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Who dies first ?.

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RimBlock

Underground, overground, wombling free
Which enemies do you go for first / next etc and why.

I go in the following order usually;

  • Shotgunners / rushers (do significant damage when close so get them before they can get close).
  • Snipers (Do significant damage at range so I take them out at range or rush them so they use pistols).
  • Machine gunners (Quite tough and do long sustained damage.  Can be nasty with 2 or 3 targeting you).
  • Grenadiers (Can really disrupt with explosive or fire grenades).  Gas grenadiers I put in the next level down.
  • Normal soldiers
  • Heavies (I use cover to block heavy fire whilst taking the other types out then work on flanking the heavy and taking them down).
The key is to focus on one at a time as even with 90% health gone the damage that enemy can do is not reduced.

I take the heavies last as it can take time to burn them down and it can be easy to miss a flanking enemy who comes up behind you and ruins your run.

What order do you all go for or is it just a case of 'first come, first killed'  :4_joy: .

 
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Mostly it is the same for me except the fatties. And, of course, in your list there's always situational considerations, which you know. I'm just included those quibbles for the sake of banter, not because I think you missed them.  But anyways, Snipers and Grenadiers fit this bill more so. 

  • Shotgunners, well, that's a choice foisted upon you.  They make themselves the first, planned or otherwise. Though, I think with the new op'ed GS they  aren't as scary as the old.  i.e. Bullet sponges who could one shot you; scary.
  • Snipers have sting but if you can ruin their line of sight, who cares. Usually you are forced to care lol. But sometimes you can draw the mob away from the main area enough...  But really, I hate 'em, and they're my first choice (when Shotgunners are not really a choice, so to speak)
  • Machine gunners.  They both can kill you and effectively limit your movement (it's own demise). Things are easier once you have some mobility, so a good number 3 on the list.
  • Grenadiers are like snipers. They are situational. Sometimes you rely on good cover, and they muck that up. So, they need to be taken out, and allow your plan to proceed. However, the situation can be different due to mobility or they simply can't lob their joy to yo little camp... then they can wait.
  • Normals. Sometimes you want a free approach to take out the main target, so you clear the norms firs. And other times, they don't matter. Get the main target done then they're easy to sweep up.  Reglarless of sweeps, I think the other non-mains get a higher bill for the kill. So, nice spot on the list.
  • Heavies. This is one point I differ. For me, they are walking bombs. Much better for them to "go off" early amongst their brethren. Plus there's the unwarranted delayed gratification. Why wait for the bang, bask in the glow of their demise.
Snipers have sting. 

 
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I'm pretty much the same as @Oh. daesu, but it 1 & 2 depend on what build/role I'm running. Most of the time I run the same as him, but when I run a support build (on occasion), I go snipers first and then shotgunners. 

 
I really hate getting knocked out of cover and staggered before the grenade arrives  :37_disappointed: .  I love running Final Measure for that reason although I do so less and less these days.

Finally got my Strikers 6th piece and they are all pretty good (well after 700 DT to boost them up).  Need to give it a run today.

 
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