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Underground rewiew

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zsozso1026

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Tom Clancy’s The Division has always been seen by some as the anti-Destiny. It shares a similar shared-world set-up with a dedicated PvP area and drop-in, drop-out coop, and of course, there’s all that shiny, shiny loot to hoover up. However, where Destiny’s less-than-stellar launch campaign gave way to a stronger end-game, itself since bolstered by a raft of rule-changing DLC packs and updates, The Division struggled to hold our interest once the far more interesting story missions were done with. Sadly, the first slice of paid DLC does little to add long-term excitement, even if it does at least attempt to mix it up a bit.

It begins with a single mission that won’t take too long and then introduces you to the Terminal, a new shared social space beneath the campaign’s base of operations. The Terminal is the Hub around which Underground is constructed and initially, it all seems very cool.



The idea is that you create your own procedurally-generated missions within the Terminal and then either go it alone or matchmake a fireteam to head in with you. These missions are built on a series of random room tiles, peopled with enemies you choose and a beastly named end boss to take down. Completion will reward you a tonne of XP and loot as well as Underground credits — a new currency similar to Phoenix Credits that are used to buy powerful new gear.

Now herein lies the problem. The missions you create are incredibly challenging and that’s before you even achieve the gear score necessary to create and tackle the multi-stage versions. Even solo players that have achieved max gear score will struggle. With no respawns available, one attempt is all you get and if you die, you lose all the XP and any chance at the loot as you’re forced to restart all the way back at the Terminal. Given The Division’s server issues, you’ll occasionally be bounced back just because it has crashed, which is enough to drive you homicidal.

Luckily, you can take a team but it’s surprisingly hard to find players who aren’t already knocking on the door of max gear score so you’ll either get vote-booted a lot (I did), or you’ll spend the entire mission being revived by higher level players. If you’re already high enough, obviously the rewards will be less likely to boost your score all that much, which makes the whole slog about as much fun as soloing the 30+ Dark Zone.



And those multi-stage missions I mentioned? They’re really just a few single missions stacked one atop the other, which give you more opportunities to die frustratingly. Even the new Incursion does little to excite, failing to offer anything but a bastard-hard version of the missions you can forge yourself in the Terminal. It’s a shame because solo or not, at its best The Division is capable of providing some of the best cover-based action we’ve seen in recent years. Underground just doesn’t do anything to reignite that original fire.

What this expansion fails to provide is much-needed, if not essential freshness. There is nothing new here beyond gear sets. Same old enemies, same old environments and unlike the expansions we’ve seen for Destiny so far, nothing at all to entice you back if you’ve already gotten bored of post-Dollar Flu NYC. As a first showing it’s too little, too late and if Ubisoft wants to keep The Division current through the coming months of AAA releases, they need to do much better than this.

 
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Gosh…it’s like we’re playing different games. It’s well presented and articulated but some parts just don’t seem to physically match the game itself such as how hard the missions are (I only struggle when going to Challenge etc), or how the Incursion looks and plays, or indeed that you say the Incursion is just parts of Underground missions put together… doesn’t make sense.

Sorry you keep getting booted from groups though, I count myself very lucky this hasn’t occurred to me in all my Division gameplay (some 140+ hours I think) and I can’t help but blame a mix of the matchmaker (why doesn’t it match similar Gear Scores!) and players being twats.  

 
I'm inclined to agree with you both. My general enjoyment of the game (finding, rolling and equipping new gear) is tempered by the incessant grind and repetition. 

It can very rewarding when you're in a good group and successfully tackling harder missions. You need to co-operate to get through and for a PvE player I like this. The corollary, of course, is where you're teamed with 'soloists' who run off, get downed or don't revive others. 

In a way I'm kinda missing the DZ. ?

 
I'm now only log in to collect my supply drops for two characters on 1-st and 15-th every month! And guess what I got 2&1 268 gear in 10 min! 

Underground is a stupid repetitive missions and you have a chance (RNG)for a better gear when you rank up you receive a cache 

 
Gosh…it’s like we’re playing different games. It’s well presented and articulated but some parts just don’t seem to physically match the game itself such as how hard the missions are (I only struggle when going to Challenge etc), or how the Incursion looks and plays, or indeed that you say the Incursion is just parts of Underground missions put together… doesn’t make sense.

Sorry you keep getting booted from groups though, I count myself very lucky this hasn’t occurred to me in all my Division gameplay (some 140+ hours I think) and I can’t help but blame a mix of the matchmaker (why doesn’t it match similar Gear Scores!) and players being twats.  
Yeah, I am a bit confused on that 'review' as well.

Haven't seen the feature to allow " peopled with enemies you choose ".

What are these " Underground credits — a new currency similar to Phoenix Credits that are used to buy powerful new gear. " it speaks of...

Didn't think "vote booting" was implemented yet, unless the OP meant consensus booting (everyone agrees via chat to boot you).

The information on the incursion seems way off.  Almost as if the incursion has not even been played.  I have my run through video here.  Would be interested to know which parts are similar to the underground (more similar than they are to the other incursions / general game play).

Interesting that the same review is also posted here.

 
Haven't seen the feature to allow " peopled with enemies you choose ".
That's potentially a misunderstanding. You can "manipulate" the dungeon to give different types of drops and also influence the level of those drops (by making it harder) but  ... no .. you can't choose either the sequence of room tiles, type of tiles OR enemies within them.

What are these " Underground credits — a new currency similar to Phoenix Credits that are used to buy powerful new gear. " it speaks of...
Maybe he means the Intel that allows you to add Directives? There is NO actual UG specific currency.

Didn't think "vote booting" was implemented yet, unless the OP meant consensus booting (everyone agrees via chat to boot you).
No it isn't BUT group leaders are known to boot players often, for petty reasons (opposite of rage-quitting I guess). I don't see it in PC but I know console gamers suffer from it .. I know that sounds like a terribel generalisation but I really have never been booted and I never get told about it from my friends on PC either but it was so bad at one point (where ever it occurs) that Massive had to make game adjustments to prevent group leaders booting players from teams right at the end of Incursions!!

 
I'm now only log in to collect my supply drops for two characters on 1-st and 15-th every month! And guess what I got 2&1 268 gear in 10 min! 

Underground is a stupid repetitive missions and you have a chance (RNG)for a better gear when you rank up you receive a cache 
Really? Are they repetitive?

Are you adding Directives? Have you unlocked two or three phase missions? Have you tried different difficulty levels? 

When reviewing a game I tend to want to actually play through it in to some depth before writing it off entirely. 

 
That's potentially a misunderstanding. You can "manipulate" the dungeon to give different types of drops and also influence the level of those drops (by making it harder) but  ... no .. you can't choose either the sequence of room tiles, type of tiles OR enemies within them.

Maybe he means the Intel that allows you to add Directives? There is NO actual UG specific currency.

No it isn't BUT group leaders are known to boot players often, for petty reasons (opposite of rage-quitting I guess). I don't see it in PC but I know console gamers suffer from it .. I know that sounds like a terribel generalisation but I really have never been booted and I never get told about it from my friends on PC either but it was so bad at one point (where ever it occurs) that Massive had to make game adjustments to prevent group leaders booting players from teams right at the end of Incursions!!
Yep, I am aware.  It was a subtle pointing out that in a pretty well written review there are some glaring errors on the functionality of the game expressed :10_wink: . 

The difficulty on normal / hard is pretty low as well.  Hard should be ok for someone with 214 / 240 gear sets, as long as they are not just all over the place with no synergy at all.

Challenging and Heroic can be a lot more tricky.

I jumped in to a round of Heroic underground (2 phase) last night with, what I would guess by their nicks, was a few Japanese people.  No conversation at all but they were helpful, supportive of the team and so polite at the ammo box :12_slight_smile: .  Quite a different experience from the 'me first' experiences of other players I have encountered.  We also completed both phases, which is getting harder to do with randoms in my experience recently (on PC at least).  Of course no one stuck around for another round so some things never change  :1_grinning: . 

 
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