Hello! As someone newer to the game, the amount of diversity available in the builds is staggering, almost to the point of being intimidating.
Hence the topic. I felt like asking you all on your opinions of what makes a good team dynamic!
For example: In the typical MMO fashion one would assume you'll want a tank, a healer, and some damage dealer. In this game, however, those are very loosely defined roles. For example, someone who lays down suppression fire could be considered a tank of sorts, or a support. Someone packing a healing station and first aid could be considered a healer, or a mobile speed fighter who relies on the on-the-go healing as they duck from cover to cover to flank.
Also, some people may be doing multiple roles at once. Someone could be an assault class but also a tank, or a sniper but also a healer, or a support and a damage dealer...
Some groups function better with just 5 damage dealers all toting first aid and pulse scan, or perhaps other class and weapon combinations are needed? Let me know your thoughts!
Hence the topic. I felt like asking you all on your opinions of what makes a good team dynamic!
For example: In the typical MMO fashion one would assume you'll want a tank, a healer, and some damage dealer. In this game, however, those are very loosely defined roles. For example, someone who lays down suppression fire could be considered a tank of sorts, or a support. Someone packing a healing station and first aid could be considered a healer, or a mobile speed fighter who relies on the on-the-go healing as they duck from cover to cover to flank.
Also, some people may be doing multiple roles at once. Someone could be an assault class but also a tank, or a sniper but also a healer, or a support and a damage dealer...
Some groups function better with just 5 damage dealers all toting first aid and pulse scan, or perhaps other class and weapon combinations are needed? Let me know your thoughts!