More directives allow for a higher chance of the next tier gear along with more phases from what they have said.
I recorded some Underground experiences over the weekend and I think it shows the difficulties Massive are facing with balance int he PvE environment quite well. I will see if I can get them up in a reasonable state in a week or so.
Matchmaking.
- Started matchmaking.
- Joined a group.
- Mission started without directives.
- Someone complained at no directives and left the group.
- matchmaking to fill the gap.
- 5 minutes later the group disbanded as no other people could be found.
Going in with a very good team.
- 3 phase Heroic will all but mad skills directives on.
- Completed in under 60 minutes.
- Not much of a real challenge.
Going in with a random high level unmatched party.
- 2 phase heroic, all skills on apart from Mad Skills and Sickness.
- Completed in 60 minutes.
- A real challenge with parts running, dodging shotgunners chasing and reviving at the same time.
I need to confirm the times but the fact is, with a good well tuned group, without any really communication on our part, we did a 3 phase heroic in the same amount of time an good random group did a 2 phase.
Here is the thing though... I preferred the last run with the unmatched party. We all went down a number of times and we all supported each other and we completed maybe 2 our of 3 runs but it felt dangerous, as if we had to think and move carefully. There was a real risk of us loosing but we worked together and won through most of the time.
The challenge Massive now have is to provide that experience for all levels of groups and without scaling based on more than just a set challenge (AI levels, counts) and GS to rate players, I just don't see how they can do it.
I also ran Clear Sky with the very good team yesterday and we cleared it in under 14 minutes. The second part just felt so fast it was unreal. I have that on video as well. Lots of editing to do it seems

.