it. It will only be in your current fireteam and for a set amount of time. ex. At the end of the Dr. rescue mission. Boss is dead, I got a AR I don't want but my teammate got a SMG I do. We can trade then and there but as soon as we leave and go down the ropes, we are locked to what we have.
Very Diablo 3 like, I was always for that idea.

 
As I understand it. It will only be in your current fireteam and for a set amount of time. ex. At the end of the Dr. rescue mission. Boss is dead, I got a AR I don't want but my teammate got a SMG I do. We can trade then and there but as soon as we leave and go down the ropes, we are locked to what we have.
Do you have a source for that? I had not heard that the trading was that limited anywhere else.

I think trading is good. I do agree that a marketplace would make it even better. And it does not necessarily mean that you will be able to hand down the best loot. Guns and gear have minimum level requirement, so there won't be some level 5 character running around with endgame gear. Also, they could make certain items bound to your character that you cannot trade or sell it. Elder Scrolls Online does this with a lot of items. 

I think a guild system with a guild store like ESO does would be a nice addition too.

And if you look at a game like ESO, there is a whole community built around crafting/trading/selling. I think it can only add to the game.

 
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Do you have a source for that? I had not heard that the trading was that limited anywhere else.

I think trading is good. I do agree that a marketplace would make it even better. And it does not necessarily mean that you will be able to hand down the best loot. Guns and gear have minimum level requirement, so there won't be some level 5 character running around with endgame gear. Also, they could make certain items bound to your character that you cannot trade or sell it. Elder Scrolls Online does this with a lot of items. 

I think a guild system with a guild store like ESO does would be a nice addition too.

And if you look at a game like ESO, there is a whole community built around crafting/trading/selling. I think it can only add to the game.
Additionally, two free updates, available to all players, will hit in the months following launch. Beginning in April, the Incursions update will add an endgame activity designed for squad play, challenging teams of four players to face nigh-unstoppable enemies for high-level loot. Also coming with the Incursions update is loot trading. Players in the same squad will be able to trade loot that’s collected during their co-op game session. The Conflict update will follow in May, adding new Dark Zone feature and an incursion into New York’s Columbus Circle.

From here.

 
Additionally, two free updates, available to all players, will hit in the months following launch. Beginning in April, the Incursions update will add an endgame activity designed for squad play, challenging teams of four players to face nigh-unstoppable enemies for high-level loot. Also coming with the Incursions update is loot trading. Players in the same squad will be able to trade loot that’s collected during their co-op game session. The Conflict update will follow in May, adding new Dark Zone feature and an incursion into New York’s Columbus Circle.

From here.
Thank you for that. I totally missed the part about "during their co-op game session" when I first read it.

It's good we will at least have that, but it kind of blows that they are limiting it like that.

 
Games are the most fun when they're actually being played. Putting in those long hours and getting the top gear is one of the things that I'm looking forward to the most.

 
I like the way they're doing it, limiting it to the team that you just finished the mission with. Makes it work discussing and working out with your team, if you need to divide up the loot. Apart from that, not a big fan of the market idea at all, to be honest. Just find it draws away from the whole "earning your own gear" thing. But I imagine if you have less time or something, a market could be attractive. It would have to use in-game currency though, to continue with the no P2W thing.

 
Do you have a source for that? I had not heard that the trading was that limited anywhere else.

I think trading is good. I do agree that a marketplace would make it even better. And it does not necessarily mean that you will be able to hand down the best loot. Guns and gear have minimum level requirement, so there won't be some level 5 character running around with endgame gear. Also, they could make certain items bound to your character that you cannot trade or sell it. Elder Scrolls Online does this with a lot of items. 

I think a guild system with a guild store like ESO does would be a nice addition too.

And if you look at a game like ESO, there is a whole community built around crafting/trading/selling. I think it can only add to the game.
what you described is good for games as big as ESO. but this game is not necessarily an MMO.  its more or less like destiny, a shared world shooter. it will only have 24 players per server, (the last i heard, that could have changed) so a market place/gild store, and so on really wouldn't fit in this game. the way they are doing it is probably the only way they could have done a trading system.

 
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